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The Universim is Now Available on Steam!Jump straight into managing your own planets as you guide a civilization through the ages. Build the ultimate empire in The Universim, a new breed of God Game in development by Crytivo.
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed a server crash related to PASS Time and the round timer at the end of a roundFixed overlapping texture for the Panic Attack's kill iconUpdated the Winning Spirit Unusual effect to fix problems with clipping and the control pointsUpdated cp_brewFixed missing textures on a truckFixed unintended sentry spot on top of the HVAC pipes at the BreweryUpdated pl_camberFixed respawn room exploitUpdated plr_hacksawFixed teleporters being able to be placed in spawnRemoved hint nodes from the hacking sequenceUpdated plr_hacksaw_eventFixed teleporters being able to be placed in spawnUpdated to match layout changes to plr_hacksawUpdated ctf_pelican_peakRemoved skybox bridge for dx8 usersAdjusted cowMiscellaneous fixesUpdated pl_corruptionFixed an issue with the 3D skybox
Cowbots and Aliens is Now Available on Steam!Cowbots and Aliens is a furious PvP Multiplayer VR brawl set in the Saloon-iverse! Free movement, laser precise gunplay, multiple competitive modes and a custom networked physics system that lets you use EVERYTHING as a weapon makes for an immensely satisfying VR ruckus!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Updated cp_carrierFixed a clipping issue near the bell towerFixed the carrier being able to take teleportersFixed players dropping flags during waiting for playersAdjusted gravity and health formula for the carrierHalf-Zatoichi reverted back to restoring 50% of the carrier's healthThe carrier is now able to use the Thermal Thruster, the Pain Train, as well as tauntsDecreased size of the frog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Updated koth_krampusAdded a second trigger_hurt in the underworld that becomes active after Krampus' portal closesFixed players dropping flags during waiting for players
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed a regression with the Clue Hairdo where the smoke attachment was missing
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Updated the Carry-Van to fix a problem with the LOD filesUpdated the Scruffed 'n Stitched to fix the blue material using the red diffuse texture for the second styleUpdated main menu background to fix missing nomip/nolod settingsUpdated pl_camber to fix a crack in the forward spawnUpdated the Cozy CoverupFixed backpack iconFixed broken paint regionFixed jigglebonesFixed Scout's headphones being hidden for style 3Fixed Soldier's lod0 for style 3 not matching style 1Updated the Clue HairdoUpdated to fix issues with shading on mapsUpdated to fix the clipping of the loose hair strand with the foreheadUpdated the Sleuth SuitUpdated all models to fix issues with shading on mapsFixed clipping/changed rigging in some posesFixed the fourth style having only one material, which caused the problemsFixed parts of the texturesChanged the backpack icon to reflect the changes in the item
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed the Pyro's right hand c_model not drawing correctlyFixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30)Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30)Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization stringsUpdated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second styleUpdated the display name for the Trench Warefarer cosmetic item to Trench WarfarerUpdated the Strasbourg Scholar cosmetic itemFixed cross-cosmetic clippingFixed triangulation mismatch on pants and resulting rig issueFixed LOD bone collapse errorFixed minor UV stretching on LODsUpdated pl_frontier_finalFixed Engineers being able to build in Red's final spawn roomUpdated plr_hacksawFixed non-zero roll on spectator camerasFixed Erroneous clip brushesSimplified and merged door frames across the map to have fewer obstructionsRemoved some cover on each team's balconies that preventing being able to spam sentriesDe-cluttered finale roof so that you can travel from balcony-to-balconyLowered rocks between middle and the finaleAdjusted prop fadesUpdated ctf_turbine_winterFixed issue with teleporters exploding when players used them in the ventsAdded extra ammopacks in the intel hallwaysFixed cubemaps having odd reflections in the center areaAdjusted clipping in the center areaAdded neutral Train Camera so you can enjoy the Slay RideAdded small detailsUpdated pl_emergeFixed some malformed geometry in Blu's first spawnFixed unintentional perch point just outside Blu's first spawnUpdated pl_camberClipped sewer grateDisabled rock collisionIncreased Red respawn roomImproved clippingBlocked off a sightline on the final pointUpdated cp_brewFixed missing collision on red arrow outside Red's first spawnFixed missing flatbed truck trailers outside of the dinerUpdated koth_snowtowerThe control point is now more closed-offSlightly extended the cover on the lower balconies on both sidesMoved the ammo from the control point to the higher platform of the central towerFixed z-fighting on the lower ramps on both sidesChanged from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossingUpdated menu photosUpdated koth_krampusFixed minor visual issuesFixed Krampus' unique boss bar randomly getting replaced with the default oneFixed people getting stuck or telefragged when taking the Krampus portalKrampus' landing sound is now more audibleKrampus now correctly destroys all buildings in his wayUpdated cp_carrierAdjusted fade distances of some areaportalsAdjusted Blu team's respawn timesExtended Blu team's respawn roomFixed hud text overlappingFixed soundscapes not working correctlyFixed objective text not displaying properlyFixed the ability for the carrier to pick up restricted weaponsFixed players not becoming the carrier while standing on the platform as it resetsAnnouncer's bomb voice lines no longer play after the bomb has been deployedHalf-Zatoichi kills now restore 25% of the carrier's health instead of 50%Added 25% crit resistance to the carrierAdded overtime while there is a carrierThe carrier's health bar now displays their class iconDecreased size of the frog
Kodon is Now Available on Steam!Kodon is a 3D sculpting software for VR and Desktop with an intuitive interface that allows even inexperienced users to create 3D models in a 3D space.
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Added missing 'No Glasses' style for The Dapper DickensAdded missing strings for koth_krampusFixed name typo in map credits for koth_krampusFixed the Wanderer's Wool not being paintableUpdated cp_carrier to fix some visual issuesUpdated Selfless Sensation to fix a rendering/brightness problemUpdated the Permafrost Essence Unusual effect to fix transparency issues in bright areasUpdated pd_galleria to fix broken cube mapsUpdated pl_camber to fix a problem with RED spawn campingUpdated pl_emerge to fix missing .nav fileUpdated cp_gravelpit_snowy to fix missing custom soundsUpdated pl_phoenixReduced Blu respawn wave time on A and C from 5 to 4Increased Red respawn wave time on A and C from 6 to 7Rollback zone on C now reduces the payload push speed by 50%Locked door connecting B and C now opens when A is captured instead of BAdded a failsafe to prevent a case where the payload cart could get stuck at the base of the elevator finaleVarious visual fixes and adjustmentsVarious pickup size adjustmentsVarious clipping adjustmentsPerformance improvementsUpdated checkpoint names
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