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<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/03/74dc22ce/_nintendoswitch_pressevent_photo_04.jpg" width="800" height="533" alt="" typeof="foaf:Image" class="image-style-body-default" /></p> <p>Nintendo holds a special place in my heart. I know that's nothing special; after all, Nintendo holds a special place in the heart of nearly anyone who has ever played a video game. However, after the end of the Nintendo Wii lifecycle and the entirety of the Nintendo Wii U era, I worried that maybe I had outgrown the franchises and consoles that once defined my gaming fandom. Sure, the Nintendo 3DS still fired on many cylinders, and the Wii U had an underrated library, but it didn't feel like the same degree of magic the company once had. But now, as we phase out the Wii U's successor, the Nintendo Switch, it's safe to say that magical feeling and passion I felt in my formative gaming years are back. </p><p>I'll never forget the first time I played a Nintendo game. I couldn't have been more than 3 or 4 years old when we went to my aunt and uncle's house. After exchanging pleasantries, they wanted to show me their new toy and said I could play with it. That toy turned out to be a Nintendo Entertainment System. They only had two cartridges – Super Mario Bros./Duck Hunt and Tetris – but that was enough. I was immediately enthralled, and by the time I played games like The Legend of Zelda and Bubble Bobble at another family member's house, I was hooked for life. </p><p>As the generations progressed, getting a new Nintendo console always felt like a life event. Opening my Super Nintendo on Christmas morning; doing extra chores to save up for a Nintendo 64; and arriving at Best Buy at the exact right time to secure a Wii at the height of its popularity. The thing about buying a Nintendo console isn't just that you get to experience some degree of innovation in the gaming space – you're entering the gateway to the exclusive home of the most prolific and impactful developer in the industry's history. For decades, that fact alone carried Nintendo. However, when the 3DS arrived with tepid reception and the Wii U failed to ride the momentum of its predecessor, the Kyoto-based company had an uphill climb.</p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/03/4fe5ba5c/switch_4.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p>The Switch immediately differentiated itself from the confusing naming convention and half-step innovation of the Wii U. This was an entirely new line of products from Nintendo, and its screen could function completely separate from anything that was connected to your television. But for me, it signaled the end of one era, where Nintendo was forced to support two platforms simultaneously, and the beginning of a new time when the entire stable of developers could focus on one system, unlocking the potential for an unrivaled library.</p><p>And that proved to be true, as developers no longer had to choose between creating a game for Nintendo's dedicated handheld device or its home console. That split proved troublesome as we would sometimes go months without a noteworthy release on Wii U, particularly at the end of its lifecycle. Instead, the Switch enjoyed very few months without a substantial release, always giving players something to at least consider adding to their library. </p><p>But it wasn't just quantity that helped buoy the Switch. Most of Nintendo's tentpole and obscure franchises landed on the hybrid system, and for several of them, it was either the definitive entry in that series or at least one that's near the top of most people's rankings. Games like <a href="https://www.gameinformer.com/games/mario_kart_8_deluxe/b/switch/archive/2017/04/20/mario-kart-8-deluxe-game-informer-review.aspx">Mario Kart 8 Deluxe</a>, <a href="https://www.gameinformer.com/review/animal-crossing-new-horizons/a-wholesome-island-oasis-animal-crossing-new-horizons-review">Animal Crossing: New Horizons</a>, <a href="https://www.gameinformer.com/review/super-smash-bros-ultimate/a-raucous-clash-reunion">Super Smash Bros. Ultimate</a>, and <a href="https://gameinformer.com/product/super-mario-party-jamboree">Super Mario Party Jamboree</a> brought those long-running franchises to new levels, while Nintendo's two most iconic series received transformative new entries like The <a href="https://www.gameinformer.com/games/the_legend_of_zelda_breath_of_the_wild/b/switch/archive/2017/03/02/game-informer-the-legend-of-zelda-breath-of-the-wild-switch-review.aspx">Legend of Zelda: Breath of the Wild</a>, <a href="https://www.gameinformer.com/review/the-legend-of-zelda-tears-of-the-kingdom/such-great-heights">The Legend of Zelda: Tears of the Kingdom</a>, <a href="https://www.gameinformer.com/games/super_mario_odyssey/b/switch/archive/2017/10/26/super-mario-odyssey-review.aspx">Super Mario Odyssey</a>, and <a href="https://www.gameinformer.com/review/super-mario-3d-world-bowsers-fury/super-mario-3d-world-bowsers-fury-review-the-cats-pajamas">Bowser's Fury</a>, the additional pack-in to Super Mario 3D World on Switch. </p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/03/23873884/nintendoswitch2_zeldabotwnintendoswitch2edition_scrn_10.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p>This was also reflected in the incredible sales Nintendo experienced during this phase. The Switch is the <a href="https://www.gameinformer.com/news/2024/05/07/nintendo-switch-surpasses-140-million-units-sold">third best-selling gaming platform of all time</a> (behind only the PlayStation 2 and Nintendo DS), Mario Kart 8 is a <a href="https://www.gameinformer.com/2024/05/07/here-are-the-nintendo-switchs-top-10-best-selling-games">top-five-selling game ever</a>, and many of the games represented in the Switch library are among the highest-selling entries in their franchises.</p><p>This generation also saw the decades-long wait for mainline Pokémon RPGs on consoles, as Game Freak brought <a href="https://www.gameinformer.com/review/pokemon-sword-pokemon-shield/pokemon-sword-shield-review-maxing-out-the-pokemon-formula">Pokémon Sword & Shield</a> and <a href="https://www.gameinformer.com/review/pokemon-scarlet-pokemon-violet/the-struggles-of-evolution">Pokémon Scarlet & Violet</a> to big screens. Though Game Freak endured substantial growing pains with this transition, it effectively set the franchise down the path fans have been clamoring for ever since we first fired up Pokémon Red & Blue on Game Boy nearly 30 years ago.</p><p>That very concept delivered one of the first "eureka!" moments of my Switch ownership. I was on a flight to E3 2017 and wanted to play some Mario Kart. Without thinking, I pulled out my trusty 3DS and fired up Mario Kart 7, followed by Mario Kart: Super Circuit. Midway through a race, I suddenly realized I no longer needed to compromise just because I wanted to play portable. Within minutes, I had my Switch in hand and was racing around Mario Kart 8 Deluxe, enjoying a console-quality experience in the palm of my hands at 35,000 feet. </p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/03/f2deef45/supernintendoworldmiyamoto.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p>Moments like that and Nintendo's success clearly inspired other platform holders. The Steam Deck, the ROG Ally, the planned Xbox handheld device, and, in a different way, the <a href="https://www.gameinformer.com/tech/2023/11/15/is-the-playstation-portal-worth-a-purchase">PlayStation Portal</a> all capitalize on the success of the Switch and the way it reprogrammed gamers' brains to expect better from their on-the-go gaming systems. The age of the dedicated handheld may be dead, but every major platform holder has some device – either released or in development – to allow their games to be played in a portable form factor. Nintendo is often criticized for lagging behind the technology of other platform holders, but make no mistake: Switch blazed the trail that each of its competitors is now walking down.</p><p>But this era has been incredible for Nintendo, even extending beyond the Switch. This wasn't just the time of Nintendo's best-selling home console of all time and arguably its greatest software lineup of any platform to date; it was also the age of the company expanding out in ways it seldom had before. This was the era when Nintendo <a href="https://www.gameinformer.com/gamer-culture/2023/05/01/the-super-mario-bros-movie-leaps-past-1-billion-at-the-box-office" data-entity-type="node" data-entity-uuid="7c354729-f095-43f3-944d-6088d78a6fd6" data-entity-substitution="canonical">jumped into blockbuster filmmaking with both feet</a>, an age that saw it create real-world monuments to its most beloved creations through <a href="https://www.gameinformer.com/vlog/2022/12/14/we-tour-super-nintendo-world-japan-in-our-new-travel-vlog" data-entity-type="node" data-entity-uuid="f84a4f2e-7f6e-4950-ad67-53d330e02d95" data-entity-substitution="canonical">theme parks</a>, and allowed fans to interact in new ways, like <a href="https://www.gameinformer.com/gamer-culture/2020/03/10/nintendo-lego-are-building-a-lego-super-mario-partnership" data-entity-type="node" data-entity-uuid="1ff267d7-523c-4618-b6f1-1ec2cfbeac8b" data-entity-substitution="canonical">Legos</a> and even more <a href="https://www.gameinformer.com/gallery/2025/05/15/nintendo-store-san-francisco-photo-tour" data-entity-type="node" data-entity-uuid="9ad40ae9-5fd1-43ba-b611-2ecfe6fb3399" data-entity-substitution="canonical">dedicated storefronts</a>. </p><p>The last eight years have further solidified why Nintendo is all but synonymous with the games industry. It showed that even when the company faces a downturn or goes on a losing streak of sorts, it not only <em>can</em> bounce back, but it inevitably <em>will</em>. The games industry is better when Nintendo is thriving, and despite the myriad hardships this industry faces at present, Nintendo's success is the tide that lifts all boats.</p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/03/b173a845/switch2.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p>I have to admit, after eight years with the Switch, I'm slightly sad to decommission it as the Nintendo Switch 2 slots into its place. Though I had to replace my unit with a new one a few months back, I have a sentimental attachment to the platform. Even disregarding the impressive sales feats, Switch's legacy is remarkable. I had so many terrific adventures in front of my TV or on the go as I traveled the globe. And as I look forward to the Switch 2 with great excitement and think it will be an even better platform, it will be hard to match the intangible magic of the original.</p>
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/15/4c418622/sgf_2025.jpg" width="800" height="450" alt="The 2025 Summer Showcase Schedule" typeof="foaf:Image" class="image-style-body-default" /></p> <p></p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">With the sun out and the temperature rising, it must be summer. That means it's time to stay cool indoors and watch a litany of gaming showcases airing throughout the season. Spearheaded by Summer Game Fest, we've created a schedule listing every notable showcase occurring over the coming months, the date and times they air, and a summary of what they entail. Some are the usual suspects, while other organizations are hosting a showcase for the first time. Be sure to bookmark this page, as it will be updated regularly as new events are announced and airdates are confirmed. </p><h2 class="text-align-center">May 27</h2><p class="text-align-center toc-anchor"> May 27</p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/22/a8c50873/tbc2025art.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <h4>TinyBuild Connect</h4><p><strong>Start Time:</strong> 10 a.m. PT/1 p.m. ET</p><p><strong>How to Watch:</strong> <a href="https://www.youtube.com/@tinyBuildGAMES">YouTube</a></p><p><strong>What It Is:</strong> Indie publisher tinyBuild's dedicated showcase is set to reveal new trailers, demos, and launch dates for several titles. Confirmed games to appear include Kingmakers, Hello Neighbor 3, SpeedRunners 2: King of Speed, and Of Ash and Steel. </p><h2 class="text-align-center">May 29</h2><p class="text-align-center toc-anchor"> May 29</p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/22/16a048f7/thinky-direct-showcase.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <h4>Thinky Games Direct</h4><p><strong>Start Time: </strong>10 a.m. PT/1 p.m. PT</p><p><strong>How to Watch:</strong> <a href="https://www.youtube.com/@thinkygames">YouTube</a>, <a href="https://www.twitch.tv/thinkygames">Twitch</a></p><p><strong>What It Is:</strong> As its name implies, Thinky Games is a website that features and promotes puzzle games of all shapes and sizes. It's first-ever Direct will do the same, featuring exclusive reveals, updates, and trailers for new puzzle games on the horizon. </p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/22/347e2cba/indie_quest_art.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <h4>Indie Quest </h4><p><strong>Start Time:</strong> 4 p.m. PT/7 pm. ET</p><p><strong>How to Watch:</strong> <a href="https://www.youtube.com/@TheGamingShelf">YouTube</a></p><p><strong>What It Is:</strong> If you're a JRPG fan, Indie Quest is the showcase for you. The debut event will host over 40 exclusive trailers for indie JRPGs (introduced by popular YouTube creators), including a tantalizing tease of a “must-see world premiere from a critically acclaimed studio." </p><h2 class="text-align-center">May 31</h2><p class="toc-anchor"> May 31</p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/29/59ffca82/horrorgameshowcase.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <h4>The Horror Game Awards Summer Showcase</h4><p><strong>Start Time: </strong>11 a.m. PT/2 p.m. ET</p><p><strong>How to Watch:</strong> <a href="https://www.youtube.com/@HorrorGameAwards">YouTube</a></p><p><strong>What It Is:</strong> Founded in 2022, The Horror Game Awards celebrates the best games to scare your pants off, and its summer showcase provides a platform for upcoming scary titles, specifically from smaller/independent creators. </p><h2 class="text-align-center">June 3</h2><p class="text-align-center toc-anchor"> June 3</p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/02/910fc2dd/stateofunreal2025.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <h4>State of Unreal </h4><p><strong>Start Time:</strong> 6:30 a.m. PT/9:30 a.m. ET</p><p><strong>How to Watch: </strong><a href="https://www.youtube.com/live/AjikvaR0i34">YouTube</a>, <a href="https://www.twitch.tv/unrealengine">Twitch</a> </p><p><strong>What It Is:</strong> Airing as part of its live Unreal Fest from Orlando, FL, Epic will share what's next for Unreal Engine 5 and the publisher overall. The biggest news is that The Witcher IV will be featured as part of a technology showcase.</p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/22/e3faac6b/best_indie_games_showcase_2025_1.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <h4>Best Indie Games Showcase </h4><p><strong>Start Time:</strong> 8 a.m. PT/11 a.m. PT</p><p><strong>How to Watch:</strong> <a href="https://www.youtube.com/c/ClemmyGames">YouTube</a></p><p><strong>What It Is:</strong> The popular YouTube channel established itself as one of the most popular destinations for discovering indie games, and it gets to do so one more year in a larger showcase format. Games confirmed to appear include anticipated titles like Hotel Barcelona, Ruffy and the Riverside, Outbound, and Cattle Country. </p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/15/db6ae60b/mix_summer_game_showcase_25.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <h4>The MIX Summer Game Showcase </h4><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>Start Time: </strong>9 a.m. PT/12 p.m. ET</p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>How to Watch:</strong> <a href="https://www.youtube.com/c/MediaIndieExchange">YouTube</a>, <a href="https://www.twitch.tv/mediaindieexchange">Twitch</a></p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>What It Is: </strong>The Guerrilla Collective is partnering with The Media Indie Exchange (MIX) for an online showcase. Expect new game announcements, reveals, and fresh looks at gameplay for upcoming titles. </p><h2 class="text-align-center">June 4</h2><p class="toc-anchor"> June 4</p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/29/add80c50/shacknewsindieshowcase25.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <h4>Shacknews E4 Indie Showcase</h4><p><strong>Start Time:</strong> 11 a.m. PT/2 p.m. ET</p><p><strong>How to Watch:</strong> <a href="https://www.youtube.com/@shacknews">YouTube</a>, <a href="https://www.twitch.tv/Shacknews">Twitch</a></p><p><strong>What It Is:</strong> The folks at Shacknews are holding their own indie games showcase. The event boasts exclusive trailers and reveals for over 20 titles. </p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/03/c8b15607/stateofplay2025.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <h4>PlayStation State of Play</h4><p><strong>Start Time:</strong> 2 p.m. ET/5 p.m. ET</p><p><strong>How to Watch:</strong> <a href="https://www.youtube.com/user/PlayStation">YouTube</a>, <a href="https://www.twitch.tv/playstation">Twitch</a> </p><p><strong>What It Is: </strong>PlayStation's presentation will feature over 40 minutes of announcements for upcoming PS5 titles. </p><h2 class="text-align-center">June6</h2><p class="text-align-center toc-anchor"> June 6</p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2024/05/08/b5a7fc97/accessabilityshowcaseart.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <h4>Access-Ability Summer Showcase </h4><p><strong>Start Time:</strong> 8 a.m. PT/11 a.m. ET</p><p><strong>How to Watch:</strong> <a href="https://www.youtube.com/@LauraKBuzz">YouTube</a>, <a href="https://www.twitch.tv/LauraKBuzz">Twitch</a></p><p><strong>What Is It:</strong> Hosted by Laura Kate Dale, the third-annual showcase spotlights new and upcoming games created by disabled game developers. The event also highlights accessibility game features and settings, celebrating the industry's growing initiative to ensure every person can engage with gaming. </p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/15/4c418622/sgf_2025.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <h4>Summer Game Fest </h4><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>Start Time:</strong> 2 p.m. PT/5 p.m. ET</p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>How to Watch:</strong> <a href="https://www.youtube.com/@thegameawards">YouTube</a>, <a href="https://www.twitch.tv/thegameawards">Twitch</a></p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>What It Is:</strong> The flagship showcase of the summer. Hosted by Geoff Keighley, expect a bevy of "World Premieres" and updates for current and upcoming titles, along with likely quite a few surprises. </p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/15/e43303fb/dayofthedevs2025.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <h4>Day of the Devs </h4><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>Start Time:</strong> Immediately following Summer Game Fest</p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>How to Watch:</strong> <a href="https://www.youtube.com/@DayoftheDevs">YouTube</a></p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><br><strong>What It Is:</strong> Arguably the premier indie showcase of the season, presented by Psychonauts/Brütal Legend developer Double Fine Productions and collectibles company iam8bit. Previous editions have showcased a litany of exciting and unique titles from smaller/independent developers from various backgrounds. </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/03/a50d863f/ballxpitbanner.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <h4>Devolver Direct: Ball x Pit: The Kenny Sun Story</h4><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>Start Time:</strong> 5 p.m. PT/8 p.m. ET</p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>How to Watch:</strong> <a href="https://www.youtube.com/@thegameawards">YouTube</a>, <a href="https://www.twitch.tv/thegameawards">Twitch</a></p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>What It Is</strong>: Instead of holding its usual unhinged showcase highlighting multiple games, Devolver Digital is spotlighting a single new title instead: Ball x Pit: The Kenny Sun Story. We have no idea if this game is real or an elaborate joke, but we're looking forward to finding out. </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/02/c474155b/io_showcase_header.jpg" alt="IO Interactive IOI Showcase 007 First Light Hitman World of Assassination MindsEye" typeof="foaf:Image" class="image-style-body-default"> <h4>IOI Showcase</h4><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>Start Time:</strong> 6 p.m. PT/9 p.m. ET</p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>How to Watch:</strong> YouTube</p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>What It Is:</strong> IO Interactive is holding its first digital showcase to celebrate the studio's 25-year history. Expect details on new content updates for Hitman World of Assassination, the first full reveal for its long-awaited James Bond game, 007 First Light, and one last look at MindsEye (developed by Build A Rocket Boy) before its June 10 launch. </p><h2 class="text-align-center">June 7</h2><p class="text-align-center toc-anchor"> June 7</p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/15/cfeff8d2/image.png" typeof="foaf:Image" alt class="image-style-body-default"> <h4>Wholesome Direct</h4><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>Start Time</strong>: 9 a.m. PT/12 p.m. ET</p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>How to Watch:</strong> <a href="https://www.youtube.com/c/WholesomeGames">YouTube</a>, <a href="https://www.twitch.tv/wholesome_games">Twitch</a></p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>What It Is:</strong> Grab your favorite blanket and kick back with the most relaxed gaming showcase of the summer. A curated selection of roughly 60 titles, ranging from big companies to indie creators, will appear. The event will also provide updates on Wholesome Games Presents titles, Is This Seat Taken? and MakeRoom. </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/22/c25f620b/womenledshowcase2025.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><h4>Women-Led Games Showcase</h4><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>Start Time:</strong> 10 a.m. PT/1 p.m. ET</p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>How to Watch:</strong> <a href="https://www.youtube.com/@Women-LedGames">YouTube</a>, <a href="https://www.twitch.tv/womenledgames">Twitch</a></p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>What It Is:</strong> This showcase features 39 games developed by women creators and teams. Expect updates on announced titles and world premieres. </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/22/97857e90/latamshowcase2025.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><h4>Latin American Games Showcase</h4><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>Start Time: </strong>11 a.m. PT/2 p.m. ET</p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>How to Watch:</strong> <a href="https://www.youtube.com/@LAGShowcase/featured">YouTube</a>, <a href="https://www.twitch.tv/lagshowcase">Twitch</a></p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>What It Is: </strong>This event, partnered with Summer Game Fest, features world premieres and updates for over 50 titles developed in Latin America. </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/03/2ecf6204/ignlive25.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <h4>IGN Live - Day 1 Livestream</h4><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>Start Time:</strong> 12 p.m. PT/ 3 p.m. ET</p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>How to Watch:</strong> <a href="https://www.youtube.com/@IGN/streams">YouTube</a>, <a href="https://www.twitch.tv/ign">Twitch</a></p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>What It Is</strong>: <em>IGN</em>'s two-day live event will feature new game announcements and other updates on upcoming titles as well as interviews with developers. </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/23/cb0d348f/seashowcase2025.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <h4>Southeast Asian Games Showcase</h4><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>Start Time:</strong> 12 p.m. PT/3 p.m. ET</p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>How to Watch:</strong> <a href="https://www.youtube.com/live/16_LM0ZBSmc">YouTube</a>, <a href="https://www.twitch.tv/seagamesshowcase">Twitch</a></p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>What It Is:</strong> Another Summer Game Fest affiliate event that will showcase over 45 titles created in Southeast Asia. Expect exclusive reveals, new trailers, and updates on </p><p> </p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/15/f815073d/fgs2025.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <h4>Future Games Show Summer Showcase </h4><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>Start Time:</strong> 1 p.m. PT/4 p.m. ET</p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>How to Watch:</strong> <a href="https://www.youtube.com/@FutureGamesShow">YouTube</a>, <a href="https://www.twitch.tv/futuregamesshow">Twitch</a></p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>What It Is: </strong>Voice actors Laura Bailey and Matt Mercer host this year's show, highlighting over 40 AAA and indie games. Notable announcements include a new trailer for Supermassive Games’ Directive 8020, an interview with developer Hangar 13 for Mafia: The Old Country, and a new trailer for Crisol: Theater of Idols from Blumhouse Games.</p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/03/88546f9c/green_games_showcase_key_art.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <h4>Green Games Showcase</h4><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>Start Time:</strong> 1 p.m. PT/4 p.m. ET</p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>How to Watch:</strong> <a href="https://www.youtube.com/@thegameawards">YouTube</a></p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>What It Is: </strong>Organized by PlanetPlay and hosted by games journalist Will Freeman, this new event showcases titles leading the charge in protecting and repairing the environment, whether through sustainability or raising awareness. The event also aims to help raise money throughout June to plant over 50,000 trees for reforestation efforts. </p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/15/860e2c1b/frostygamesfest.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <h4>Frosty Games Fest </h4><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>Start Time:</strong> 4 p.m. PT/7 p.m. ET<br> </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>How to Watch:</strong> <a href="https://www.youtube.com/@FrostyGamesFest">YouTube</a>, <a href="https://www.twitch.tv/frostygamesfest">Twitch</a></p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>What It Is:</strong> This first-of-its-kind showcase specifically spotlights games developed in Australia and New Zealand. As the organizers state, "It’s a hard time to make games right now, and the Frosty team believes the outstanding games from this part of the world deserve more attention. " </p><h2 class="text-align-center">June 8</h2><p class="text-align-center toc-anchor"> June 8</p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/04/09/4c8feb68/xbox-showcase-2025-graphic.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <h4>Xbox Games Showcase/The Outer Worlds 2 Direct</h4><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>Start Time:</strong> 10 a.m. PT/1 p.m. ET</p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>How to Watch:</strong> <a href="https://www.youtube.com/user/xbox/hub">YouTube</a>, <a href="https://www.twitch.tv/Xbox">Twitch</a></p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><br><strong>What Is It: </strong>Xbox rolls out the <s>red</s> green carpet for its upcoming slate of games. Immediately following the show is a special broadcast dedicated to Obsidian Entertainment's The Outer Worlds 2. </p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/03/2ecf6204/ignlive25.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <h4>IGN Live - Day 2 Livestream</h4><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>Start Time:</strong> 12 p.m. PT/ 3 p.m. ET</p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>How to Watch:</strong> <a href="https://www.youtube.com/@IGN/streams">YouTube</a>, <a href="https://www.twitch.tv/ign">Twitch</a></p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>What It Is</strong>: <em>IGN</em>'s two-day live event will feature new game announcements, updates on upcoming titles, and interviews with developers. </p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/15/8879a30e/pc_gaming_show_25.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <h4>PC Gaming Show</h4><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>Start Time:</strong> 12 p.m. PT/3 p.m. ET</p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>How to Watch: </strong><a href="https://www.youtube.com/@pcgamer">YouTube</a>, <a href="https://www.twitch.tv/pcgamer">Twitch</a><br><br><strong>What It Is: </strong><em>PC Gamer</em>'s annual showcase will feature over 50 titles hitting PC, Mac, and Linux in 2025 and beyond. Developers/Publishers confirmed to appear include Ubisoft, Devolver Digital, Astra Logical, and Failbetter Games. </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/03/e06a809b/deathstranding2gamepremiere.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><h4>Death Stranding 2: On The Beach Game Premiere</h4><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>Start Time:</strong> 7 p.m. PT/10 p.m. ET</p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>How to Watch:</strong> <a href="https://www.youtube.com/watch?v=gOV2Rx-ncxM">YouTube</a></p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>What It Is:</strong> Airing live from the Orpheum Theatre in Los Angeles, Geoff Keighley hosts this special presentation of Death Stranding 2: On the Beach. Director Hideo Kojima, alongside "special guests," will participate in a panel discussion while fans will be treated to a new gameplay demonstration. </p><h2 class="text-align-center">June 9</h2><p class="toc-anchor" style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">June 9</p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/03/9b4016e4/blackvoicesingaming2025.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <h4>Black Voices In Gaming</h4><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>Start Time:</strong> 9 a.m. PT/12 p.m. ET</p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>How to Watch:</strong> YouTube</p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>What It Is: </strong> The annual showcase celebrating Black game creators (and their games) from around the world makes its return. </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><h2 class="text-align-center">July 11</h2><p class="text-align-center toc-anchor"> July 11</p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/15/42a44738/uploadvrshowcase2025.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <h4>The UploadVR Summer Showcase</h4><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>Start Time: </strong>10 a.m. PT/1 p.m. ET</p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>How to Watch:</strong> <a href="https://www.youtube.com/channel/UCqDMvCa1tGak6AmijajiKOw">YouTube</a></p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"> </p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><strong>What Is It:</strong> UploadVR's big event promotes emerging virtual reality titles across various platforms, including exclusive announcements and first looks at upcoming titles. </p>
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/03/c5119b70/ngt_holstin.jpg" width="800" height="450" alt="" typeof="foaf:Image" class="image-style-body-default" /></p> <p>It only takes a few seconds of Holstin gameplay to see what makes the game special and scary. Join Game Informer's Kyle Hilliard and Marcus Stewart as they play an early demo build of developer Sonka's upcoming survival horror game, Holstin, and marvel at its impressive visual direction, which it uses to exist as both a nostalgic and a contemporary survival horror game.</p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/c8bgCND50p0" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>Holstin does not yet have an announced release date, but it is coming to PC (via Steam), PlayStation 5, Xbox Series X/S, and Switch 2.</p>
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/03/d78af486/Dead%20Take%20Header.jpg" width="800" height="450" alt="Surgent Studios Dead Take First Person Psychological Horror Mansion Tales of Kenzera Zau" typeof="foaf:Image" class="image-style-body-default" /></p> <p>Surgent Studios, the team behind last year’s <a href="https://www.gameinformer.com/product/tales-of-kenzera-zau">Tales of Kenzera: Zau</a>, has revealed Dead Take, its first-person psychological horror game releasing sometime this year. It will be published by Pocketpair Publishing, the publishing arm of the team behind <a href="https://www.gameinformer.com/product/palworld">Palworld</a>, and will launch on PC via <a href="https://store.steampowered.com/app/3352690/Dead_Take/">Steam</a>.</p><p>“In Dead Take, you play as an actor who becomes uneasy when your friend won’t answer the phone,” the game’s Steam <a href="https://store.steampowered.com/app/3352690/Dead_Take/">description</a> reads. “Delve into the gilded rot of the entertainment industry and show up at the last place he was before he went quiet: a dark, opulent mansion.</p><p>“Haunted by mysterious humanlike figures, you advance into the house by solving object-based puzzles and splicing together the video clips you find along the way. Oddly quiet for the site of a glamorous party just hours before, the house is now populated by figures that seem to turn up where you least expect them. As you advance toward the heart of the mansion, the fate of your friend rests in your hands.”</p><p>You can check out the Dead Take teaser for yourself below:</p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/2VKPIPgenk8" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>There’s no release date for Dead Take yet, but Pocketpair Publishing says it will launch this year.</p><p>In the meantime, read <a href="https://www.gameinformer.com/review/tales-of-kenzera-zau/spirit-over-substance"><em>Game Informer’s</em> Tales of Kenzera: Zau review</a>, and then check out our list of <a href="https://www.gameinformer.com/b/features/archive/2015/10/31/the-top-25-horror-games-of-all-time.aspx">the top 25 best horror games of all time</a>.</p><p><em>Have you played Tales of Kenzera: Zau? Let us know what you think of it in the comments below!</em></p>
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/27/404d57da/er5.jpg" width="800" height="450" alt="Elden Ring Nightreign Game Informer Review 8 10 " typeof="foaf:Image" class="image-style-body-default" /></p> <p>From Software’s latest game, the multiplayer co-op <a href="https://www.gameinformer.com/product/elden-ring-nightreign">Elden Ring Nightreign</a>, launched last week, <a href="https://www.gameinformer.com/2025/05/30/elden-ring-nightreign-hits-2-million-players-in-just-one-day">welcoming 2 million players in less than 24 hours</a>. Today, publisher Bandai Namco revealed the player count has leaped to 3.5 million alongside news that duo expeditions are coming to the game in the future.</p><p>The team also says that in addition to DLC releasing later this year, new things will be added to Nighreign, like enhanced boss fights against Nightlords starting this month.</p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/pRhcXR-1SeY" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>“On the dawn of the fifth day, 3.5 million Nightfarers took up arms against the Night in Elden Ring Nightreign. We are ever grateful for your passion,” a <a href="https://x.com/ELDENRING/status/1929780349380223096">post</a> from the Elden Ring X account reads. “But the night is far from over. In addition to the DLC releasing later this year, new additions will be gradually implemented, including enhanced fights against existing Nightlords starting this month, as well as Duo Expeditions at a later date. Thank you for your support.”</p><p>Confirming that duo expeditions are coming to Nightreign is exciting, especially as matchmaking for trios is tough, and playing solo is even tougher. <a href="https://www.gameinformer.com/2025/06/02/new-elden-ring-nightreign-patch-makes-solo-play-easier-alongside-balance-changes-and-bug">From Software released a patch yesterday</a> that should make the latter easier, though.</p><p>For more, read <a href="https://www.gameinformer.com/review/elden-ring-nightreign/encapsulating-efficiency"><em>Game Informer’s</em> Elden Ring Nightreign review</a>, and then check out <a href="https://www.gameinformer.com/tips-tricks/2025/05/29/elden-ring-nightreign-beginner-tips-and-tricks"><em>Game Informer’s</em> Elden Ring Nightreign beginner tips and tricks</a>. After that, read about how <a href="https://www.gameinformer.com/2025/05/23/elden-ring-live-action-movie-in-the-works-with-ex-machina-annihilation-director-alex">a live-action Elden Ring movie</a> in development is <a href="https://www.gameinformer.com/2025/05/29/alex-garlands-elden-ring-film-will-reportedly-star-heartstoppers-kit-connor">circling <em>Heartstopper’s</em> Kit Connor as its lead</a>.</p><p><em>Do you want duo expeditions? Let us know in the comments below!</em></p>
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/03/b6593a34/the_witcher_44.jpg" width="800" height="448" alt="The Witcher IV 4 Unreal Engine 5 Gameplay Technical Showcase" typeof="foaf:Image" class="image-style-body-default" /></p> <p>CD Projekt Red took the stage during today's <a href="https://www.gameinformer.com/2025/06/02/the-witcher-iv-is-getting-a-tech-showcase-during-epics-state-of-unreal-tomorrow">State of Unreal showcase</a> to unveil a new look at <a href="https://www.gameinformer.com/product/the-witcher-iv">The Witcher IV</a>. In it, CDPR takes viewers through a technical showcase highlighting new Unreal Engine 5 Nanite technology, NPC animations, and, of course, Ciri, the protagonist monster slayer of this fourth installment in the series. The Witcher IV looks gorgeous, and CDPR says today's demo is running on a standard PlayStation 5 at 60 FPS. </p><p>The demo begins with a cinematic showing a stagecoach in peril before we get a new look at Ciri. After the cinematic, CDPR took the stage to go hands-on-sticks for the technical showcase, which shows our first look at Ciri in representativ gameplay, her new horse companion Kelpie, and the gorgeous Kovir region the duo will explore. The demo takes viewers through some foliage for a look at new Nanite technology before bringing Ciri and Kelpi to the city of Valdrest. </p><p>Check out the technical showcase for yourself below (thanks for the capture, GamesPrey): </p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/SwjLeGh_3qA" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>Jumping into some of the more technical details of this look at The Witcher IV, CDPR says Unreal Engine 5 features "Multi-Character Motion Matching" that keeps Ciri and Kelpie perfectly synchronized when mounting from any angle or speed, and claims "controlling Kelpie feels realistic and grounded" as a result. The new "Unreal Chaos Flesh Solver" allows realistic muscles to move and stretch under Kelpie's skin without compromising the game's performance. </p><p>After Ciri and Kelpie ride into a wild forest of the Kovir region of this world, CDPR explains that "Nanite Foliage," a new feature of Unreal Engine 5, allows artists to model every single leaf and pine needle. Each one can be represented as an "adaptive, volumetric, fully 3D voxel representation" that turns them into cubes the size of a pixel. According to Unreal, this technology makes designing foliage that reacts realistically to the world and light around it easier. </p><p>The final piece of technology highlighted during The Witcher IV showcase is an "entirely new Unreal animation framework," that CDPR says has allowed it to put over 300 animated NPCs "going about their business" without compromising a 60 FPS gameplay vision. </p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/03/7758a992/295032d9ca06e746d883ff7ea174b7be_q90_900x900.jpeg" typeof="foaf:Image" alt class="image-style-body-default"> Valdrest <p>The entire technical showcase looks beautiful and is quite ambitious. Of course, The Witcher IV is likely years away, and this showcase represents technology and not necessarily what the final game will look like. Still, it's an exciting look at the possibilities of CDPR's next open-world RPG. </p><p><em>What did you think of the technical showcase? Let us know in the comments below!</em></p>
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/03/6a652da8/splitgate2_keyart1920x1080.jpg" width="800" height="450" alt="Splitgate 2 1047 Games 1.0 Release Date PC PS5 Xbox Series X/S" typeof="foaf:Image" class="image-style-body-default" /></p> <p>1047 Games has revealed that its portal-infused Halo-like shooter, <a href="https://gameinformer.com/product/splitgate-2">Splitgate 2</a>, will launch into 1.0 this week after a short beta period last month. More specifically, Splitgate 2 will launch on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC via the Windows Store and Epic Games Store on Friday, June 6.</p><p>Alongside this news, 1047 Games says it has a “major surprise” in store for <a href="https://www.gameinformer.com/2025/05/26/the-2025-summer-showcase-schedule">Summer Game Fest</a>, which takes place this Friday at 2 p.m. PT/5 p.m. ET. The developer says this reveal is the “biggest part” of Splitgate 2.</p><p>To celebrate the release date news, the team has released a trailer about being an ace in the <a href="https://gameinformer.com/2024/07/18/splitgate-2-leaps-out-of-a-new-portal-next-year">futuristic portal-y world of Splitgate 2</a>. <strong>Check it out below:</strong></p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/AdpTm9qfCGE" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>“Would-be aces can also jump into Splitgate 2’s final open beta, going on now through launch, to get a taste of some of what the futuristic portal shooter will offer on June 6 – a metric ton of maps, weapons, and modes are all there for the taking,” a press release reads.</p><p>Like the previous betas, it’s free to hop into this one (and the full 1.0 game will be free, as well). Plus, there’s a Beta Battlepass available to get some unlockable cosmetics early in your Splitgate 2 playtime. 1047 Games says progression will not reset when Splitgate 2 launches.</p><p><em>Are you going to hop into Splitgate 2 this week? Let us know in the comments below!</em></p>
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/03/773ee3f0/Ghost%20of%20Y%C5%8Dtei%20-%20The%20Onry%C5%8D%E2%80%99s%20List%20_%20PS5%20Games%200-18%20screenshot.png" width="800" height="450" alt="" typeof="foaf:Image" class="image-style-body-default" /></p> <p>This morning, PlayStation announced that it would be airing a 40-minute State of Play tomorrow, Wednesday, June 4. While we were all set for showcases from Summer Game Fest on Friday and Xbox on Sunday, this is a surprise (but a welcome one). Sony's involvement in the yearly rush of summer showcases has been up in the air since it backed out of E3 in 2019, and now all the major players are accounted for (<a href="https://gameinformer.com/2025/05/28/here-are-the-retailers-selling-nintendo-switch-2-on-launch-day-without-preorders">save Nintendo, but it has plans of its own this week</a>).</p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/PVBLJYjSAhg" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>The showcase will air at 2 PM PT/5 PM ET and will include "news and updates on must-play games coming to PS5," <a href="https://blog.playstation.com/2025/06/03/state-of-play-returns-june-4/">according to the PS Blog</a>. It will be available to watch on <a href="https://www.youtube.com/user/PlayStation">YouTube</a> and <a href="https://www.twitch.tv/playstation">Twitch</a>.</p><p>Aside from that, we don't have any specific details on the games to be featured, but given the time of year, it's fair to assume we'll see some big titles from Sony's upcoming catalogue. <a href="https://www.gameinformer.com/2025/04/23/ghost-of-yotei-release-date-set-for-october-collectors-edition-revealed">Ghost of Yōtei, which launches this October</a>, is perhaps the most obvious candidate, but there are other PlayStation studios we haven't heard from in a while, including Insomniac, <a href="https://www.gameinformer.com/product/marvels-wolverine">which is working on a Wolverine game</a>, and Sony Santa Monica, which we haven't heard much from since <a href="https://www.gameinformer.com/opinion/2023/12/13/god-of-war-ragnaroks-valhalla-is-so-much-more-than-just-a-roguelite-dlc">God of War Ragnarök's Valhalla DLC</a>. </p><p>To catch the rest of the summer showcases live, <a href="https://www.gameinformer.com/2025/06/03/the-2025-summer-showcase-schedule" data-entity-type="node" data-entity-uuid="c895c5c0-7239-4e3c-ac2b-a4d3d1713a08" data-entity-substitution="canonical">check out our big 2025 livestream schedule</a>, giving times for everything from Summer Game Fest to the Wholesome Direct.</p><p><em>What do you hope to see from this showcase? Let us know in the comments!</em></p>
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/02/cf950f20/tangogameworkslogo2025.jpg" width="800" height="450" alt="Tango Gameworks" typeof="foaf:Image" class="image-style-body-default" /></p> <p>In May 2024, Microsoft <a href="https://gameinformer.com/news/2024/05/07/xbox-is-shutting-down-arkane-austin-tango-gameworks-and-more">abruptly shut down</a> Tango Gameworks, the studio behind Hi-Fi Rush, Ghostwire: Tokyo, and The Evil Within series. However, its demise was short-lived, as publisher Krafton acquired the studio and the rights to the Hi-Fi Rush IP a few months later in August. Today, Tango is officially back in operation and is gearing up for its next title.</p><p>Tango has reopened its Tokyo office, launched a new <a href="https://tangogameworks.com/">website</a>, and unveiled a redesigned company logo. The full version is above, and the simplified version is below.</p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/02/ca9c7a89/tangogameworkslogo2_1.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p>In a <a href="https://tangogameworks.com/2025/06/02/tango-gameworks-relaunch-with-new-website/">blog post</a>, Tango states the logo is meant to “encapsulate the studio’s vision as a 'creative workshop': a place where creators have ownership of their work, and their individual contributions come together into games that feel ‘handmade with soul.’”</p><p>Creative Director <a href="https://gameinformer.com/2023/07/25/the-life-and-career-of-hi-fi-rush-creator-john-johanas">John Johanas</a> remains part of the team, and the studio is hiring for a mysterious new action game with openings in nearly every department. Given that Tango has retained the Hi-Fi Rush IP (Microsoft still owns the rights to The Evil Within and Ghostwire: Tokyo), a sequel to the 2023 hit could be in the cards, but it will likely be a good while before we learn what form this new project takes. </p><p>It's rare to see shuttered studios get a second lease on life, so we're pleased to see Tango Gameworks back on its feet and look forward to seeing what it has in store. For more on the studio, check out our review of its last game, Hi-Fi Rush, <a href="https://gameinformer.com/review/hi-fi-rush/riff-city">here</a>. </p>
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/02/c474155b/io_showcase_header.jpg" width="800" height="450" alt="IO Interactive IOI Showcase 007 First Light Hitman World of Assassination MindsEye" typeof="foaf:Image" class="image-style-body-default" /></p> <p><a href="https://www.gameinformer.com/2023/01/03/hitman-3-becomes-hitman-world-of-assassination-includes-access-to-1-and-2">Hitman: World of Assassination</a> developer IO Interactive revealed earlier today that <a href="https://www.gameinformer.com/2025/06/02/io-interactive-reveals-007-first-light-full-trailer-out-this-week">its in-development James Bond game is titled “007 First Light.”</a> Now, the studio has announced its first-ever IOI Showcase. It will air this Friday, June 6, and feature Hitman, 007 First Light, <a href="https://www.gameinformer.com/2025/03/28/the-gta-like-mindseye-gets-new-story-trailer-and-june-release-date">Leslie Benzies’ MindsEye</a>, and more.</p><p>“IO Interactive, the independent video game developer and publisher behind, among others, the internationally acclaimed Hitman franchise, has announced its first IOI Showcase, a live-streamed and in-person event revealing details from the celebrated game creator’s properties and its publishing branch, IOI Partners, including Hitman, MindsEye, and 007 First Light,” the <a href="https://ioi.dk/?panel=careers%2Fnews%2F2025%2Fioi-showcase-announcement">announcement</a> reads. “The event will be live-streamed from Los Angeles on IOI’s Twitch, YouTube, and TikTok channels starting Friday, June 6th, at [6 p.m. PT/9 p.m. ET].”</p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/slAhuh21ii8" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>IO Interactive says the broadcast will feature trailers, announcements, gameplay demos, a live Q&A with key figures from the studio and Build A Rocket Boy, and more. In addition to game-related announcements, IO Interactive will also share a look at its proprietary game engine, Glacier.</p><p>Elsewhere in the announcement, IO Interactive CEO Hakan Abrak says, “IOI Showcase celebrates our 25-year history with the Hitman franchise and shares an in-depth look at the diverse future of our studio. We’ve prepared some truly exciting surprises.”</p><p>While waiting for the IOI Showcase, check out <a href="https://www.gameinformer.com/2025/05/26/the-2025-summer-showcase-schedule"><em>Game Informer’s</em> schedule of summer gaming showcases</a>, and then check out the name reveal of <a href="https://www.gameinformer.com/2025/06/02/io-interactive-reveals-007-first-light-full-trailer-out-this-week">007 First Light</a>. After that, read <a href="https://www.gameinformer.com/review/hitman-3/hitman-3-review-a-killer-conclusion"><em>Game Informer’s</em> Hitman 3 review</a>. </p><p><em>Are you going to turn into the IOI Showcase this Friday? Let us know in the comments below!</em></p>
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed some players not being able to start Friends Only servers
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Re-enabled all players to be able to use voice commands and party chatAdded more detailed options for server visibility and privacy when creating a serverThe "Use Steam Networking" checkbox has been replaced with a dropdown, allowing the creation of Local, Friends Only, Unlisted and Listed servers -- defaulting to UnlistedUsing map command by default will no longer create a join-able gameFixed a crash on exit under Linux
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed HUD scope animation exploit (GitHub fix from mastercoms)Fixed case where the door model for Match Status HUD wasn't initialized before setting the submodel (GitHub fix from rabscootle)Fixed money not automatically being collected in Mann vs. Machine respawn rooms (GitHub fix from mastercoms)Fixed stuck Mann vs. Machine bots sometimes causing spawn softlocks (GitHub fix from Mentrillum)Fixed Mann vs. Machine ammo canteens not affecting energy weapons (GitHub fix from Mentrillum)Fixed 'Shell Extension' achiemevent not working for energy weapons (GitHub fix from Mentrillum)Fixed not being able to deploy parachute after landing and becoming airborne without jump button (GitHub fix from FlaminSarge)Fixed some heap allocated KeyValues leaks (GitHub fix from Dmitry Tsarevich)Relaxed in-game chat restrictions for certain accounts
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Added missing string for the PNG filter when using the Decal ToolAdded missing newline to the 'Unable to initialize sound capture' console messageAdded IsNextBot() method (GitHub fix from Bitl)Added support for custom mission briefings in vsh and zi game modes (GitHub fix from Gamer_X)Added convar to control max Mann vs. Machine robots (GitHub fix from ficool2)Added prediction for Thermal Thruster + self-stun (GitHub fix from wgetJane)Fixed crash with game_round_win in KOTH (GitHub fix from doclic)Fixed Mann vs. Machine status HUD not using the mini boss background for enemies in the Support groupFixed Medi Mode Auto-RP not matching lowercase input unless it begins with an 'a'Fixed backpack page buttons putting the 'New' label behind the buttonFixed character info panel not being positioned correctlyFixed The Front Runner using the wrong team color for the headset on the Stylin' styleFixed Announcer VO with static at the end of the sound (community fix from Lindon)Fixed missing lightwarp setting for the Conniver's Kunai and The Half-Zatoichi (community fix from Lindon)Fixed The Bazaar Bargain's scope being painted when using the Elfin Enamel war paintFixed commentary text not displayingFixed TFBot VScript methods SetBehaviorFlag, ClearBehaviorFlag, IsBehaviorFlagSet, SetMission, SetPrevMission, GetMission, GetPrevMission, and HasMission using 'unsigned int' by mistakeFixed overlapping internal font names causing one font to overwrite the other for Linux clients (GitHub fix from RoseyLemonz)Fixed Casual late-joiners seeing Competitive logo on Match Status HUD doors (GitHub fix from rabscootle)Fixed Spy bots using human voice lines in Mann vs. Machine (GitHub fix from John Kvalevog)Fixed crash on VGUI menu bar button cursor entrance (GitHub fix from RGBACatlord)Fixed Mann vs. Machine bomb carrier voice line playing during normal CTF with bots (GitHub fix from mastercoms)Fixed organ props spawning from non-Vita-Saw damage (GitHub fix from Thomas Kain)Fixed uninitialized field use in CParticleEffectBinding (GitHub fix from Thomas Kain)Fixed type cast warning caused by pointer size mismatch (GitHub fix from SanyaSho)Fixed typo in Mann vs. Machine score calculation (GitHub fix from HalfMatt)Fixed missed break in logging character field save data causing incorrect logging (GitHub fix from Dmitry Tsarevich)Fixed Engineer bots soft locking on CTF maps (GitHub fix from AwfulRanger)Fixed middle mouse kicking you in PASS Time (GitHub fix from ficool2)Fixed radial fog not being enabled in 3D sky on official maps (GitHub fix from ficool2)Fixed PLAYER_FLAG_BITS truncating m_fFlags sent to clients (GitHub fix from copperpixel)Fixed prediction for jumping when The Huntsman is charged/released (GitHub fix from wgetJane)Fixed prediction for Force-A-Nature jumps (GitHub fix from wgetJane)Increased PLAYER_FLAG_BITS to 32Removed temporary player jingle files if tf_delete_temp_files (GitHub fix from AndrewBetson)Removed MFC dependency in the launcher exe (GitHub fix from Slartibarty)Updated the ConTracker 'Back' button to accommodate longer localization stringsUpdated plr_hacksaw_eventFixed erroneous and asymmetric clipping across the mapFixed pumpkin bomb quota being too low
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Added missing files for Taunt: The Travel AgentAdded No Hat styles for the Cozy Cover-UpAdded VScript support for HIDEHUD_MATCH_STATUS flag to hide the Match Status panelAdded a borderless window option to video settingsAdded bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)Added radial fog (from Half-Life 2: 20th Anniversary Update)Added support for Steam NetworkingMade the default server name for listen servers include the player's nameMade the game launch in native resolution by default instead of 640x480Client-side prediction fixes (these fix 'jank'/rollback in certain situations)Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actionsImproved prediction for walking on props and other entitiesMade certain client-side entities only trigger local prediction errorse.g. If the viewmodel experiences a prediction error, the player will not experience a prediction errorFixed prediction of viewmodel swayFixed a prediction error regarding weapon idle animationsFixed certain breakable props not gibbing correctlyFixed an issue where certain variables like position would not be updated correctly to match the server in certain situationsFixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/serverFixed players being able to spam duel cancellation messages for a duel that doesn't existFixed not being able to join community servers via Steam invites or game infoFixed lighting position discrepancies for cosmetic items, weapons, and viewmodels (community fix from ficool2)Fixed Equipped label overlapping attribute icons in the loadout menu (community fix from Lindon)Fixed an issue with props and team colors when taunting with Australium weaponsFixed the Voices from Below effect not working when taunting with the Highland Hound set equippedFixed player voice commands being abruptly ended when the player enters shallow waterFixed incorrect number on the Geneva Contravention achievement iconFixed the Military Style for The Surgeon General to stay properly semi-visible at all anglesFixed some classes missing the BLU team material for That '70s ChapeauFixed the Spanish-Latin America option being displayed as English in the Settings menuFixed the MOTD dialog not working for Spanish-Latin AmericaUpdated attribute descriptions for The Scottish Resistance and the Stickybomb Jumper to use 'stickybomb' instead of 'pipebomb'Updated equip_region settings for The Little Bear, The Heavy-Weight Champ, The Grand Duchess Tutu, and the Combat Slacks to fix unnecessary conflictsUpdated the Spooky Night and Ominous Night Unusual taunt effects to fix a visual bug (Thanks Kiffy!)Updated koth_overcast_final to improve optimizationUpdated ctf_applejackAdded block bullets to some storesUnblocked a window at mid, allowing Snipers to shot across the middle hutRemoved the missing texture in BLU spawnGave a chicken a friend, because friendship is magicUpdated cp_fortezzaNew radio model for spawn roomsChanged sentry shack ammo pack on last to a mediumAdjusted health pickups throughout the mapChanged kill volume on cap A double doors to be more consistent with visualsImproved bot support (Thanks Star Bright)Detail passUpdated pl_patagonia[Stage 1]Fixed some RED bots stuck forever trying to make an impossible jump on the stairs outside spawnFixed the cart not capping the first point on extremely rare occasions[Stage 2]Improved optimizationFixed a nodraw floor near the first BLU spawn train bridge waterfallFixed 3D skybox looking pitch black for players using mat_hdr_level 2[Stage 3]Improved optimizationFixed wrap assassin baubles colliding with a solid func_brush bounding box outside BLU spawnRemoved the platform above the open choke of the last pointAdded an additional path to the window overlooking the open choke of the last pointFixed RED bots getting stuck on a solid fence outside the RED spawnFixed 3D skybox looking pitch black for players using mat_hdr_level 2
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed the Battle Balaclava's "No Gloves" style hiding the Heavy's handsFixed broken materials for The Westcoat's "Ugly" styleAdded smoke effect to The Checkered PastUpdate the Buck's Brim's "Bad" styleFixed broken materialsAdded smoke effectUpdated cp_fortezzaDetail improvementsImproved clippingUpdated koth_cachoeiraFixed players being able to get stuck in certain displacementsVarious clipping improvements throughout the mapVarious miscellaneous fixes (Thanks Midnite!) Improved bot navigation (Thanks Katsu!)
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Updated the Brain Cane to fix problems with the texture and phong valueUpdated The Battle MusicAdded missing Hat styleFixed the models due to clipping on Heavy's ears and misalignment on EngineerImproved and strengthen the Noise CancellationUpdated the materials to fix it not being shinyUpdated the backpack icon to reflect the materials changeUpdated cp_gravelpit_snowyFixed potential incompatibility with external VScript files (thanks Le Codex!)Re-implemented cubemap reflections in ice caveFixed perch spotsUpdated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrockRestored Hale's resistance to knockback back to 75%Reduced bonus flame damage against Hale from 50% to 25%Hale can now do 1 extra Brave Jump before the Jump Fatigue kicks in (thanks Wendy)Weighdown is no longer blocked by the Jump Fatigue (thanks Wendy)Removed area-of-effect of Hale's normal punches (thanks Wendy)Demoman shields now absorb 70% of Saxton Punch! damage (compared to normal 50%) to make the following launch into the stratosphere survivableFixed Hale taking mini-crits from Direct Hit and Reserve Shooter while underwater (thanks Bradasparky)Fixed airborne mini-crits of Direct Hit and Reserve Shooter applying against the wielder (thanks Bradasparky)Fixed Hale being able to stomp while underwater (thanks Bradasparky)Fixed Sweeping Charge not working against underwater opponentsFixed the bug that prevented Quick-Fix from mirroring a patient's wall climbing (thanks Bradasparky)Fixed Hale's faulty ground detection (thanks Bradasparky)Fixed Baby Face's Blaster's loss of boost not applying correctly (thanks Whurr and MilkMaster72)Fixed the voice lines refusing to play sometimesUpdated pl_patagoniaStage 1Fixed the cart going under the elevator in extremely rare occasions (Thanks Shocked) Fixed sometimes hearing outside soundscapes inside blue spawnFixed being able to build in a very high rooftop after point AFixed being able to build in blue spawnCart elevator is no longer the glitchiest thing in the universeFixed cart not rolling back after completing the elevator descent sequenceNow, if the cart is rolling into the elevator in overtime, the round timer will be set to 5 seconds left, to avoid unfair loses for blue. Timer will resume once the cart reaches the bottom (Thanks I. C. Wiener).Stage 2Removed rollback from the train container ramp in last point (Thanks b4nny)Gave blue more high ground for last pointAdded an additional dropdown for blue for last pointFixed being able to be teleported into red spawn as blue after capping point ARemoved long hill rollback before point CFixed bots getting stuck on the closed train doors after cap BFixed being able to leave stickies inside blue last spawnFixed being able to get stuck in the point C shortcut door for red. If you get trapped, it will kill you.Fixed a pop-in issue relating to areaportals below point BFixed being able to enter the last blue spawn as redBirdie (Thanks Explocivo808)Stage 3Added a fenced section for the long wood cover wall in last point (Thanks b4nny)Mirrored the window sniper spot in last point chokeFixed being able to build behind a displacement rock wall in last pointRemoved troll teleport spot in last point ending rampAll StagesSlightly lowered sun brightness and slightly raised skylight brightnessImproved skybox transitionsThe cart no longer tries to defy the law of physicsNinjaneers have more freedom to be ninjasThe bots have learned how to play the mapGave the cart another coronación de gloria
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Updated the Dapper Noel to fix an issue with the meshUpdated vsh_maulFixed broken areaportalsChanged some props in the upper area that could be mistaken for a large ammo pack
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Added missing No Gloves style for the Consigliere's CoverupAdded missing Versus Saxton Hale kill iconsAdded some tournament medalsFixed Taunt: Curtain Call voice lines overlapping with other Spy voice linesFixed the Playful Aurora and Frisky Morning Unusual effects not moving correctlyUpdated Aurora Skies Unusual effect to fix a timing issueUpdated the Necroprancer to fix an issue with the materialsUpdated the Dusk Duster to fix an issue with the materialsUpdated the Dapper NoelRemade normal map to be compatible with OpenGLRe-baked Diffuse & updated backpack icon to reflect above changesRemoved misplaced ambient occlusionFixed problematic face flexesFixed an issue where Engineer's beard was protruding from his gogglesFixed an issue with the jigglebones being disabledRigged Sniper's hat to be compatible with his melee tauntUpdated Scrooge McDocTransparent lenses are rigged to the correct bone (prp_glasses instead of bip_head) so it should now work correctly with taunts that move the glassesImproved scarf rigging and positioning to allow for better compatibility with shirt cosmeticsUpdated the backpack iconUpdated koth_overcast_finalFixed an issue with the models/materialsAdded back snow coverings (now using displacements) to some props that were missing themFixed misaligned textures in various placesFixed weird lighting bug on a wall in blue spawnFixed 'Hotel' sign not displaying properlyAdded back indicators under some health and ammo kits that were missing themUpdated cp_fortezzaRemoved sniper window leading into lastFixed Engineer being able to build in some doorsFixed some props being solidSlight art pass updateUpdated vsh_maulPlayers can no longer hide from Saxton in the darkFixed props inside other propsFixed z-fighting brushesFixed missing particle effects for the water featureFixed orientation of water feature particlesMinor lighting changes around the cinemaAdjusted LOD change distances for Cinema signUpdated VSH logicGrounded levitating propsAligned misaligned texturesFixed mis-textured wallsClipped upper metal beamsFixed clip brushes sticking out from walls that could be walked onPlayers will now be pushed off of the fire bellAdjusted cinema sign shadowUsed spell check on Saxton's Package signUpdated how music is activated and deactivatedFixed clipping on the hanging big ornaments
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