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— Guild Wars 2 (@GuildWars2) August 25, 2012
THOUGHTBLUDGEON GUILD
by GeeViouS · August 25, 2012
We are aware of issues with server connectivity. We will keep you up to date with our progress. ^DO
— Guild Wars 2 (@GuildWars2) August 25, 2012
Tags: Guild Wars 2IssuesLuanchServers
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/3796af5d/ball_x_pit_header.jpg" width="800" height="450" alt="Ball x Pit Devolver Digital Kenny Sun roguelite brick breaker reveal Steam demo PC Switch Xbox Series X/S 2025" typeof="foaf:Image" class="image-style-body-default" /></p> <p>Devolver Digital has revealed Ball x Pit, a brick-breaking, base-building survival roguelite that looks like the next indie time sink I can't wait to jump into. There's a demo out today on PC, and it's launching on Xbox Series X/S, Switch, and PC sometime this year (here's hoping it makes its way to PlayStation 5 one day, too). This was revealed as part of today's Devolver Direct, which went with a different approach to its summer showcase this year. </p><p>Instead of the zanier off-the-wall antics of the annual summer Devolver Direct, which usually contains multiple announcements, it released a documentary called "BALL x PIT: The Kenny Sun Story," alongside a trailer for the game. </p><p><strong>You can view the Ball x Pit reveal trailer for yourself below: </strong></p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/GEK4dEOAQCc" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>"In Ball x Pit, Ballbylon has fallen," a press release reads. "After a meteoric and completely unexpected event annihilated the great city, all that remains is an ominous, yawning pit. Treasure hunters far and wide flock to the city's tomb to seek their fortune, plundering the depths in search of Ballbylon's scattered riches. Few return.</p><p>"The pit plays host to armies of barbaric creatures, hellbent on ending your quest before it even begins. Armed with a growing arsenal of magic-infused projectiles, batter your way through multiple levels of increasingly challenging obstacles to claim the ultimate prizes and rebuild New Ballbylon. With every glob you lob, gain valuable experience to develop overpowered spitball combinations, and recruit additional heroes to unlock new skills to send the gutter-dwelling goons packing." </p><p>As you can see in the Ball x Pit trailer above, it fuses quite a few different gameplay mechanics to create a roguelite. There's classic brick-breaking action (with Vampire Survivors-like explosions of numbers all over the screen), base-building, and survival gameplay, all morphed into one experience as you attempt run after run. It features over 60 randomized balls to equip, 70 unique buildings for New Ballbylon that provide gameplay bonuses, power-ups, and characters, and more. </p><p>You can try out Ball x Pit on PC via a new Steam demo right now before it launches on Switch, Xbox Series X/S, and PC sometime this year. </p>
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/f735d41d/the%20game%20informer%20show%20719.jpg" width="800" height="450" alt="the game informer show" typeof="foaf:Image" class="image-style-body-default" /></p> <p>Today is an important day.<em> </em><a href="https://www.gameinformer.com/letter-from-the-editor/2025/06/06/you-can-now-subscribe-to-game-informer-magazine-again"><em>Game Informer</em> magazine subscriptions are back</a>! And so is the Game Informer Show podcast! We recorded our first episode earlier this week before all the Summer Game Fest announcements and before we had Switch 2s in our hands. Apologies for not talking about the absolute latest in video game news, but this first episode back was always meant to be a catch-up and a rundown of what to expect.</p><p>Join Alex Van Aken, Marcus Stewart, Charles Harte, and me as we talk about bringing the magazine back, share what we did during our "time off", and share just a few of the games we've been enjoying recently.</p><p>Moving forward, you can expect to hear The Game Informer Show podcast every Thursday, and next week we will have a special on-location SGF episode.</p><p>Thanks for resubscribing (or never unsubscribing)! We look forward to coming back and to all your feedback.</p><a class="spreaker-player optanon-category-C0004" href="https://www.spreaker.com/episode/the-journey-to-bringing-game-informer-back-gi-show--66425205" data-resource="episode_id=66425205" data-width="100%" data-height="200px" data-theme="light" data-playlist="false" data-playlist-continuous="false" data-chapters-image="true" data-episode-image-position="right" data-hide-logo="true" data-hide-likes="true" data-hide-comments="true" data-hide-sharing="false" data-hide-download="true" data-title="The Journey To Bringing Game Informer Back | GI Show" data-color="3c59e0">Listen to "The Journey To Bringing Game Informer Back | GI Show" on Spreaker.</a>
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/d39c21a3/dodt2025.jpg" width="800" height="450" alt="" typeof="foaf:Image" class="image-style-body-default" /></p> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">Day of the Devs has increasingly become a platform for small teams to show off unique games, and this year was another nice collection of interesting games, many of which were oddly based around pulling off heists.</p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">You can can see the full round-up of showcased titles below.<br> </p><h2>Snap & Grab</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: No Goblin</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/e3fb8bcf/screenshot-00001.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">A neon soaked heist game where you have to take pictures of various valuable items in order to steal them later<br> </p><h2>Big Walk</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: House House</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/4465fa4b/screenshot-00002.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">The creators of Untitled Goose Game showed its next title, which is cooperative multiplayer where strange avatars explore a realistic environment in order to solve puzzles. Voice communication will be a major factor.<br> </p><h2>Sword of the Sea</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Giant Squid</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/03f8e9ec/ss_adfbbd61a2b5c291813af20b7b5bb527762c586f.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">The next game from the creators of Abzu and The Pathless has been revealed before, and was shown recently at the PlayStation event earlier this week, but Day of the Devs offered an additional look.<br> </p><h2>Escape Academy 2: Back To School</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Coin Crew Games</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/c6292db3/screenshot-00003.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">The sequel to Escape Academy, a fun co-op game where players work their way through digital escape rooms, will apparently focus more on the lore of the school and attending classes alongside new puzzles. It will also be open world, unlike the original.<br> </p><h2>Mixtape</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Beethoven and Dinosaur</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/7ccbec07/screenshot-00006.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">The next game from the creators of The Artful Escape has been shown before, but Day of the Devs offered a new look at the very stylish coming of age story as well as some insight into more artists that will be on the soundtrack like Joy Division, Smashing Pumpkins, Potishead, Devo, Silverchair, The Cure, and many more.<br> </p><h2>Blighted</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Drinkbox</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/dabca457/screenshot-00007.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">The creators of Nobody Saves the World and the Guacamelee series’ next game is an overhead action game that is described as a Metroidvania (a genre the studio is adept at). In a world where memories are passed down generation to generation, you have to overcome the Blight that is overtaking the world. And you do this by exploring and beating up enemies with a skeletal scythe.<br> </p><h2>Dosa Divas: One Last Meal</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Outer Loop</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/797a9e05/screenshot-00009.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">The next game from the creators of Thirsty Suitors is an apocalyptic RPG and about travelling around in a ramshackle mech and cooking delicious food.<br> </p><h2>Possessor(s)</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Heart Machine</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/2d2f5218/ss_84481a95d406617644a8cbae4b5a113457a49701.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">The creators of Hyper Light Drifter’s next game is a Devolver-published Metroidvania game taking place in a capitalist world overrun by demons. It’s been announced already, but Day of the Devs showed some new gameplay and characters.<br> </p><h2>Moonlighter 2</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Digital Sun</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/304d1b48/ss_4a4422057a27b46e396f2f73554c811666ed5067.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">The original Moonlighter is a pixelated rogue game about managing your shop. The sequel changes the art direction significantly, but focuses on the same core ideas, but with all the improvements a sequel affords.<br> </p><h2>Please, Watch The Artwork</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Studio Waterzooi</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/c008c5a8/screenshot-00001.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">Please, Watch the Artwork is a sequel to the charming puzzle game, Please, Touch the Artwork. In this game, players solve various puzzles surrounding famous artworks.<br> </p><h2>Marvel Cosmic Invasion</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Tribute Games Inc.</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/bbb764f6/screenshot-00002.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">Day of the Devs offered a new look at the upcoming throwback Marvel beat ‘em up, showcasing newcomer She-Hulk and Rocket Racoon.<br> </p><h2>Neverwake</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Coldblood, Inc.</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/5f36de4c/screenshot-00010.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">Neverwake is a horror RPG life sim that has a great, creepy, pixel art style. You can choose to play at your own pace in terms of chasing the action, or just living your life. And it features music from Hyper Light Drifter composer Disasterpiece.<br> </p><h2>Relooted</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Nyamakop</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/7f8053cf/screenshot-00011.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">The studio behind 2018’s Semblance is back with something a little different. You play as a team that must loot artifacts inspired by the real world and return them to their home in South Africa. Gameplay is about pulling off heists and escaping with intense platforming missions when things go awry.<br> </p><h2>Ratatan</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: TVT Co. Ltd., Ratata Arts</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/95d57fbf/ss_710a03005206732eb0970580e4a8b4eb35cc868c.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">Ratatan is a spiritual successor to the rhythm action games, Patapon, and it comes from the team that created Patapon. We’ve seen the game before, but Day of the Devs offered a new look.<br> </p><h2>Thick as Thieves</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Otherside Entertainment</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/71684965/ss_3cc06654929982c935e4c2c7b597ecc9d5598f2f.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">Warren Spector is known primarily for his work on the Deus Ex series and the Epic Mickey games. His latest game is Thick as Thieves with Otherside Entertainment. It’s a cooperative stealth action game about pulling off heists – a theme for the Day of the Devs showcase – at the same time as other thieves.<br> </p><h2>Pocket Boss</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Mario von Rickenbach</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/3c8c2ccf/screenshot-00003.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">2019’s Kids is a less a game, and more an entertaining interactive art piece with very memorable visuals. Pocket Boss is the next game from its creators, and it is a short experience all about manipulating data and playing around with the visual language of graphs.<br> </p><h2>Consume Me</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developers: Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P, Ken "coda" Snyder</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/57d25c15/screenshot-00004.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">Consume Me is an autobiographical game about co-developer Jenny Jiao Hsia and her relationship with self-image growing up. But it’s also about everyone’s self-image. Day of the Devs afforded a new look at the game.<br> </p><h2>Off</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Mortis Ghost, Fangamer</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/3c2c798f/screenshot-00006.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">Originally released in 2008, Off is an influential RPG that heavily inspired games like Undertale. The Day of the Devs stream featured a quote from Undertale creator Toby Fox talking about how important that game was to Undertale’s creation. This year, Off is getting a re-release with newly added content.<br> </p><h2>Tire Boy</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: GameTeam6</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/09547424/screenshot-00009.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">Tire Boy is an action game where you play as the titular Tire Boy as they roll around the world, beat up monsters, and just generally get into trouble. It’s an odd premise that looks fun to play.<br> </p><h2>Toem 2</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Something We Made</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/124f2259/screenshot-00001.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">As the number behind the word Toem indicates, Toem 2 is a sequel to the well-regarded 2021 photo-taking game.</p>
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/ccc97349/requiem3.jpg" width="800" height="450" alt="" typeof="foaf:Image" class="image-style-body-default" /></p> <p><strong>Update:</strong> Capcom faked out the audience at Summer Game Fest by saying it wouldn't be revealing the next Resident Evil early in the show, only to have a full trailer for the game as the "one last thing."</p><p>The game is called Resident Evil 9: Requiem (the 'q' is the cute stand-in for the '9'). The trailer follows a character named Grace Ashcroft, who is potentially related to Alyssa Ashcroft from Resident Evil's Outbreak and Outbreak File #2. Grace works for the FBI and is tasked with investigating the hotel where her mother was murdered. The trailer shows all kinds of creepy happenings and monsters as part of the investigation.</p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/POz1-EmLsTY" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>Resident Evil Requiem arrives surprisingly soon with a release date of February 27, 2026.</p><p class="inline-rich-content-placeholder"> </p><p><strong>Original story:</strong></p><p>Resident Evil Village's English voice actor for Lady Dimitrescu, Maggie Robertson, and Capcom's Jun Takeuchi made an appearance on the Summer Game Fest stage to celebrate the 30th anniversary of Resident Evil. Robertson sang happy birthday while iconography from Resident Evil appeared on screen and Takeuchi then appeared in a pre-recorded video to thank fans for their patience and said information about the next Resident Evil will appear soon. "Just a blink of an eye more and it will be ready," Takeuchi said.</p><p>Based on Capcom's pattern of releasing a new Resident Evil and then a remake, it's safe to assume the next new Resident Evil game we see will be Resident Evil 9 (or whatever it ends up being called), but we will apparently have to wait a little longer.</p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/373c848b/re9.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <section class='type:slideshow'><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/ccc97349/requiem3.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/a9c9bfd2/requiem4.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/a99ad7b1/requiem6.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/c5f6af90/requiem2.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/0aea2e91/requiem1.jpg'></figure></section>
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/361c4ce9/strangerthanheaven_2.jpg" width="800" height="450" alt="" typeof="foaf:Image" class="image-style-body-default" /></p> <p>Ryu Ga Gotaku Studio has formally unveiled Stranger Than Heaven, the official title of its in-development game, Project Century. It revealed this during today's Summer Games Fest showcase with a new gameplay trailer. </p><p>Set in the years 1915 and 1943 (at least), this action game oozes the style and substance of RGG's Like a Dragon series, but with some 20th-century noir flair, and it looks awesome. When we first saw Project Century last year, we saw a game set in 1915, but in today's trailer, Stranger Than Heaven brings us to 1943, a different decade. Fortunately, all the fisticuff combat from 1915 remains in this 1943 look at the game, and if these two trailers together are any indication, it seems Stranger Than Heaven will jump between different time periods. </p><p>Check out the Stranger Than Heaven reveal trailer for yourself below: </p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/5L3XVVzsmHE" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>There's no release date or projected platforms for Stranger Than Heaven. While waiting to learn more about it, read <a href="https://www.gameinformer.com/feature/2022/11/24/the-future-of-ryu-ga-gotoku-studio"><em>Game Informer's </em>feature on the history and future of RGG Studio</a>. </p>
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/94406cf9/blighted1.jpg" width="800" height="450" alt="" typeof="foaf:Image" class="image-style-body-default" /></p> <p>Drinkbox Studios has a strong track record at this point from prior releases like the Guacamelee games, Severed, and Nobody Saves the World. Studio co-founder Graham Smith claims that the newly announced Blighted is the team’s “largest and most ambitious game to date.”</p><p>Revealed for the first time during today’s Summer Game Fest presentation, Blighted is an isometric action/RPG that calls to mind games like Hades at first glance, but the developers actually cite Metroidvania games as a core direction. </p><p>Playable either solo or cooperatively, the game focuses on a lone survivor who must retrieve the lost memories of his destroyed village after a being named Sorcisto has consumed them. Blighted features a focus on precise and fast-moving combat built around combos and finishers, and your own Blight acts as a dynamic difficulty scaler that changes enemies, your own character, and the surrounding world. </p><p>Blighted is being scored by Jim Guthrie, whose prior work includes titles like Superbrothers: Sword & Sworcery EP, Below, and Nobody Saves the World. </p><p>Based on both the concept and the pedigree of the studio, this feels like a title worth watching closely. </p><p>Blighted doesn’t yet have a release date, but the developer shared that we can expect it to arrive on Steam.</p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/OGU-7zvoNfU" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe>
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/f9f413ac/sf6-year_3.jpg" width="800" height="450" alt="Street Fighter 6 Year 3" typeof="foaf:Image" class="image-style-body-default" /></p> <p>The Year 3 DLC roster for Street Fighter 6 was revealed during Summer Game Fest. All Elite Wrestling's own Kenny Omega does the honors of introducing the new fighters the only he knows how: cosplay. </p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/aCf_5a4u614" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>Joining the Street Fighter 6 roster are Sagat, Ingrid, C. Viper, and Alex. You can see how Omega looks in their garb in the trailer above (spoilers: fantastic) or just watch them in action by playing yourself. The Year 3 characters arrive on the following release windows:</p><p>Sagat - Summer 2025<br>C. Viper - Autumn 2025<br>Alex - Early Spring 2026<br>Ingrid - Late Spring 2026</p><p>For more on Street Fighter 6, check out our <a href="https://www.gameinformer.com/review/street-fighter-6/a-clean-reversal">review</a>. </p>
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/798d6c50/ILL%20Header.jpg" width="800" height="450" alt="ILL first person survival horror action game Mundfish Powerhouse Team Cloud PS5 Xbox Series X/S PC" typeof="foaf:Image" class="image-style-body-default" /></p> <p>Mundfish Powerhouse, the publishing arm of the studio behind <a href="https://www.gameinformer.com/product/atomic-heart">Atomic Heart</a>, has revealed ILL, a first-person survival horror game from developer Team Clout. It takes place in a dark, abandoned fort overtaken by a mysterious entity. It promises unpredictable monsters, a visceral dismemberment system, and realistic physics to “create an atmosphere of relentless horror.”</p><p>Revealed during <a href="https://www.gameinformer.com/2025/06/03/the-2025-summer-showcase-schedule">today’s Summer Game Fest showcase</a>, Team Clout says ILL “challenges even the most seasoned fans of the genre with its disturbingly realistic horrors,” thanks to an Unreal Engine 5-powered physics system. These physics allow grotesque monsters to be mutilated and torn apart, Team Clout says in a press release. Alongside a special binaural audio system, players will “feel the agony in every scream” when playing ILL.</p><p><strong>Check out the ILL reveal trailer for yourself below:</strong></p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/ZBPi85S2MmA" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>As you can see in the trailer, the environment is an active part of the gameplay as its physics interact with combat, puzzle-solving, exploration, and more. In ILL, your actions can affect the behavior of the monsters you’re out to destroy. Team Clout says it has implemented elaborate animations that reflect each weapon’s unique physical properties, and players will have to maintain each weapon by checking for malfunctions, installing modifications, and upgrading it as they continue deeper into the fort.</p><p>And yes, there is inventory management.</p><p>“The developers of ILL are seasoned horror experts who contributions can be seen in acclaimed films and series such as <em>V/H/S/Beyond</em>, <em>Longlegs</em>, <em>IT: Welcome to Derry</em>, <em>Azrael</em>, and various Sony Pictures horror projects,” a press release reads. “In ILL, they apply their film industry experience to create an immersive survival horror with a cinematic edge.”</p><p>ILL will launch on PS5, Xbox Series X/S, and PC sometime in the future. In the meantime, read <a href="https://www.gameinformer.com/review/atomic-heart/a-red-rapture"><em>Game Informer’s</em> Atomic Heart review</a>, and then check out <a href="https://www.gameinformer.com/b/features/archive/2015/10/31/the-top-25-horror-games-of-all-time.aspx">our list of the top 25 best horror games</a>.</p><p><em>Are you going to check out ILL? Let us know in the comments below!</em></p>
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/b699b0c7/deadpool2.jpg" width="800" height="450" alt="" typeof="foaf:Image" class="image-style-body-default" /></p> <p>Hot off the character’s success in last year’s big Marvel movie, Deadpool is coming to the video game world with Deadpool VR. Neil Patrick Harris is stepping into the leading role, and based on the banter from this reveal, he’s got a strong handle on the irreverent tone of the sometimes-hero. </p><p>It’s a surprise to see a VR title for such a high-profile Marvel superhero franchise, but the involvement of developer Twisted Pixel gives good reason to be hopeful. Through titles like ‘Splosion Man and Comic Jumper, the team established solid cred for doing goofy humor, and that same team has done work on VR in its more recent releases. </p><p>Based on the initial trailer, Deadpool VR appears to feature a thematically appropriate mix of weird characters, extreme violence, and idiotic humor. The gameplay shown appears to be first-person shooting and other actions, such as driving and traversal. </p><p>Deadpool VR is targeting a release later this year, and you’ll only be able to play on Meta Quest 3 and 3S. </p><p>Check out the <a href="https://www.youtube.com/watch?v=4Jof1MtYccs&ab_channel=MetaQuest">age-restricted full trailer on YouTube</a>. </p>
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/816c5179/hitmanbond_1.jpg" width="800" height="450" alt="" typeof="foaf:Image" class="image-style-body-default" /></p> <p>IO Interactive has revealed that Mads Mikkelsen's Le Chiffre, the villain from the 2006 James Bond film, <em>Casino Royale</em>, has been added to <a href="https://www.gameinformer.com/2023/01/03/hitman-3-becomes-hitman-world-of-assassination-includes-access-to-1-and-2">Hitman: World of Assassination</a> as a new elusive target to kill. Le Chiffre is available as an elusive target in Hitman right now through July 6, so you'll need to hop into the game within the next month if you want to take him down. </p><p>Doing so will earn you a reward for use in <a href="https://www.gameinformer.com/2023/01/03/hitman-3-becomes-hitman-world-of-assassination-includes-access-to-1-and-2">007 First Light</a>, the upcoming James Bond game from IO Interactive launching next year. </p><p>Check it out for yourself in the new elusive target trailer below: </p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/8xfmiGFIBRk" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>Alongside this elusive target, players can utilize the King of Cards (The Banker) suit for Agent 47, the Casino Monarchique Chip, the Rope assassination tool, the Banker's silenced pistol, and more. </p><p>This mission is available today wherever you can play Hitman: World of Assassination. </p><p>For more, read <a href="https://www.gameinformer.com/review/hitman-3/hitman-3-review-a-killer-conclusion"><em>Game Informer's </em>Hitman 3 review</a>, and then <a href="https://gameinformer.com/state-of-play/2025/06/04/new-look-at-007-first-light-takes-us-back-to-beginnings">check out the recent cinematic reveal trailer for 007 First Light</a>.</p>
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed some players not being able to start Friends Only servers
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Re-enabled all players to be able to use voice commands and party chatAdded more detailed options for server visibility and privacy when creating a serverThe "Use Steam Networking" checkbox has been replaced with a dropdown, allowing the creation of Local, Friends Only, Unlisted and Listed servers -- defaulting to UnlistedUsing map command by default will no longer create a join-able gameFixed a crash on exit under Linux
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed HUD scope animation exploit (GitHub fix from mastercoms)Fixed case where the door model for Match Status HUD wasn't initialized before setting the submodel (GitHub fix from rabscootle)Fixed money not automatically being collected in Mann vs. Machine respawn rooms (GitHub fix from mastercoms)Fixed stuck Mann vs. Machine bots sometimes causing spawn softlocks (GitHub fix from Mentrillum)Fixed Mann vs. Machine ammo canteens not affecting energy weapons (GitHub fix from Mentrillum)Fixed 'Shell Extension' achiemevent not working for energy weapons (GitHub fix from Mentrillum)Fixed not being able to deploy parachute after landing and becoming airborne without jump button (GitHub fix from FlaminSarge)Fixed some heap allocated KeyValues leaks (GitHub fix from Dmitry Tsarevich)Relaxed in-game chat restrictions for certain accounts
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Added missing string for the PNG filter when using the Decal ToolAdded missing newline to the 'Unable to initialize sound capture' console messageAdded IsNextBot() method (GitHub fix from Bitl)Added support for custom mission briefings in vsh and zi game modes (GitHub fix from Gamer_X)Added convar to control max Mann vs. Machine robots (GitHub fix from ficool2)Added prediction for Thermal Thruster + self-stun (GitHub fix from wgetJane)Fixed crash with game_round_win in KOTH (GitHub fix from doclic)Fixed Mann vs. Machine status HUD not using the mini boss background for enemies in the Support groupFixed Medi Mode Auto-RP not matching lowercase input unless it begins with an 'a'Fixed backpack page buttons putting the 'New' label behind the buttonFixed character info panel not being positioned correctlyFixed The Front Runner using the wrong team color for the headset on the Stylin' styleFixed Announcer VO with static at the end of the sound (community fix from Lindon)Fixed missing lightwarp setting for the Conniver's Kunai and The Half-Zatoichi (community fix from Lindon)Fixed The Bazaar Bargain's scope being painted when using the Elfin Enamel war paintFixed commentary text not displayingFixed TFBot VScript methods SetBehaviorFlag, ClearBehaviorFlag, IsBehaviorFlagSet, SetMission, SetPrevMission, GetMission, GetPrevMission, and HasMission using 'unsigned int' by mistakeFixed overlapping internal font names causing one font to overwrite the other for Linux clients (GitHub fix from RoseyLemonz)Fixed Casual late-joiners seeing Competitive logo on Match Status HUD doors (GitHub fix from rabscootle)Fixed Spy bots using human voice lines in Mann vs. Machine (GitHub fix from John Kvalevog)Fixed crash on VGUI menu bar button cursor entrance (GitHub fix from RGBACatlord)Fixed Mann vs. Machine bomb carrier voice line playing during normal CTF with bots (GitHub fix from mastercoms)Fixed organ props spawning from non-Vita-Saw damage (GitHub fix from Thomas Kain)Fixed uninitialized field use in CParticleEffectBinding (GitHub fix from Thomas Kain)Fixed type cast warning caused by pointer size mismatch (GitHub fix from SanyaSho)Fixed typo in Mann vs. Machine score calculation (GitHub fix from HalfMatt)Fixed missed break in logging character field save data causing incorrect logging (GitHub fix from Dmitry Tsarevich)Fixed Engineer bots soft locking on CTF maps (GitHub fix from AwfulRanger)Fixed middle mouse kicking you in PASS Time (GitHub fix from ficool2)Fixed radial fog not being enabled in 3D sky on official maps (GitHub fix from ficool2)Fixed PLAYER_FLAG_BITS truncating m_fFlags sent to clients (GitHub fix from copperpixel)Fixed prediction for jumping when The Huntsman is charged/released (GitHub fix from wgetJane)Fixed prediction for Force-A-Nature jumps (GitHub fix from wgetJane)Increased PLAYER_FLAG_BITS to 32Removed temporary player jingle files if tf_delete_temp_files (GitHub fix from AndrewBetson)Removed MFC dependency in the launcher exe (GitHub fix from Slartibarty)Updated the ConTracker 'Back' button to accommodate longer localization stringsUpdated plr_hacksaw_eventFixed erroneous and asymmetric clipping across the mapFixed pumpkin bomb quota being too low
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Added missing files for Taunt: The Travel AgentAdded No Hat styles for the Cozy Cover-UpAdded VScript support for HIDEHUD_MATCH_STATUS flag to hide the Match Status panelAdded a borderless window option to video settingsAdded bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)Added radial fog (from Half-Life 2: 20th Anniversary Update)Added support for Steam NetworkingMade the default server name for listen servers include the player's nameMade the game launch in native resolution by default instead of 640x480Client-side prediction fixes (these fix 'jank'/rollback in certain situations)Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actionsImproved prediction for walking on props and other entitiesMade certain client-side entities only trigger local prediction errorse.g. If the viewmodel experiences a prediction error, the player will not experience a prediction errorFixed prediction of viewmodel swayFixed a prediction error regarding weapon idle animationsFixed certain breakable props not gibbing correctlyFixed an issue where certain variables like position would not be updated correctly to match the server in certain situationsFixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/serverFixed players being able to spam duel cancellation messages for a duel that doesn't existFixed not being able to join community servers via Steam invites or game infoFixed lighting position discrepancies for cosmetic items, weapons, and viewmodels (community fix from ficool2)Fixed Equipped label overlapping attribute icons in the loadout menu (community fix from Lindon)Fixed an issue with props and team colors when taunting with Australium weaponsFixed the Voices from Below effect not working when taunting with the Highland Hound set equippedFixed player voice commands being abruptly ended when the player enters shallow waterFixed incorrect number on the Geneva Contravention achievement iconFixed the Military Style for The Surgeon General to stay properly semi-visible at all anglesFixed some classes missing the BLU team material for That '70s ChapeauFixed the Spanish-Latin America option being displayed as English in the Settings menuFixed the MOTD dialog not working for Spanish-Latin AmericaUpdated attribute descriptions for The Scottish Resistance and the Stickybomb Jumper to use 'stickybomb' instead of 'pipebomb'Updated equip_region settings for The Little Bear, The Heavy-Weight Champ, The Grand Duchess Tutu, and the Combat Slacks to fix unnecessary conflictsUpdated the Spooky Night and Ominous Night Unusual taunt effects to fix a visual bug (Thanks Kiffy!)Updated koth_overcast_final to improve optimizationUpdated ctf_applejackAdded block bullets to some storesUnblocked a window at mid, allowing Snipers to shot across the middle hutRemoved the missing texture in BLU spawnGave a chicken a friend, because friendship is magicUpdated cp_fortezzaNew radio model for spawn roomsChanged sentry shack ammo pack on last to a mediumAdjusted health pickups throughout the mapChanged kill volume on cap A double doors to be more consistent with visualsImproved bot support (Thanks Star Bright)Detail passUpdated pl_patagonia[Stage 1]Fixed some RED bots stuck forever trying to make an impossible jump on the stairs outside spawnFixed the cart not capping the first point on extremely rare occasions[Stage 2]Improved optimizationFixed a nodraw floor near the first BLU spawn train bridge waterfallFixed 3D skybox looking pitch black for players using mat_hdr_level 2[Stage 3]Improved optimizationFixed wrap assassin baubles colliding with a solid func_brush bounding box outside BLU spawnRemoved the platform above the open choke of the last pointAdded an additional path to the window overlooking the open choke of the last pointFixed RED bots getting stuck on a solid fence outside the RED spawnFixed 3D skybox looking pitch black for players using mat_hdr_level 2
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed the Battle Balaclava's "No Gloves" style hiding the Heavy's handsFixed broken materials for The Westcoat's "Ugly" styleAdded smoke effect to The Checkered PastUpdate the Buck's Brim's "Bad" styleFixed broken materialsAdded smoke effectUpdated cp_fortezzaDetail improvementsImproved clippingUpdated koth_cachoeiraFixed players being able to get stuck in certain displacementsVarious clipping improvements throughout the mapVarious miscellaneous fixes (Thanks Midnite!) Improved bot navigation (Thanks Katsu!)
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Updated the Brain Cane to fix problems with the texture and phong valueUpdated The Battle MusicAdded missing Hat styleFixed the models due to clipping on Heavy's ears and misalignment on EngineerImproved and strengthen the Noise CancellationUpdated the materials to fix it not being shinyUpdated the backpack icon to reflect the materials changeUpdated cp_gravelpit_snowyFixed potential incompatibility with external VScript files (thanks Le Codex!)Re-implemented cubemap reflections in ice caveFixed perch spotsUpdated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrockRestored Hale's resistance to knockback back to 75%Reduced bonus flame damage against Hale from 50% to 25%Hale can now do 1 extra Brave Jump before the Jump Fatigue kicks in (thanks Wendy)Weighdown is no longer blocked by the Jump Fatigue (thanks Wendy)Removed area-of-effect of Hale's normal punches (thanks Wendy)Demoman shields now absorb 70% of Saxton Punch! damage (compared to normal 50%) to make the following launch into the stratosphere survivableFixed Hale taking mini-crits from Direct Hit and Reserve Shooter while underwater (thanks Bradasparky)Fixed airborne mini-crits of Direct Hit and Reserve Shooter applying against the wielder (thanks Bradasparky)Fixed Hale being able to stomp while underwater (thanks Bradasparky)Fixed Sweeping Charge not working against underwater opponentsFixed the bug that prevented Quick-Fix from mirroring a patient's wall climbing (thanks Bradasparky)Fixed Hale's faulty ground detection (thanks Bradasparky)Fixed Baby Face's Blaster's loss of boost not applying correctly (thanks Whurr and MilkMaster72)Fixed the voice lines refusing to play sometimesUpdated pl_patagoniaStage 1Fixed the cart going under the elevator in extremely rare occasions (Thanks Shocked) Fixed sometimes hearing outside soundscapes inside blue spawnFixed being able to build in a very high rooftop after point AFixed being able to build in blue spawnCart elevator is no longer the glitchiest thing in the universeFixed cart not rolling back after completing the elevator descent sequenceNow, if the cart is rolling into the elevator in overtime, the round timer will be set to 5 seconds left, to avoid unfair loses for blue. Timer will resume once the cart reaches the bottom (Thanks I. C. Wiener).Stage 2Removed rollback from the train container ramp in last point (Thanks b4nny)Gave blue more high ground for last pointAdded an additional dropdown for blue for last pointFixed being able to be teleported into red spawn as blue after capping point ARemoved long hill rollback before point CFixed bots getting stuck on the closed train doors after cap BFixed being able to leave stickies inside blue last spawnFixed being able to get stuck in the point C shortcut door for red. If you get trapped, it will kill you.Fixed a pop-in issue relating to areaportals below point BFixed being able to enter the last blue spawn as redBirdie (Thanks Explocivo808)Stage 3Added a fenced section for the long wood cover wall in last point (Thanks b4nny)Mirrored the window sniper spot in last point chokeFixed being able to build behind a displacement rock wall in last pointRemoved troll teleport spot in last point ending rampAll StagesSlightly lowered sun brightness and slightly raised skylight brightnessImproved skybox transitionsThe cart no longer tries to defy the law of physicsNinjaneers have more freedom to be ninjasThe bots have learned how to play the mapGave the cart another coronación de gloria
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Updated the Dapper Noel to fix an issue with the meshUpdated vsh_maulFixed broken areaportalsChanged some props in the upper area that could be mistaken for a large ammo pack
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Added missing No Gloves style for the Consigliere's CoverupAdded missing Versus Saxton Hale kill iconsAdded some tournament medalsFixed Taunt: Curtain Call voice lines overlapping with other Spy voice linesFixed the Playful Aurora and Frisky Morning Unusual effects not moving correctlyUpdated Aurora Skies Unusual effect to fix a timing issueUpdated the Necroprancer to fix an issue with the materialsUpdated the Dusk Duster to fix an issue with the materialsUpdated the Dapper NoelRemade normal map to be compatible with OpenGLRe-baked Diffuse & updated backpack icon to reflect above changesRemoved misplaced ambient occlusionFixed problematic face flexesFixed an issue where Engineer's beard was protruding from his gogglesFixed an issue with the jigglebones being disabledRigged Sniper's hat to be compatible with his melee tauntUpdated Scrooge McDocTransparent lenses are rigged to the correct bone (prp_glasses instead of bip_head) so it should now work correctly with taunts that move the glassesImproved scarf rigging and positioning to allow for better compatibility with shirt cosmeticsUpdated the backpack iconUpdated koth_overcast_finalFixed an issue with the models/materialsAdded back snow coverings (now using displacements) to some props that were missing themFixed misaligned textures in various placesFixed weird lighting bug on a wall in blue spawnFixed 'Hotel' sign not displaying properlyAdded back indicators under some health and ammo kits that were missing themUpdated cp_fortezzaRemoved sniper window leading into lastFixed Engineer being able to build in some doorsFixed some props being solidSlight art pass updateUpdated vsh_maulPlayers can no longer hide from Saxton in the darkFixed props inside other propsFixed z-fighting brushesFixed missing particle effects for the water featureFixed orientation of water feature particlesMinor lighting changes around the cinemaAdjusted LOD change distances for Cinema signUpdated VSH logicGrounded levitating propsAligned misaligned texturesFixed mis-textured wallsClipped upper metal beamsFixed clip brushes sticking out from walls that could be walked onPlayers will now be pushed off of the fire bellAdjusted cinema sign shadowUsed spell check on Saxton's Package signUpdated how music is activated and deactivatedFixed clipping on the hanging big ornaments