New BETA Photo Gallery Images
Just added over 100 new BETA images to the BETA Photo Gallery from GeeViouS. Join the Forum discussion on this post
THOUGHTBLUDGEON GUILD
Just added over 100 new BETA images to the BETA Photo Gallery from GeeViouS. Join the Forum discussion on this post
Stress Test! August 15 from 12 Noon Pacific Time to 4PM Pacific Time! Stress Test tomorrow! August 15 from 12 Noon Pacific Time to 4PM Pacific Time! http://t.co/MrU9tg7d ~RB2 #GW2 — Guild Wars 2...
Welcome to the Thought Bludgeon Guild. Please register, visit the forums, and say hello. We are rebuilding the entire website, our old forums are still up and running for the time being, as we’ve...
Far Cry 4 may be over a decade old, but it remains a fan favorite in Ubisoft's emergent open-world franchise. Today, the publisher announced and released a current-gen patch that improves the performance of the Kyrati adventure, bringing it to modern gaming standards.
Beginning today, those playing the PS4 or Xbox One versions of Far Cry 4 on their PS5 Pro, PS5, Xbox Series X, or Xbox Series S will experience the open-world action title in 60 frames per second. On top of that, Ubisoft also announced that Far Cry 4 is coming to Game Pass for Xbox, PC, and cloud "very soon." It is also currently offering a deep discount on PlayStation until May 7 ($5) and the Ubisoft Store until May 20 ($6).
Far Cry 4 was released on November 18, 2014, for PS4, Xbox One, PS3, Xbox 360, and PC. This update affects only the PS4 and Xbox One versions when played on PS5 and Xbox Series X/S, respectively. If you've never played Far Cry 4 and want to know if it's for you, read our review from when the game first came out here.
Respawn Entertainment, the developer behind Titanfall, Apex Legends, and the Star Wars Jedi series, has announced layoffs due to internal changes to its development pipeline.
In a statement, the developer says it is making “adjustments” to its Apex Legends and Star Wars Jedi teams, the latter of which is currently working on a follow-up to 2023’s Star Wars Jedi: Survivor. The developer has also ceased development of two “early-stage incubation projects.”
These changes have resulted in layoffs for an unknown number of staff. Respawn states it will offer “meaningful support” to affected employees, including finding new opportunities within publisher EA.
“Looking ahead, our commitment to player-first experiences remains unchanged,” says Respawn. “Innovation has always been at the core of Respawn’s identity, and it continues to drive how we build the future – from evolving live experiences to crafting new worlds and stories.”
You can read Respawn’s complete statement below (click to enlarge):
Last year, Respawn was among the studios impacted by publisher-wide layoffs at EA, which resulted in the cancellation of its unannounced Star Wars first-person shooter. In addition to developing a third Star Wars Jedi title, Respawn is collaborating with Bit Reactor on Star Wars Zero Company, a single-player turn-based tactics game announced earlier this month.
After celebrating 10 years as a mobile game last December, developer Kabam has announced it is bringing Marvel Contest of Champions to PC in 2025. The news arrives alongside information about its big 50.0 update for the mobile version.
The PC version aims to deliver the same fighting gameplay, but with full HD visuals running at 60 frames per second and overhauled UI. Those who have already played on mobile, or those who want to take their gameplay on the go, can take advantage of cross-play and cross-platform progress. Events and stories will be released each month, just as in the mobile version.
You can see the gameplay rundown for the PC version in the trailer below.
We don't know when Marvel Contest of Champions will hit PC this year, but in the meantime, mobile players can look forward to various updates as part of this month's 50.0 release. In addition to Spider-Woman's introduction to the roster of more than 300 characters, players can also look forward to a Thunderbolts-themed limited event and various discounts through May 2.
Marvel Contest of Champions will arrive on PC at some point this year. If you're interested, you can pre-register on the official website, which will unlock various rewards at certain milestones.
Though the series ended in unpopular fashion, Game of Thrones dominated ratings and social media discourse for the better part of a decade. While we are still awaiting the next installment in George R. R. Martin's book series, the HBO series ended in 2019. House of the Dragon still gives fans plenty of time in Westeros, but for those who want to interact with their favorite characters from Game of Thrones, Warner Bros. and Netmarble have announced a May 21 release date for their upcoming action/RPG, Game of Thrones: Kingsroad.
Announced during The Game Awards 2024, Game of Thrones: Kingsroad allows you to craft your own story during the events of the main Game of Thrones story. Netmarble pitches this as a way to deepen the lore surrounding Game of Thrones, as Kingsroad is a story-rich experience where you visit iconic locations and interact with several of the most recognizable characters from the popular series. Players can select from different classes, including Knight, Sellsword, and Assassin, each with its strengths, weaknesses, and distinct mechanics.
You can see the full launch date trailer below.
It is currently in an abbreviated Early Access state on Steam, which began in March. As of now, with over 1,000 user reviews, the game has "Mixed" reception. In the Early Access build, players start in the North, able to explore locations like Castle Black, Winterfell, and beyond The Wall, or head south to areas like King's Landing and Highgarden, through 50 chapters of the main story. The full version includes more areas, including the Stormlands, plus more open-world content and additional quests. The Early Access version currently costs $25, but Game of Thrones: Kingsroad will become free to play following the full version's launch.
Game of Thrones: Kingsroad's full version launches on PC, iOS, and Android on May 21.
Metaphor: ReFantazio publisher Atlus and gaming merchandiser iam8bit have no shortage of history together. With the Persona franchise alone, iam8bit has partnered with Atlus to put out more than 10 different collectible soundtracks on vinyl records spanning the entire mainline franchise, as well as spin-offs and DLC. Today, iam8bit announced the continuation of that partnership through a 4xLP vinyl soundtrack of one of 2024's best games, Metaphor: ReFantazio.
The package, which is wrapped in the cover imagery of the novel carried by Metaphor: ReFantazio's protagonist, includes four vinyl records. Each record is pressed on character-inspired Iris Burst vinyls, each a different color to represent a different main character. Pre-orders for this package begin today on iam8bit.com and run through May 27. The package costs $100, with shipping set to begin this fall/holiday season.
The title was the latest game from the creative team behind the Persona franchise starting with Persona 3, with director Katsura Hashino, character designer Shigenori Soejima, composer Shoji Meguro, and many other developers reprising their roles for Metaphor: ReFantazio. Though distinct from his more modern compositions in the Persona series, Meguro's compositions serve as a highlight to the broader Metaphor: ReFantazio experience.
Metaphor: ReFantazio launched on October 11, 2024, and earned critical acclaim. In our belated review, we awarded it a 9 out of 10. Metaphor: ReFantazio also earned third place in our list of the top 10 games of 2024 and took home our award for the Best RPG in an RPG-loaded year. Similarly, Metaphor was nominated for Game of the Year at The Game Awards 2024, and though it fell short to Astro Bot, it took home awards for Best Narrative, Best Art Direction, and Best Role-Playing Game.
Borderlands 4 is getting a State of Play presentation tomorrow, April 30. We also learned that the game’s September 23 release date has been moved forward by over a week.
The Borderlands 4 State of Play airs at 2 p.m. PT/5 p.m. ET and will run for 20 minutes. The presentation will be hosted by Gearbox creative director Graeme Timmins and senior project producer Anthony Nicholson to provide a guided look at gameplay. Expect to see the game’s new weapons, returning characters, and Action Skills, among other features.
The game’s launch date has been bumped up to September 12. The announcement was seemingly posted earlier than intended, with a video of Gearbox founder Randy Pitchford announcing the date that was quickly taken down before Gearbox officially revealed the news about an hour later. Regardless, it’s always nice to see a game arrive earlier than expected rather than being delayed.
Borderlands 4 was first revealed at Gamescom 2024. Set on the planet Kairos, players control four new Vault Hunters to hunt for riches while battling the planet’s tyrannical dictator, the Timekeeper. The game is coming to PlayStation 5, Xbox Series X/S, and PC. A Switch 2 version is slated to arrive sometime this year.
From Software and Bandai Namco are celebrating a monumental milestone for their most popular game. The official X account announced that Elden Ring, the smash-hit 2022 title directed by the legendary Hidetaka Miyazaki, has shipped 30 million units.
The milestone places Elden Ring above beloved titles like Super Mario Odyssey, Monster Hunter World, and Duck Hunt. It also lands From Software's masterpiece in the range of other iconic games like Borderlands 2, Cyberpunk 2077, and The Legend of Zelda: Breath of the Wild. This milestone solidifies it as the best-selling From Software game by a significant margin, and the second-best-selling Bandai Namco game of all time behind only Super Smash Bros. Ultimate, which Bandai Namco developed alongside Masahiro Sakurai's Sora Ltd. This number is likely the final milestone we'll see before the game arrives on Nintendo Switch 2 later this year, which could give its sales another substantial bump.
Elden Ring arrived on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC on February 25, 2022. It immediately earned critical and fan acclaim, earning a rare 10 out of 10 from Game Informer and 96 out of 100 on reviews aggregate site Metacritic. This made it the best-reviewed game on PlayStation 5 alongside Baldur's Gate 3. The From Software title went on to sweep most Game of the Year awards, including those of Game Informer and The Game Awards 2022. Elden Ring arrives on Switch 2 sometime in 2025, while Elden Ring: Nightreign, a session-based cooperative multiplayer spin-off experience, launches on PS5, Xbox Series X/S, PS4, Xbox One, and PC on May 30.
It's been more than a decade since we received an all-new Shinobi title, but thanks to Sega's recent initiative to revive dormant IPs from its deep catalog, the company is set to release Shinobi: Art of Vengeance later this year. The gorgeous revival comes from Lizardcube, the development team behind 2020's Streets of Rage 4, a franchise that was originally published by Sega.
This entry is the first all-new game in the series since 2011's Shinobi on 3DS. Unlike the Streets of Rage revival, which was published by Dotemu, Sega is partnering directly with Lizardcube to revitalize the Shinobi series. Late last week, Sega gave us about a minute of new gameplay, teasing the design of the stages in Shinobi: Art of Vengeance. Though the levels and encounters appear well-designed and engaging, the visual aesthetic continues to steal the show with every new glimpse at Lizardcube's next title.
You can view the new trailer below.
Shinobi: Art of Vengeance arrives on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, and PC on August 29. Those pre-ordering the Digital Deluxe Edition can play three days before everyone else and receive additional in-game items, including currency, a Ghost outfit, a Medic Lite Amulet, and a Sega Villains Stage.
Remakes tend to be more exciting than remasters because the improvements often go beyond mere bumps in resolution or framerate. At best, studios reimagine classic experiences in exciting new ways, sand away rough edges, and somehow retain the intangible x-factors that made fans fall in love with these titles in the first place. At the very least, remakes offer a great way to play antiquated or less accessible experiences on modern hardware.
The remake boom has been in full swing in recent years to the point that it’s starting to get tough to keep track of all the projects in the works. Thankfully, we’ve gathered as many of the announced remakes (not remasters or reboots) that we could find and gathered them in one neat list, arranged chronologically by release window. This will be an evolving list that will be updated as new remakes are announced and released, so be sure to keep an eye on it over the coming months.
Grand Bazaar was initially released for the Nintendo DS in 2010 (in the US) under the now-retired Harvest Moon moniker, and it’s making the jump to PC and both generations of Switch with a new coat of paint. The charming farm and life sim looks nicer, boasts a bigger world, introduces new characters, has an expanded story, and includes full voice acting during key story events for the first time in series history.
Months of rumors proved true when Konami revealed it was remaking arguably the most beloved entry in the Metal Gear series, Snake Eater. Boasting, as Konami put it, "cutting-edge graphics and 3D audio," this new version will faithfully retell the story of Big Boss' origin. Best of all, the iconic theme song is back in full force.
If you loved the HD-2D remake of Dragon Quest III and want more, Square Enix has you covered. Dragon Quest I and II are getting the same treatment. Best of all, both remakes will be packaged together as a single release.
Record rebuilds Fate/Extra, the first entry in the dungeon-crawling RPG series, with updated character graphics, and a beefier narrative. In terms of gameplay, developer Type-Moon Studio states it features “a more strategic deck-building style of dramatic command battle.” We’re not sure exactly what that last bit means, but given that the original game was released for PSP, it will be nice to have an improved version of the cult title on modern hardware.
2001's Gothic is getting a faithful glow-up that looks to reintroduce the RPG to a new audience. The combat system and control scheme, a criticism of the original, has been reworked to feel modern and, most of all, playable. Developer THQ Nordic Barcelona even released a playable teaser to obtain feedback and ensure it's on the right track. As 20+ year-old game, Gothic has been a tough game to revisit on PC, making this remake all the more welcomed. Eager fans can play a free prologue demo now on Steam.
Following the undead footsteps of the first House of the Dead remake, the sequel is getting the same contemporary treatment. Alone or in co-op, you’ll mow down zombies in this classic on-rails shooter. The soundtrack has been remastered (though the original tracks remain intact), and the classic campaign is accompanied by boss and training modes.
Development has been rocky for The Sands of Time’s impending remake, to say the least. Besides the game’s reveal garnering backlash from fans due to its unimpressive graphics, it has been delayed several times: first by two months, then indefinitely, and is now coming in 2026. In hindsight, it’s wild to think we were supposed to be playing this in January 2021. In May 2022, Ubisoft announced it had moved development from its fledgling Indian studios back to Montreal, where The Sands of Time was first created. While it's unfortunate that Ubisoft Pune/Mumbai couldn’t bring the remake together, we’re excited to see if Ubisoft Montreal can reapply the same magic.
11 Bit Studios is reimagining its 2018 post-apocalyptic city-management game, moving it into Unreal Engine 5 but offering more than a visual overhaul. Frostpunk 1886 will boast new content, including an entirely new Purpose path and new mechanics and laws. It may seem a bit soon for a remake of Frostpunk, but the game will be nine years old by the time 1886 is scheduled to launch in 2027.
Nows that the remakes of Front Mission 1 and 2 are out in the wild, all that's left is the 3rd game, which, if you're a North American fan, was likely the first one you played as it was the first entry to launch outside of Japan. Like the previous two remakes, Front Mission 3 is heading to Switch exclusively at launch and features improved visuals and controls.
The reveal that arguably the best Star Wars game ever was getting a much-needed remake had fans raising their lightsabers in celebration. Unfortunately, the game’s development seemingly succumbed to the dark side after reports surfaced that progress had stalled, and work on the game has switched hands from Aspyr Media to Saber Interactive. The game went radio silent for a long period until Embracer Group sold off Saber, prompting the studio's CEO to confirm that KOTOR is "alive and well". We hope that's the case and look forward to eventually seeing the remake in action.
In April, Remedy Entertainment pleasantly surprised the gaming world when it announced it had struck a deal with Rockstar Games to remake Max Payne and Max Payne 2: The Fall of Max Payne. Remedy sold the IP to Rockstar in 2002, but the two are partnering to revive the gritty crime series that popularized Bullet Time. The project, which will combine both games into a single title, will be made by Remedy with Rockstar footing the bill on development and publishing. It's slated for current-gen consoles and PC.
It might not be a new entry, but a remake of Sam Fisher’s first outing is better than nothing after years of waiting. Ubisoft Toronto sits at the helm of the project and plans to rebuild the game from scratch using the Snowdrop Engine while maintaining the classic stealth elements. Outside of recently losing its director (on good terms), it’s unclear how development is faring or when we’ll get to see this fresh spin on the franchise.
CD Projekt Red’s litany of upcoming projects includes a full remake of the first Witcher game. It’s being built in Unreal Engine 5 by developer Fool’s Theory (with supervision from CD Projekt veterans) and is said to be very early in development. The Witcher, released for PC in 2007, is not an easy game to revisit due to its age and lack of console ports. Now that Geralt and friends are mainstream draws, newer fans can finally experience the adventure that started it all.
Which remakes are you looking forward to playing the most? Let us know in the comments!
Since its launch, Street Fighter 6 has steadily added new characters across its two years of downloadable content. Though many fan-favorite characters were included in the initial roster, Capcom has dug into its vast library of fighters to further bolster the likes of Ryu, Ken, Guile, and Chun-Li. Late last week, Capcom revealed the final Year 2 character, Elena, will join the fight this June.
As announced nearly a year ago, Street Fighter 6's Year 2 pass includes M. Bison, Terry, Mai, and Elena. Elena was originally scheduled to arrive this spring, but was hit with a slight delay to her newly announced June 5 release date. M. Bison is known as one of the most iconic characters is all of Street Fighter, while Terry and Mai are guest characters from the Fatal Fury franchise. Elena is a capoeira master from Kenya who made her debut in Street Fighter III: New Generation. Since then, she has appeared in Street Fighter IV and Street Fighter X Tekken. She was completely absent from Street Fighter V, despite that game receiving five seasons of six downloadable characters.
You can see Elena in action through her character trailer below.
Alongside Elena's release, Street Fighter 6 will also release a major balance patch, which will introduce changes for all 25 pre-existing characters, plus some alterations to the broader Street Fighter 6 system. Capcom says it will detail those changes prior to Elena's June 5 launch. That June 5 date is also when Street Fighter 6 Years 1-2 Fighters Edition launches on PS5, Xbox Series X/S, PS4, Switch 2, and PC. That edition is the first version to arrive on a Nintendo platform, but all versions include each of the 26 characters released in the first two years, as well as a downloadable outfit, additional colors, and 20 stages.
For more on Street Fighter 6, including exclusive insights on the making of the game, check out our cover story from 2022 here.
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Added missing files for Taunt: The Travel AgentAdded No Hat styles for the Cozy Cover-UpAdded VScript support for HIDEHUD_MATCH_STATUS flag to hide the Match Status panelAdded a borderless window option to video settingsAdded bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)Added radial fog (from Half-Life 2: 20th Anniversary Update)Added support for Steam NetworkingMade the default server name for listen servers include the player's nameMade the game launch in native resolution by default instead of 640x480Client-side prediction fixes (these fix 'jank'/rollback in certain situations)Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actionsImproved prediction for walking on props and other entitiesMade certain client-side entities only trigger local prediction errorse.g. If the viewmodel experiences a prediction error, the player will not experience a prediction errorFixed prediction of viewmodel swayFixed a prediction error regarding weapon idle animationsFixed certain breakable props not gibbing correctlyFixed an issue where certain variables like position would not be updated correctly to match the server in certain situationsFixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/serverFixed players being able to spam duel cancellation messages for a duel that doesn't existFixed not being able to join community servers via Steam invites or game infoFixed lighting position discrepancies for cosmetic items, weapons, and viewmodels (community fix from ficool2)Fixed Equipped label overlapping attribute icons in the loadout menu (community fix from Lindon)Fixed an issue with props and team colors when taunting with Australium weaponsFixed the Voices from Below effect not working when taunting with the Highland Hound set equippedFixed player voice commands being abruptly ended when the player enters shallow waterFixed incorrect number on the Geneva Contravention achievement iconFixed the Military Style for The Surgeon General to stay properly semi-visible at all anglesFixed some classes missing the BLU team material for That '70s ChapeauFixed the Spanish-Latin America option being displayed as English in the Settings menuFixed the MOTD dialog not working for Spanish-Latin AmericaUpdated attribute descriptions for The Scottish Resistance and the Stickybomb Jumper to use 'stickybomb' instead of 'pipebomb'Updated equip_region settings for The Little Bear, The Heavy-Weight Champ, The Grand Duchess Tutu, and the Combat Slacks to fix unnecessary conflictsUpdated the Spooky Night and Ominous Night Unusual taunt effects to fix a visual bug (Thanks Kiffy!)Updated koth_overcast_final to improve optimizationUpdated ctf_applejackAdded block bullets to some storesUnblocked a window at mid, allowing Snipers to shot across the middle hutRemoved the missing texture in BLU spawnGave a chicken a friend, because friendship is magicUpdated cp_fortezzaNew radio model for spawn roomsChanged sentry shack ammo pack on last to a mediumAdjusted health pickups throughout the mapChanged kill volume on cap A double doors to be more consistent with visualsImproved bot support (Thanks Star Bright)Detail passUpdated pl_patagonia[Stage 1]Fixed some RED bots stuck forever trying to make an impossible jump on the stairs outside spawnFixed the cart not capping the first point on extremely rare occasions[Stage 2]Improved optimizationFixed a nodraw floor near the first BLU spawn train bridge waterfallFixed 3D skybox looking pitch black for players using mat_hdr_level 2[Stage 3]Improved optimizationFixed wrap assassin baubles colliding with a solid func_brush bounding box outside BLU spawnRemoved the platform above the open choke of the last pointAdded an additional path to the window overlooking the open choke of the last pointFixed RED bots getting stuck on a solid fence outside the RED spawnFixed 3D skybox looking pitch black for players using mat_hdr_level 2
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed the Battle Balaclava's "No Gloves" style hiding the Heavy's handsFixed broken materials for The Westcoat's "Ugly" styleAdded smoke effect to The Checkered PastUpdate the Buck's Brim's "Bad" styleFixed broken materialsAdded smoke effectUpdated cp_fortezzaDetail improvementsImproved clippingUpdated koth_cachoeiraFixed players being able to get stuck in certain displacementsVarious clipping improvements throughout the mapVarious miscellaneous fixes (Thanks Midnite!) Improved bot navigation (Thanks Katsu!)
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Updated the Brain Cane to fix problems with the texture and phong valueUpdated The Battle MusicAdded missing Hat styleFixed the models due to clipping on Heavy's ears and misalignment on EngineerImproved and strengthen the Noise CancellationUpdated the materials to fix it not being shinyUpdated the backpack icon to reflect the materials changeUpdated cp_gravelpit_snowyFixed potential incompatibility with external VScript files (thanks Le Codex!)Re-implemented cubemap reflections in ice caveFixed perch spotsUpdated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrockRestored Hale's resistance to knockback back to 75%Reduced bonus flame damage against Hale from 50% to 25%Hale can now do 1 extra Brave Jump before the Jump Fatigue kicks in (thanks Wendy)Weighdown is no longer blocked by the Jump Fatigue (thanks Wendy)Removed area-of-effect of Hale's normal punches (thanks Wendy)Demoman shields now absorb 70% of Saxton Punch! damage (compared to normal 50%) to make the following launch into the stratosphere survivableFixed Hale taking mini-crits from Direct Hit and Reserve Shooter while underwater (thanks Bradasparky)Fixed airborne mini-crits of Direct Hit and Reserve Shooter applying against the wielder (thanks Bradasparky)Fixed Hale being able to stomp while underwater (thanks Bradasparky)Fixed Sweeping Charge not working against underwater opponentsFixed the bug that prevented Quick-Fix from mirroring a patient's wall climbing (thanks Bradasparky)Fixed Hale's faulty ground detection (thanks Bradasparky)Fixed Baby Face's Blaster's loss of boost not applying correctly (thanks Whurr and MilkMaster72)Fixed the voice lines refusing to play sometimesUpdated pl_patagoniaStage 1Fixed the cart going under the elevator in extremely rare occasions (Thanks Shocked) Fixed sometimes hearing outside soundscapes inside blue spawnFixed being able to build in a very high rooftop after point AFixed being able to build in blue spawnCart elevator is no longer the glitchiest thing in the universeFixed cart not rolling back after completing the elevator descent sequenceNow, if the cart is rolling into the elevator in overtime, the round timer will be set to 5 seconds left, to avoid unfair loses for blue. Timer will resume once the cart reaches the bottom (Thanks I. C. Wiener).Stage 2Removed rollback from the train container ramp in last point (Thanks b4nny)Gave blue more high ground for last pointAdded an additional dropdown for blue for last pointFixed being able to be teleported into red spawn as blue after capping point ARemoved long hill rollback before point CFixed bots getting stuck on the closed train doors after cap BFixed being able to leave stickies inside blue last spawnFixed being able to get stuck in the point C shortcut door for red. If you get trapped, it will kill you.Fixed a pop-in issue relating to areaportals below point BFixed being able to enter the last blue spawn as redBirdie (Thanks Explocivo808)Stage 3Added a fenced section for the long wood cover wall in last point (Thanks b4nny)Mirrored the window sniper spot in last point chokeFixed being able to build behind a displacement rock wall in last pointRemoved troll teleport spot in last point ending rampAll StagesSlightly lowered sun brightness and slightly raised skylight brightnessImproved skybox transitionsThe cart no longer tries to defy the law of physicsNinjaneers have more freedom to be ninjasThe bots have learned how to play the mapGave the cart another coronación de gloria
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Updated the Dapper Noel to fix an issue with the meshUpdated vsh_maulFixed broken areaportalsChanged some props in the upper area that could be mistaken for a large ammo pack
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Added missing No Gloves style for the Consigliere's CoverupAdded missing Versus Saxton Hale kill iconsAdded some tournament medalsFixed Taunt: Curtain Call voice lines overlapping with other Spy voice linesFixed the Playful Aurora and Frisky Morning Unusual effects not moving correctlyUpdated Aurora Skies Unusual effect to fix a timing issueUpdated the Necroprancer to fix an issue with the materialsUpdated the Dusk Duster to fix an issue with the materialsUpdated the Dapper NoelRemade normal map to be compatible with OpenGLRe-baked Diffuse & updated backpack icon to reflect above changesRemoved misplaced ambient occlusionFixed problematic face flexesFixed an issue where Engineer's beard was protruding from his gogglesFixed an issue with the jigglebones being disabledRigged Sniper's hat to be compatible with his melee tauntUpdated Scrooge McDocTransparent lenses are rigged to the correct bone (prp_glasses instead of bip_head) so it should now work correctly with taunts that move the glassesImproved scarf rigging and positioning to allow for better compatibility with shirt cosmeticsUpdated the backpack iconUpdated koth_overcast_finalFixed an issue with the models/materialsAdded back snow coverings (now using displacements) to some props that were missing themFixed misaligned textures in various placesFixed weird lighting bug on a wall in blue spawnFixed 'Hotel' sign not displaying properlyAdded back indicators under some health and ammo kits that were missing themUpdated cp_fortezzaRemoved sniper window leading into lastFixed Engineer being able to build in some doorsFixed some props being solidSlight art pass updateUpdated vsh_maulPlayers can no longer hide from Saxton in the darkFixed props inside other propsFixed z-fighting brushesFixed missing particle effects for the water featureFixed orientation of water feature particlesMinor lighting changes around the cinemaAdjusted LOD change distances for Cinema signUpdated VSH logicGrounded levitating propsAligned misaligned texturesFixed mis-textured wallsClipped upper metal beamsFixed clip brushes sticking out from walls that could be walked onPlayers will now be pushed off of the fire bellAdjusted cinema sign shadowUsed spell check on Saxton's Package signUpdated how music is activated and deactivatedFixed clipping on the hanging big ornaments
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Happy Smissmas 2024!All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.Featuring 6 new community maps: Overcast, Fortezza, Penguin Peak, Patagonia, Cutter, and MaulAdded the Winter 2024 Cosmetic CaseContains 23 new community-contributed itemsThe Festivizer can be found as a bonus drop when opening the caseAdded 3 new community-contributed taunts to the Mann Co. StoreTaunt: Fore-Head SliceTaunt: Peace!Taunt: Curtain CallAdded 18 new community-created Unusual effects9 new effects for Unusual hats9 new effects for Unusual tauntsAll cosmetic and taunt cases will grant Smissmas 2024 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.Mann Co. Store winter sale!Smissmas runs through January 7th, 2025GeneralFixed a client crash when previewing imported items in the Workshop dialogFixed showing an error model when equipping the Scottish ResistanceFixed The Executioner not hiding the Scout's dog tagsUpdated the Mountebank's Masque to fix a problem with the materialsUpdated/Added some tournament medalsUpdated vsh_distillery, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrockGeneralAdded the gamemode intro movie (made by Lacry, thanks)Improved the delivery of VSH-related voice lines for Soldier, Engineer and SniperUpdated some VSH-related voice lines for Saxton, Soldier, Engineer and Sniper (thanks The Rat Man)Added Hale's kill iconsVisual improvements to Hale's Ability HUD (thanks Funicular)Added a visual cue signaling an upcoming Saxton Punch!Minor visual improvements to Saxton Hale and his particle effectsFixed the boss bar sometimes starting invisibleFixed a rare crash caused by seeing blood decals on Hale while playing on low graphics quality settingsFixed a rare bug when Hale's Ability HUD textures become missingBalance Changes - Saxton HaleAdded Brave Jump Fatigue. Each consecutive jump will be less powerful, requiring a short break to restore to full strengthWeightdown ability is disabled during Jump FatigueIncreased Hale's health by ~100HP per opponentAdjusted Hale's health formula against 24+ opponents - Hale now gains 2000HP for every opponent past 23 (thanks Megascatterbomb)Hale's resistance to knockback reduced from 75% to 35%Head Stomp damage now scales with Hale's downward speed, dealing between 64 and 193 damage (previously dealt flat 195 damage)Balance Changes - MercenariesExplosives and fire now deal 50% more damage against HaleThe 40% minigun damage penalty now applies to full crits onlyBroken Demoman shields now retain the charge abilityDemoman shields now absorb only 50% of the incoming damage upon breaking (a would-be-lethal blow will leave the Demo at 1HP)Greatly decreased sticky trap damage reductionRemoved Scottish Resistance's 20% damage penaltyBaby Face's Blaster now loses 20% of its boost upon Wall ClimbingUpdated vsh_tinyrock (additional changes)Improved performanceFixed odd clipping at one of the spawnsUpdated vsh_distillery (additional changes)Improved performanceUpdated vsh_nucleus (additional changes)Fixed setup time ending five seconds too earlyImproved detailing in some areasImproved clipping on staircasesIncreased control point capture time to 15 secondsRemoved collision on some lightsChanged damage model and damage amount of the toxic waste pit and puddlesUpdated vsh_skirmish (additional changes)Fixed setup time ending five seconds too earlyFixed an issue where Engineers could build in the crocodile pitFixed not being able to wall climb certain trees in the main arenaFixed some lighting issues on stalactites and other propsParts of Hale's intro sequence no longer play while waiting for playersImproved optimization and detailing in some areasImproved clipping on spiral stairs (Thanks Aar!)Updated security systemUpdated cp_brewThe shortcut from RED spawn to the "A" point now has a nobuild trigger Added floor indicator for the health kit in the "A" point wooden shackAdjusted "A" point wooden shack to allow more breathing roomFixed getting stuck on the "A" gate's frameFixed teletrap near "A" point ditch routeFixed being able to place buildings inside an out-of-bounds room outside "A" pointFixed some stuck spots near "B" pointFixed being able to shoot through a crack in the BLU forward spawnFixed floating props in the dinerFixed one way door not forcing itself closedCleaned up some collisions and clipping across the mapImproved lighting on all of the archwaysUpdated koth_krampusFixed missing trees in skyboxImproved look of waterfall texture near full health-kitFixed minor visual errorsMinor NPC clipping changesFed krampus some oatsUpdated pl_emergeSwitched on the cart lightFixed RED players being able to sit on the edge of an exit of BLU's starting spawnFixed some doors showing incorrect texturesFixed the final capture point displaying an incorrect stringFixed the map occasionally playing incorrect ambient soundsMinor visual and performance tweaksUpdated cp_carrierThe Carrier now has full crits rather than mini-critsThe Carrier now uses the robot voice linesImproved hearability of the Carrier's voice lines and footstepsFixed visual bugs with the boss barFixed the Carrier sometimes becoming invisible while tauntingFixed animation glitches when a Demoman Carrier holds a Stickybomb LauncherFixed occasional phasing through the elevator platform at BLU spawnDecreased size of the frog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Improved matchmaking performanceImproved matchmaker behavior for users with less-than-ideal ping levels. The matchmaker should now be quicker to put you in the best available region.Improved matchmaker decision making for cross-region partiesAdded error messages when being ejected from the matchmaking queue due to connectivity or authentication failures, rather than the queue simply silently vanishingFixed the matchmaking settings dialog frequently failing to display any datacentersFixed multiple cases of in-progress casual matches abruptly terminating or failing to be assigned any new players if the game server ever loses connection to SteamUpdated the Mountebank's Masque, Courtier's Collar, and Harlequin's Hooves cosmetic items to fix issues with their paint regionsUpdated cp_gravelpit_snowyFixed a script issueImproved performanceImproved clipping
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed the Guano and Batbelt cosmetic items hiding the Scout's dog tagsFixed The Beacon from Beyond incorrectly hiding a bunch of bodygroupsFixed the Quoth cosmetic item hiding the Scout's headphonesFixed some broken materials for some props_farm gib modelsAdding "Hat" style for the Fuel InjectorUpdated the Clue Hairdo to fix broken smoke effectUpdated koth_synthetic_eventEdited nav mesh to minimize the Toastmaster running diving into the grinder/death pitUpdated pd_farmageddonRevoked scarecrow gym membership which lowered their health from 500 to 350Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woodsFixed an exploit allowing some players to respawn as a human or play as a human on the Zombie team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Reverted BLU Scout pants fix because it conflicts with too many existing cosmeticsUpdated the Fleet Commander again to fix import problems from the previous updateUpdated the Phantom Plague and Haunting Haze Unusual effects to fix sometimes spawning away from the playerUpdated cp_freaky_fairFixed issues related to the gamemode logicReapplied check that was mistakenly removed to check if the player is actively buying upgrades in a station or notImplemented new custom system to refund upgrades to hopefully address inconsistencies both in-round and across roundsImplemented logic to handle mismatches in recorded vs actual currency values when leaving the upgrade trigger and having not accepted de-bought upgradesReverted code to do with Ghosts and Sentry busters to fix bugs related to their effects not de-applyingImplemented a way to force kill players to address edge cases where you could survive as the sentry buster past their explosion (Thanks MilkMaster!)Improved the logic which checks if you can apply a new potion effect to yourself to address bugs where effects can overlapFixed sniper and demo shields not having their upgrades clearedFixed canteens not having their values cleared when refunding whilst not equippedIncreased the height of the skyboxIncreased last point capture time from 6s to 7sChanged some clipping to stop giants from building on roofsSmoothed out a divot (Thanks Midnite!)Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woodsGeneralRe-encoded all Zombie Infection sound effects as .WAVThis fixes issues with sound effects not playing correctly and spewing errors in the consoleBug fixesFixed a bug that caused Sniper's Spit Pool to deal much more damage than intendedFixed a bug that caused team names to not display correctly when playing on mp_tournament modeFixed a bug where Engineer would sometimes scream like a charging Demoman while throwing an EMP GrenadeZombie ChangesSniper's Spit Pool damage vs Survivors no longer stacks when standing in multiple zonesZombie Heavy is no longer immune to Critical HitsZombie Heavy's max health raised to 525 (from 450)Zombie Pyro's max health raised to 250 (from 175)Zombie Pyro now drops a medium health kit on deathSurvivor ChangesCrossbow weapons no longer have a flat damage multiplier against ZombiesThe B.A.S.E Jumper can no longer be deployed if you are one of the last three survivorsJumper Weapons can no longer store reserve ammunitionUpdated zi_murky (additional changes)Added more respawn room triggers around the new spawn zones