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<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/08/997e42cf/xbox%20ally%20steam.jpg" width="800" height="450" alt="steam games on xbox ally" typeof="foaf:Image" class="image-style-body-default" /></p> <p>Earlier today <em>Game Informer</em> visited an invite-only press event to play with the ROG Xbox Ally X, <a href="https://www.gameinformer.com/xbox-games-showcase/2025/06/08/microsoft-partners-with-asus-for-dedicated-handheld-xbox-device">one of two gaming handhelds</a> Microsoft is bringing to market this holiday. The handheld is weighty and ergonomically satisfying, but my favorite discovery is that players can launch Steam games natively from the Xbox dashboard.</p><p>The game library, which players may access at any time by pressing its dedicated button on the handheld, features all your titles regardless of which platform you own them on. A discrete label beneath the game’s title denotes which storefronts they belong to. Furthermore, you can quickly access third-party storefronts like Steam and Epic Games Store by pressing the Ally’s Xbox button, which launches the Windows Game Bar, and selecting the desired application just beneath your recently played games. </p><p>“Our new aggregated library lets you quickly access all of your games. Because this is Windows, you can launch and play natively, both your games from Xbox as well as other leading PC storefronts," Roanne Sones, head of Xbox devices, says. "You can also stream your console games through cloud gaming or remote play. So what this means is that your library, including hundreds of Game Pass games and all of your installed games from third-party storefronts, is all in one place for you, ready to play on your Xbox Ally through remote play gaming or natively on the device." </p><p>Many questions remain, including whether Microsoft tracks data to unlock Xbox achievements while playing a game from another storefront like Steam or Epic Games Store. We’ve reached out to an Xbox representative for comment. </p>
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/a699bbdb/3trailer_4k.jpg" width="800" height="450" alt="Paralives Studio Trailer Gameplay December Early Access" typeof="foaf:Image" class="image-style-body-default" /></p> <p>Paralives Studio has revealed that its “doll-house life simulation game,” <a href="https://www.gameinformer.com/product/paralives">Paralives</a>, will launch into Early Access on PC via <a href="https://store.steampowered.com/app/1118520/Paralives/">Steam</a> this December. More specifically, players looking for <a href="https://www.gameinformer.com/2019/08/15/why-paralives-is-looking-to-be-the-sims-new-rival">a new spin on the popular life-sim genre</a> can jump into Paralives on PC and Mac starting December 8.</p><p>Paralives Studio announced this Early Access release date during today’s PC Gaming Show with a new trailer highlighting what players can expect in the game. Check out the new Paralives trailer for yourself below:</p><p>ADD ONCE AVAILABLE</p><p><a href="https://www.gameinformer.com/2020/05/19/sims-inspired-paralives-shows-off-first-character-customization-options">Paralives gained traction quickly</a>, thanks to more than 7,000 Patreon subscribers who raised $2.5 million in funding for the game. Through Early Access, Paralives Studio hopes to improve the game alongside its community further.</p><p>While waiting for December, check out some additional Paralives screenshots below:</p><p class="inline-rich-content-placeholder"> </p><p><em>Are you going to try out Paralives this December? Let us know in the comments below!</em></p> <section class='type:slideshow'><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/a76ced5f/livemode8_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/49810dbc/livemode1_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/c1375927/livemode6_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/1f472351/livemode4_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/51c64108/livemode9_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/2f5359fc/livemode5_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/05bf76a3/livemode3_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/13168fb6/livemode7_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/7a3951bb/livemode10_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/f507b514/livemode2_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/dacd6ee0/buildmode1_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/a699bbdb/3trailer_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/47d24334/charactercreator2_1080p.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/5189aad0/6trailer_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/e40317b7/12trailer_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/dea418a3/5trailer_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/fd27add8/charactercreator3_1080p.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/60165c8d/buildmode4_1080p.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/2c10fee9/buildmode2_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/ab022ba0/4trailer_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/eec88f9e/2trailer_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/dc41562a/charactercreator1_1080p.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/f19b068c/11trailer_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/bff2d4c8/buildmode4_1080p_1.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/2fc1f04e/1trailer_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/c3d98e08/7trailer_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/609a5f78/9trailer_4k.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/71e0a8ee/10trailer_4k.jpg'></figure></section>
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/94d4cc24/wheelworld_10.jpg" width="800" height="450" alt="Wheel World release date" typeof="foaf:Image" class="image-style-body-default" /></p> <p>Wheel World is an upcoming open-world game in which players ride a bike possessed by ghosts on a quest to save the world. This quirky adventure comes from Nidhogg and Flywrench developer Messhof and has been floating around for some time, but as announced during the PC Gaming Show, it’s finally launching on July 23.</p><p>A new trailer shows off newly revealed locations that the protagonist Kat will traverse atop her bicycle. The game’s plot centers on Kat’s quest to save a universe on the brink of collapse with the aid of ancient cycling spirits. Doing so involves winning races and other cycling challenges against colorful characters while recovering legendary parts to perform a special world-saving ritual called The Great Shift. You can also customize Kat’s bike to tailor it towards your riding style and explore the colorful open world in search of secrets.</p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/n-WUWFguRqY" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>If you’re curious to try Wheel World, a <a href="https://store.steampowered.com/app/1497460/Wheel_World/">Steam demo</a> is available now. The game will be available on PlayStation 5, Xbox Series X/S (launching day one on Game Pass), and PC. </p>
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/08/abb1f32f/p5rheader.jpg" width="800" height="450" alt="Persona 5 Royal" typeof="foaf:Image" class="image-style-body-default" /></p> <p>During today's Xbox Games Showcase, we received official confirmation of <a href="https://www.gameinformer.com/xbox-games-showcase/2025/06/08/the-persona-4-remake-is-real-and-its-called-revival" data-entity-type="node" data-entity-uuid="e14af442-5ef0-4093-b4b9-5e1217482dc2" data-entity-substitution="canonical">Persona 4 Revival</a>, a remake of one of the most beloved RPGs of all time. Though many of the core developers behind the franchise created a new development unit several years ago under the name Studio Zero to create last year's <a href="https://www.gameinformer.com/2025/03/20/game-informers-belated-top-10-games-of-2024-awards" data-entity-type="node" data-entity-uuid="4b55fd13-73fe-4d2c-94d5-fcfa6e283f29" data-entity-substitution="canonical">best RPG,</a> <a href="https://www.gameinformer.com/review/metaphor-refantazio/fantasy-persona-fied" data-entity-type="node" data-entity-uuid="442df635-826e-48e5-8f23-b2dfe9250d59" data-entity-substitution="canonical">Metaphor: ReFantazio</a>, Sega and Atlus want fans to know that the series will continue.</p><p>Following today's reveal of Persona 4 Revival, P-Studio director Kazuhisa Wada released a statement, which you can see in its entirety below.</p><p class="bq-long">Hello, this is Wada from P-STUDIO.<br><br>We are very pleased to announce the release of Persona 4 Revival. We look forward to sharing even more information in due time. <br><br>Persona 4 has spawned numerous spin-off works, including TV anime, Persona 4 Arena, Persona 4 Arena Ultimax, and Persona 4: Dancing All Night, and is a special title that has been a part of Atlus for many years and holds a personal place in my heart. We are currently working on this project with all our passion and love. We are confident that this will be a fresh and surprising product for both newcomers and long-time fans, and we look forward to sharing it with you all.<br><br>Additionally, we are actively preparing for the future development of the Persona series as a studio. We are working hard to meet the expectations of fans around the world, and our work is progressing well. Please stay tuned for more updates.<br><br>We look forward to your continued support of the Persona series.<br><br>~P-STUDIO Director Kazuhisa Wada</p><p>This is consistent with what Persona 3, 4, and 5 director Katsura Hashino told me last summer when I interviewed him as director for Metaphor: ReFantazio for what would end up being a lost cover story (that you can now read <a href="https://www.gameinformer.com/feature/2025/05/02/the-lost-metaphor-refantazio-cover-story-fantasy-fulfillment" data-entity-type="node" data-entity-uuid="ffe0793d-d528-486c-8c96-7d8056ce53a9" data-entity-substitution="canonical">here</a>) when <em>Game Informer </em>was shut down by its previous parent company. </p><p>"We want our fans to know that we’re going to continue to make Persona games," he told me in Tokyo last July. "So, when we broke off and made our own, new thing, we left P-Studio intact. That’s saying, 'Hey, look, we’re still making Persona games, but we’re also going to do this new thing.'"</p><p>Persona 4 Revival does not have a release window, but when it launches, it will be available on PS5, Xbox Series X/S, and PC. It will also be on Xbox Game Pass on day one. For more on Persona 4 Revival, head <a href="https://www.gameinformer.com/xbox-games-showcase/2025/06/08/the-persona-4-remake-is-real-and-its-called-revival" data-entity-type="node" data-entity-uuid="e14af442-5ef0-4093-b4b9-5e1217482dc2" data-entity-substitution="canonical">here</a>.</p>
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/e52a0893/babysteps2.jpg" width="800" height="450" alt="Baby Steps Demo" typeof="foaf:Image" class="image-style-body-default" /></p> <p></p><p><a href="https://www.gameinformer.com/state-of-play/2023/09/14/baby-steps-launches-on-ps5-and-pc-next-summer">Baby Steps</a>, the humorous physics-based walking game by the makers of Getting Over It and Ape Out, has its first playable demo, revealed during the PC Gaming Show. The news comes after the announcement of the game's September release date during this week's State of Play. </p><p>Baby Steps is the result of a collaboration between Ape Out developers Gabe Cuzillo, Maxi Boch, and Getting Over It/QWOP mastermind Bennett Foddy. It stars Nate, a lazy, unemployed man who learns how to take his first steps in the outside world and toward personal independence as he tries to “find meaning in a wasted life.” The physics-based walking simulates Nate’s awkward movement as players carefully guide him on his journey across scenic, fantastical locales.</p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/Zk-OFadZeIM" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>You can check out the Baby Steps demo now on <a href="https://store.steampowered.com/app/1281040/Baby_Steps/">Steam</a>. The game will launch on September 8 for PlayStation 5 and PC. </p>
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/08/c0ef8901/ambrosia_header.jpg" width="800" height="450" alt="Ambrosia Sky Soft Rains Debut Title FPS Action Shooter Power-Washing Immersive Sim" typeof="foaf:Image" class="image-style-body-default" /></p> <p>Newcomer indie studio Soft Rains has revealed its debut game, Ambrosia Sky, and it's a beautiful sci-fi game that blends FPS action with power washing. There's no word on when the game will launch, but you can <a href="https://store.steampowered.com/app/3580160/Ambrosia_Sky/">wishlist it on Steam</a> in the meantime. </p><p>Soft Rains revealed Ambrosia Sky during today's PC Gaming Show with a trailer that showcases the game's narrative roots and some of its satisfying first-person cleaning action. In it, players use a chemical sprayer to clean fungal contamination, harvest its fruit, and upgrade their gear to survive the crisis happening within this alien ecosystem. </p><p><strong>Check it out yourself in the Ambrosia Sky reveal trailer below: </strong></p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/ow_SGYtci1o" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>"You are Dalia, a deep-space disaster specialist dispatched to the rings of Saturn," the game's Steam description reads. "You'll lay victims to rest, clean up alien fungus, and research its strange origins. Adapt to survive, cleanse the contamination, and escape the crisis." </p><p>Here are some Ambrosia Sky screenshots: </p><p class="inline-rich-content-placeholder"> </p> <section class='type:slideshow'><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/08/b3bf701f/ambrosia_1.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/08/78d8f56c/ambrosia_3.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/08/1d27d4d1/ambrosia_2.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/08/5e9150c3/ambrosia.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/08/7e04fb33/ambrosia_4.jpg'></figure></section>
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/08/3d14c81f/clockworkrevolution3.jpg" width="800" height="450" alt="" typeof="foaf:Image" class="image-style-body-default" /></p> <p>Today’s Xbox Games Showcase came with a new and extended video highlighting Clockwork Revolution from inXile Entertainment. The game was <a href="https://www.gameinformer.com/xbox-games-showcase/2023/06/11/clockwork-revolution-is-a-time-bending-steampunk-rpg-from-the-makers">first announced</a> at this same Xbox Games Showcase back in 2023, but today’s presentation offered a much deeper look at what we can expect. </p><p>In Clockwork Revolution, players take on the role of a customized character named Morgan Vanette, who lives in a seemingly steampunk-inspired alternate history of 1895, in the city of Avalon in a neighborhood called The Tangle. Part of a gang known as the Rotten Row Hooligans, Morgan navigates a world populated both by people and clockwork individuals, and some that seem halfway between the two. </p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/l421zRNnivo" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>Gameplay shows off plenty of sneaking and combat, as well as some extensive customization tools for both character visuals and weapons. But the most intriguing gameplay shows off special time powers that let Morgan do things like rewind time, rebuild destroyed structures, slow down enemy bullets, and in a larger sense, rewrite the flow of history.</p><p>There’s no word yet on when we can expect Clockwork Revolution to arrive, but the game is targeting a launch on Xbox Series X/S and PC.</p>
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/08/f411af07/halo_header.jpg" width="800" height="450" alt="Halo Combat Evolved Remake Unreal Engine 5 " typeof="foaf:Image" class="image-style-body-default" /></p> <p>Today's Xbox Games Showcase 2025 wrapped up after plenty of new announcements, including <a href="https://gameinformer.com/xbox-games-showcase/2025/06/08/the-persona-4-remake-is-real-and-its-called-revival">Persona 4 Revival</a>, <a href="https://gameinformer.com/xbox-games-showcase/2025/06/08/the-outer-worlds-2-targets-fall-release">an Outer Worlds 2 release date</a>, our first look at the <a href="https://gameinformer.com/xbox-games-showcase/2025/06/08/microsoft-partners-with-asus-for-dedicated-handheld-xbox-device">ROG Xbox Ally</a>, and more. But some might have noticed that while today's presentation focused a lot on 2025, Microsoft Gaming CEO Phil Spencer teased some plans for Xbox's 25th anniversary next year; and it seemingly includes Playground Games' <a href="https://gameinformer.com/product/fable">Fable</a>, <a href="https://gameinformer.com/product/gears-of-war-e-day">Gears of War: E-Day</a>, an unannounced Forza game, and the<a href="https://www.theverge.com/2024/6/6/24172684/microsoft-xbox-showcase-2024"> Halo remaster reportedly in development, according to The Verge</a>. </p><p>During today's showcase, Spencer said the following around <a href="https://www.youtube.com/live/_M3QwLBrg8g?si=QLN4P3r2hvXkLYPL">the stream's</a> two-hour mark (including the 30-minute countdown at the top of the stream), as spotted by <a href="https://bsky.app/profile/ethangach.bsky.social/post/3lr4i6v7lmc2p"><em>Kotaku's</em> Ethan Gach</a>: "I'm excited to share that players will get to celebrate 25 years of Xbox with a new Fable, the next Forza, Gears of War: E-Day, and the return of a classic that's been with us since the beginning." </p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/FDgR1FRJnF8" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>We already knew Fable was coming next year after <a href="https://gameinformer.com/xbox-showcase/2024/06/09/playground-games-fable-gets-2025-release-window-in-first-gameplay-trailer">a delay out of 2025</a> back in February. And though we knew about <a href="https://gameinformer.com/xbox-showcase/2024/06/09/gears-of-war-e-day-is-a-prequel-set-14-years-before-the-first-game">Gears of War: E-Day</a>, we didn't know it was set to launch in 2026 before Spencer's comments. We still don't know what the next Forza is – Horizon is up next in the franchise's traditional cadence – but it sounds like it's coming next year alongside <a href="https://news.xbox.com/en-us/2024/10/06/halo-studios-unreal-engine-interview/">Halo Studios' (formerly 343 Industries)</a> remaster of <a href="https://youtu.be/NagEESsI7uQ?si=ti8X5oJ6f55S9V0U">Halo: Combat Evolved</a>. </p><p><em><strong>Editor's Note: </strong>The text has been updated to reflect wording about the Halo remaster that's reportedly in development. </em></p>
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/08/aeac622a/bor2.jpg" width="800" height="450" alt="Beast of Reincarnation" typeof="foaf:Image" class="image-style-body-default" /></p> <p>Game Freak previously teased a game called Project Bloom, and during today's Xbox Games Showcase, the Pokémon developer revealed the final title as Beast of Reincarnation. In addition to a multiplatform release, we also learned it will be on Xbox Game Pass at launch.</p><p>In this title, you step into the shoes of Emma the Sealer as you navigate a post-apocalyptic Japan. Along with her dog, Koo, she'll work to find the source of corruption and save humanity from extinction. Beast of Reincarnation is directed by Kota Furushima, who worked on the battle system of Pokémon Ultra Sun & Ultra Moon and Pokémon Sword & Shield, as well as the sound of Pokémon Legends: Arceus and Pokémon Scarlet & Violet.</p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/08/e2fe60e2/bor1.jpg" alt="Beast of Reincarnation" title="Beast of Reincarnation" typeof="foaf:Image" class="image-style-body-default"> <p>"It's incredible to be working with game director Furushima-san and the renowned development team at Game Freak," executive producer at publisher Fictions Mika Kurasawa said in a press release. "We are so excited to show players a glimpse into the stunning world and intense combat of Beast of Reincarnation."</p><p>Beast of Reincarnation arrives on PlayStation 5, Xbox Series X/S, and PC in 2026. You can see the full reveal trailer below.</p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/ysyYwLbDByU" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe>
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/08/657fd539/screenshot_2025-06-08_at_1.53.34_pm_2.jpg" width="800" height="450" alt="" typeof="foaf:Image" class="image-style-body-default" /></p> <p>Revealed during the Xbox Games Showcase, Mudang: Two Hearts is a stealth action game that imagines a near future where North and South Korea are set to reunite when a terrorist group attacks the South Korean National Assembly.</p><p>Developer EVR Studio describes Mudang as a tactical stealth game. The trailer for the game shows off impressive performance capture and violent action.</p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/L6-5vM_tSVw" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>The game will apparently follow two primary characters. Ji Jeongtae is an elite North Korean special forces operative and GAVI is a K-pop idol living under constant surveillance who is key to uncovering a conspiracy about how the government is manipulating and taking advantage of the population's emotions.</p><p>Mudang: Two Hearts is coming to Xbox platforms in 2026.</p>
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed some players not being able to start Friends Only servers
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Re-enabled all players to be able to use voice commands and party chatAdded more detailed options for server visibility and privacy when creating a serverThe "Use Steam Networking" checkbox has been replaced with a dropdown, allowing the creation of Local, Friends Only, Unlisted and Listed servers -- defaulting to UnlistedUsing map command by default will no longer create a join-able gameFixed a crash on exit under Linux
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed HUD scope animation exploit (GitHub fix from mastercoms)Fixed case where the door model for Match Status HUD wasn't initialized before setting the submodel (GitHub fix from rabscootle)Fixed money not automatically being collected in Mann vs. Machine respawn rooms (GitHub fix from mastercoms)Fixed stuck Mann vs. Machine bots sometimes causing spawn softlocks (GitHub fix from Mentrillum)Fixed Mann vs. Machine ammo canteens not affecting energy weapons (GitHub fix from Mentrillum)Fixed 'Shell Extension' achiemevent not working for energy weapons (GitHub fix from Mentrillum)Fixed not being able to deploy parachute after landing and becoming airborne without jump button (GitHub fix from FlaminSarge)Fixed some heap allocated KeyValues leaks (GitHub fix from Dmitry Tsarevich)Relaxed in-game chat restrictions for certain accounts
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Added missing string for the PNG filter when using the Decal ToolAdded missing newline to the 'Unable to initialize sound capture' console messageAdded IsNextBot() method (GitHub fix from Bitl)Added support for custom mission briefings in vsh and zi game modes (GitHub fix from Gamer_X)Added convar to control max Mann vs. Machine robots (GitHub fix from ficool2)Added prediction for Thermal Thruster + self-stun (GitHub fix from wgetJane)Fixed crash with game_round_win in KOTH (GitHub fix from doclic)Fixed Mann vs. Machine status HUD not using the mini boss background for enemies in the Support groupFixed Medi Mode Auto-RP not matching lowercase input unless it begins with an 'a'Fixed backpack page buttons putting the 'New' label behind the buttonFixed character info panel not being positioned correctlyFixed The Front Runner using the wrong team color for the headset on the Stylin' styleFixed Announcer VO with static at the end of the sound (community fix from Lindon)Fixed missing lightwarp setting for the Conniver's Kunai and The Half-Zatoichi (community fix from Lindon)Fixed The Bazaar Bargain's scope being painted when using the Elfin Enamel war paintFixed commentary text not displayingFixed TFBot VScript methods SetBehaviorFlag, ClearBehaviorFlag, IsBehaviorFlagSet, SetMission, SetPrevMission, GetMission, GetPrevMission, and HasMission using 'unsigned int' by mistakeFixed overlapping internal font names causing one font to overwrite the other for Linux clients (GitHub fix from RoseyLemonz)Fixed Casual late-joiners seeing Competitive logo on Match Status HUD doors (GitHub fix from rabscootle)Fixed Spy bots using human voice lines in Mann vs. Machine (GitHub fix from John Kvalevog)Fixed crash on VGUI menu bar button cursor entrance (GitHub fix from RGBACatlord)Fixed Mann vs. Machine bomb carrier voice line playing during normal CTF with bots (GitHub fix from mastercoms)Fixed organ props spawning from non-Vita-Saw damage (GitHub fix from Thomas Kain)Fixed uninitialized field use in CParticleEffectBinding (GitHub fix from Thomas Kain)Fixed type cast warning caused by pointer size mismatch (GitHub fix from SanyaSho)Fixed typo in Mann vs. Machine score calculation (GitHub fix from HalfMatt)Fixed missed break in logging character field save data causing incorrect logging (GitHub fix from Dmitry Tsarevich)Fixed Engineer bots soft locking on CTF maps (GitHub fix from AwfulRanger)Fixed middle mouse kicking you in PASS Time (GitHub fix from ficool2)Fixed radial fog not being enabled in 3D sky on official maps (GitHub fix from ficool2)Fixed PLAYER_FLAG_BITS truncating m_fFlags sent to clients (GitHub fix from copperpixel)Fixed prediction for jumping when The Huntsman is charged/released (GitHub fix from wgetJane)Fixed prediction for Force-A-Nature jumps (GitHub fix from wgetJane)Increased PLAYER_FLAG_BITS to 32Removed temporary player jingle files if tf_delete_temp_files (GitHub fix from AndrewBetson)Removed MFC dependency in the launcher exe (GitHub fix from Slartibarty)Updated the ConTracker 'Back' button to accommodate longer localization stringsUpdated plr_hacksaw_eventFixed erroneous and asymmetric clipping across the mapFixed pumpkin bomb quota being too low
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Added missing files for Taunt: The Travel AgentAdded No Hat styles for the Cozy Cover-UpAdded VScript support for HIDEHUD_MATCH_STATUS flag to hide the Match Status panelAdded a borderless window option to video settingsAdded bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)Added radial fog (from Half-Life 2: 20th Anniversary Update)Added support for Steam NetworkingMade the default server name for listen servers include the player's nameMade the game launch in native resolution by default instead of 640x480Client-side prediction fixes (these fix 'jank'/rollback in certain situations)Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actionsImproved prediction for walking on props and other entitiesMade certain client-side entities only trigger local prediction errorse.g. If the viewmodel experiences a prediction error, the player will not experience a prediction errorFixed prediction of viewmodel swayFixed a prediction error regarding weapon idle animationsFixed certain breakable props not gibbing correctlyFixed an issue where certain variables like position would not be updated correctly to match the server in certain situationsFixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/serverFixed players being able to spam duel cancellation messages for a duel that doesn't existFixed not being able to join community servers via Steam invites or game infoFixed lighting position discrepancies for cosmetic items, weapons, and viewmodels (community fix from ficool2)Fixed Equipped label overlapping attribute icons in the loadout menu (community fix from Lindon)Fixed an issue with props and team colors when taunting with Australium weaponsFixed the Voices from Below effect not working when taunting with the Highland Hound set equippedFixed player voice commands being abruptly ended when the player enters shallow waterFixed incorrect number on the Geneva Contravention achievement iconFixed the Military Style for The Surgeon General to stay properly semi-visible at all anglesFixed some classes missing the BLU team material for That '70s ChapeauFixed the Spanish-Latin America option being displayed as English in the Settings menuFixed the MOTD dialog not working for Spanish-Latin AmericaUpdated attribute descriptions for The Scottish Resistance and the Stickybomb Jumper to use 'stickybomb' instead of 'pipebomb'Updated equip_region settings for The Little Bear, The Heavy-Weight Champ, The Grand Duchess Tutu, and the Combat Slacks to fix unnecessary conflictsUpdated the Spooky Night and Ominous Night Unusual taunt effects to fix a visual bug (Thanks Kiffy!)Updated koth_overcast_final to improve optimizationUpdated ctf_applejackAdded block bullets to some storesUnblocked a window at mid, allowing Snipers to shot across the middle hutRemoved the missing texture in BLU spawnGave a chicken a friend, because friendship is magicUpdated cp_fortezzaNew radio model for spawn roomsChanged sentry shack ammo pack on last to a mediumAdjusted health pickups throughout the mapChanged kill volume on cap A double doors to be more consistent with visualsImproved bot support (Thanks Star Bright)Detail passUpdated pl_patagonia[Stage 1]Fixed some RED bots stuck forever trying to make an impossible jump on the stairs outside spawnFixed the cart not capping the first point on extremely rare occasions[Stage 2]Improved optimizationFixed a nodraw floor near the first BLU spawn train bridge waterfallFixed 3D skybox looking pitch black for players using mat_hdr_level 2[Stage 3]Improved optimizationFixed wrap assassin baubles colliding with a solid func_brush bounding box outside BLU spawnRemoved the platform above the open choke of the last pointAdded an additional path to the window overlooking the open choke of the last pointFixed RED bots getting stuck on a solid fence outside the RED spawnFixed 3D skybox looking pitch black for players using mat_hdr_level 2
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed the Battle Balaclava's "No Gloves" style hiding the Heavy's handsFixed broken materials for The Westcoat's "Ugly" styleAdded smoke effect to The Checkered PastUpdate the Buck's Brim's "Bad" styleFixed broken materialsAdded smoke effectUpdated cp_fortezzaDetail improvementsImproved clippingUpdated koth_cachoeiraFixed players being able to get stuck in certain displacementsVarious clipping improvements throughout the mapVarious miscellaneous fixes (Thanks Midnite!) Improved bot navigation (Thanks Katsu!)
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Updated the Brain Cane to fix problems with the texture and phong valueUpdated The Battle MusicAdded missing Hat styleFixed the models due to clipping on Heavy's ears and misalignment on EngineerImproved and strengthen the Noise CancellationUpdated the materials to fix it not being shinyUpdated the backpack icon to reflect the materials changeUpdated cp_gravelpit_snowyFixed potential incompatibility with external VScript files (thanks Le Codex!)Re-implemented cubemap reflections in ice caveFixed perch spotsUpdated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrockRestored Hale's resistance to knockback back to 75%Reduced bonus flame damage against Hale from 50% to 25%Hale can now do 1 extra Brave Jump before the Jump Fatigue kicks in (thanks Wendy)Weighdown is no longer blocked by the Jump Fatigue (thanks Wendy)Removed area-of-effect of Hale's normal punches (thanks Wendy)Demoman shields now absorb 70% of Saxton Punch! damage (compared to normal 50%) to make the following launch into the stratosphere survivableFixed Hale taking mini-crits from Direct Hit and Reserve Shooter while underwater (thanks Bradasparky)Fixed airborne mini-crits of Direct Hit and Reserve Shooter applying against the wielder (thanks Bradasparky)Fixed Hale being able to stomp while underwater (thanks Bradasparky)Fixed Sweeping Charge not working against underwater opponentsFixed the bug that prevented Quick-Fix from mirroring a patient's wall climbing (thanks Bradasparky)Fixed Hale's faulty ground detection (thanks Bradasparky)Fixed Baby Face's Blaster's loss of boost not applying correctly (thanks Whurr and MilkMaster72)Fixed the voice lines refusing to play sometimesUpdated pl_patagoniaStage 1Fixed the cart going under the elevator in extremely rare occasions (Thanks Shocked) Fixed sometimes hearing outside soundscapes inside blue spawnFixed being able to build in a very high rooftop after point AFixed being able to build in blue spawnCart elevator is no longer the glitchiest thing in the universeFixed cart not rolling back after completing the elevator descent sequenceNow, if the cart is rolling into the elevator in overtime, the round timer will be set to 5 seconds left, to avoid unfair loses for blue. Timer will resume once the cart reaches the bottom (Thanks I. C. Wiener).Stage 2Removed rollback from the train container ramp in last point (Thanks b4nny)Gave blue more high ground for last pointAdded an additional dropdown for blue for last pointFixed being able to be teleported into red spawn as blue after capping point ARemoved long hill rollback before point CFixed bots getting stuck on the closed train doors after cap BFixed being able to leave stickies inside blue last spawnFixed being able to get stuck in the point C shortcut door for red. If you get trapped, it will kill you.Fixed a pop-in issue relating to areaportals below point BFixed being able to enter the last blue spawn as redBirdie (Thanks Explocivo808)Stage 3Added a fenced section for the long wood cover wall in last point (Thanks b4nny)Mirrored the window sniper spot in last point chokeFixed being able to build behind a displacement rock wall in last pointRemoved troll teleport spot in last point ending rampAll StagesSlightly lowered sun brightness and slightly raised skylight brightnessImproved skybox transitionsThe cart no longer tries to defy the law of physicsNinjaneers have more freedom to be ninjasThe bots have learned how to play the mapGave the cart another coronación de gloria
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Updated the Dapper Noel to fix an issue with the meshUpdated vsh_maulFixed broken areaportalsChanged some props in the upper area that could be mistaken for a large ammo pack
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Added missing No Gloves style for the Consigliere's CoverupAdded missing Versus Saxton Hale kill iconsAdded some tournament medalsFixed Taunt: Curtain Call voice lines overlapping with other Spy voice linesFixed the Playful Aurora and Frisky Morning Unusual effects not moving correctlyUpdated Aurora Skies Unusual effect to fix a timing issueUpdated the Necroprancer to fix an issue with the materialsUpdated the Dusk Duster to fix an issue with the materialsUpdated the Dapper NoelRemade normal map to be compatible with OpenGLRe-baked Diffuse & updated backpack icon to reflect above changesRemoved misplaced ambient occlusionFixed problematic face flexesFixed an issue where Engineer's beard was protruding from his gogglesFixed an issue with the jigglebones being disabledRigged Sniper's hat to be compatible with his melee tauntUpdated Scrooge McDocTransparent lenses are rigged to the correct bone (prp_glasses instead of bip_head) so it should now work correctly with taunts that move the glassesImproved scarf rigging and positioning to allow for better compatibility with shirt cosmeticsUpdated the backpack iconUpdated koth_overcast_finalFixed an issue with the models/materialsAdded back snow coverings (now using displacements) to some props that were missing themFixed misaligned textures in various placesFixed weird lighting bug on a wall in blue spawnFixed 'Hotel' sign not displaying properlyAdded back indicators under some health and ammo kits that were missing themUpdated cp_fortezzaRemoved sniper window leading into lastFixed Engineer being able to build in some doorsFixed some props being solidSlight art pass updateUpdated vsh_maulPlayers can no longer hide from Saxton in the darkFixed props inside other propsFixed z-fighting brushesFixed missing particle effects for the water featureFixed orientation of water feature particlesMinor lighting changes around the cinemaAdjusted LOD change distances for Cinema signUpdated VSH logicGrounded levitating propsAligned misaligned texturesFixed mis-textured wallsClipped upper metal beamsFixed clip brushes sticking out from walls that could be walked onPlayers will now be pushed off of the fire bellAdjusted cinema sign shadowUsed spell check on Saxton's Package signUpdated how music is activated and deactivatedFixed clipping on the hanging big ornaments
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