Stress Test 8/21 WvWvW
Random footage of the 3 or so hours spent in WvW. There was a major glitch with most of the animations for charges or leaps. The warrior I was playing had the same issues....
THOUGHTBLUDGEON GUILD
Random footage of the 3 or so hours spent in WvW. There was a major glitch with most of the animations for charges or leaps. The warrior I was playing had the same issues....
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/04/07/c759d587/marathon-screen-1.jpg" width="800" height="450" alt="Bungie's Marathon Delayed Indefinitely From September Release Date" typeof="foaf:Image" class="image-style-body-default" /></p> <p>Bungie has delayed Marathon from its September 23 release date, opting not to give a new launch date as it focuses on improving the game with updates, new features, and more. </p><p>"Through every comment and real-time conversation on social media and Discord, your voice has been strong and clear," a <a href="https://www.bungie.net/7/en/News/Article/marathon_update">post</a> from the Marathon Dev Team at Bungie reads. "We've taken this to heart, and we know we need more time to craft Marathon into the game that truly reflects your passion. After much discussion within our Dev team, we've made the decision to delay the September 23rd release." </p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/fvbEnWLRo1s" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>Bungie continues, stating the recent Alpha test period created an opportunity for the Marathon dev team to calibrate and focus on what will make the game compelling in the survival FPS genre. It will use additional closed testing (including Alpha participants) to deploy gameplay updates and test new features as they come online over the next few months. Those features include "upping the survival game, doubling down on the Marathon universe, [and] adding more social experiences." </p><p>Regarding upping the survival game, Bungie plans to add "more challenging and engaging AI encounters, more rewarding runs, with new types of loot and dynamic events, [and] making combat more tense and strategic." For doubling down on the Marathon universe, the developer plans to increase visual fidelity, add more narrative and environmental storytelling to discover and interact with, and a darker tone that delivers on the themes of the original trilogy. And finally, in terms of adding more social experiences, Bungie wants a better player experience for solos and duos, and to add proximity chat, "so social stories can come to life." </p><p>Bungie says players will hear from it this Fall when it can share its progress alongside the game's new release date. This indefinite delay follows news last month after an artist online <a href="https://x.com/MarathonDevTeam/status/1923217324384903262">claimed</a> Bungie had stolen her work and used it in Marathon, which <a href="https://www.gameinformer.com/2025/05/16/bungie-confirms-unauthorized-use-of-art-after-artist-claims-her-work-is-present">Bungie confirmed as an "unauthorized use" of art shortly after</a>. </p><p>While waiting to learn the new release date, <a href="https://www.gameinformer.com/2025/04/12/bungie-shares-first-marathon-gameplay">check out this Marathon gameplay trailer</a>. </p><p><em>Do these improvements for Marathon sound like something you want? Let us know in the comments below!</em></p>
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/17/69bf27a4/xboxAMDscreen.jpg" width="800" height="450" alt="Xbox partners with AMD" typeof="foaf:Image" class="image-style-body-default" /></p> <p>Microsoft has announced a multi-year partnership with tech giant and graphics card manufacturer AMD. The deal will result in AMD technology powering the next generation of Xbox hardware.</p><p>In a new video, Xbox president Sarah Bond explains that the partnership will see AMD co-engineer silicon for a range of devices, including the next generation of Xbox consoles.</p><p>"Together with AMD, we’re advancing the state of art in gaming silicon to deliver the next generation of graphics innovation to unlock a deeper level of visual quality and immersive gameplay and player experiences enhanced with the power of AI, all while maintaining compatibility with your existing library of Xbox games," says Bond. </p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/VOCtRanwXrA" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>Bond says this move reinforces Xbox’s mission to build a platform where players can take their games anywhere across multiple devices, such as handheld, PC, and cloud.</p><p>“The next generation of Xbox is coming to life, and this is just the beginning,” says Bond. “We can’t wait to show you what’s next.”</p><p>Of course, the big news here is Microsoft confirming another generation of Xbox consoles is in the works. Many have wondered what the future of Xbox as a console platform would be following the Xbox Series X/S' weaker sales compared to the PlayStation 5 and Switch. Combined with the publisher’s increasing focus on its Xbox Game Pass subscription service and its recent initiative to bring its exclusive franchises to rival platforms, such as Forza and <a href="https://www.gameinformer.com/2025/05/05/gears-of-war-makes-its-playstation-debut-this-summer">Gears of War</a>, some have questioned the long-term viability of Xbox as a console ecosystem. </p><p>Xbox’s deal with AMD is the second major partnership announcement this month. During Summer Game Fest, Microsoft <a href="https://www.gameinformer.com/xbox-games-showcase/2025/06/08/microsoft-partners-with-asus-for-dedicated-handheld-xbox-device">revealed a partnership with Asus</a> to produce an Xbox-centric model of the company's ROG Ally handheld systems. We played the ROG Xbox Ally during SGF, and you can read our hands-on impressions <a href="https://www.gameinformer.com/hands-on-preview/2025/06/08/you-can-launch-steam-games-from-xbox-allys-native-dashboard">here</a>.</p>
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/17/f0430dbc/skate-screenshot-1.jpg" width="800" height="450" alt="Skate Playtest Update 0.27" typeof="foaf:Image" class="image-style-body-default" /></p> <p><a href="https://www.gameinformer.com/2022/07/15/the-new-skate-will-be-a-free-to-play-title">Skate</a> (stylized Skate.), the upcoming fourth entry in EA's once-dormant skateboard series, is getting its biggest update yet since <a href="https://www.gameinformer.com/sgf-2024/2024/06/07/skate-pre-pre-alpha-gameplay-revealed-in-new-trailer-console-playtesting-this">playtesting began last fall</a>. Playtest Update 0.27 arrives on July 2 and addresses community feedback as detailed on the game's new development blog, <a href="https://www.ea.com/games/skate/news/the-grind-vol-three">The Grind Vol. 3</a>. Here is the list of incoming improvements for registered playtesters. </p><p>On the presentation side, the city of San Vansterdam will feature a significant visual overhaul. The skating playground will be bolstered by new environmental signage, foliage, and graffiti, along with more pedestrians and traffic. Lighting, shadows, and textures have also been improved. You can see the changes yourself in the gallery of "Before/After" comparison screenshots below.</p><p class="inline-rich-content-placeholder"> </p><p>Over 140 new challenges are coming alongside new missions and the addition of the Market Mile neighborhood. Skate’s opening and tutorial have also been streamlined and improved to get players in the city much quicker.</p><p>Progression has been overhauled based on fan feedback. The Collection Score has been removed as a gate for Challenge progression. Earning rewards now results in bigger celebrations. Furthermore, Product Boxes will be rewarded in greater quantities and contain better rewards.</p><p>Character customization has been expanded with more options to change your overall appearance. Expect new hairstyles, gestures, and emotes, with developer Full Circle promising even more options in the future.</p><p>Finally, Update 0.27 includes updates to music and sound, the Replay Editor, general Quality of Life improvements, haptics, and more. Check out a new trailer to see an early version of the 0.27 build below. </p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/CA3z4t8iMRU" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>Skate will launch into Early Access sometime at the end of the summer for PlayStation, Xbox, and PC via Steam and Epic. Players can still register to become a playtester to play the game before the Early Access <a href="https://www.ea.com/games/skate/insider-playtest-registration">here</a>, and have until June 27 to do so. </p> <section class='type:slideshow'><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/17/1a07de33/skate_historic_before_and_after.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/17/833d15d5/skateentertainment_before_and_after.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/17/54362126/skatecanal_before_and_after_1.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/17/eab2c9af/skatefinancial_before_and_after.jpg'></figure></section>
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/17/881204b0/playstation_concert_header.jpg" width="800" height="450" alt="PlayStation Concert US Tour Dates Ghost of Tsushima Orchestra Score" typeof="foaf:Image" class="image-style-body-default" /></p> <p>Last year, PlayStation announced <a href="http://www.playstation.com/theconcert">PlayStation: The Concert</a>, an orchestral celebration of the score to some of the company's biggest hits, including God of War, Ghost of Tsushima, Horizon, and The Last of Us. After an international debut in Dublin, Ireland, PlayStation has finally announced tour dates for the U.S., and it hits the road stateside this October. </p><p>The U.S. leg of PlayStation: The Concert's tour starts in New York City on October 11, at The Theater at Madison Square Garden, no less, and <a href="http://www.playstation.com/theconcert">tickets will go on sale June 20</a>. But the tour includes more than 20 other stops in 2025 before another 40 stops around the country in 2026. </p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/17/1115c532/playstation_concert_logo.jpg" typeof="foaf:Image" alt class="image-style-body-default"> ZDENKO HANOUT 2025 <p>"PlayStation | The Concert showcases a stunning fusion of multi-layered visuals, immersive surround sound, and an all-star ensemble featuring classical and modern instruments," a press release reads. "At the heart of the concert is a troupe of 15 world-class virtuoso soloists, each delivering artistic precision and show-stopping performances that blend classical mastery with contemporary flair." </p><p>The concert features scores from composers like Gustavo Santaolalla (The Last of Us), Joris De Man (Horizon), Ilan Eshkeri (Ghost of Tsushima), and Bear McCreary (God of War). Get a taste of the concert in the official teaser trailer below: </p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/RMIueGVkN4w" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><h2>The U.S. Tour Dates For PlayStation: The Concert</h2><p>Below are the U.S. tour dates for 2025 and 2026. </p><h3>2025</h3><ul><li>Oct. 9, Williamsport, PA, Community Arts Center</li><li>Oct. 11, New York, NY, The Theater at Madison Square Garden</li><li>Oct. 12, Reading, PA, Santander Performing Arts Center</li><li>Oct. 14, Charlotte, NC, Ovens Auditorium</li><li>Oct. 15, Richmond, VA, Altria Theatre</li><li>Oct. 16, Baltimore, MD, The Lyric</li><li>Oct. 17-18, Washington, DC, The National Theatre</li><li>Oct. 19, Hartford, CT, The Bushnell</li><li>Oct. 21, Grand Rapids, MI, DeVos Performance Hall</li><li>Oct. 23, Huntsville, AL, Mark C. Smith Concert Hall</li><li>Oct. 24, Atlanta, GA, Fox Theatre</li><li>Oct. 28, St. Louis, MO, The Fabulous Fox</li><li>Oct. 29, Des Moines, IA, Des Moines Civic Center</li><li>Oct. 30, Kansas City, MO, Muriel Kauffman Theatre</li><li>Oct. 31-Nov. 1, Chicago, IL, Cadillac Palace Theatre</li><li>Nov. 2, Columbus, OH, Palace Theatre</li><li>Nov. 4, Huntington, WV, Joan C. Edwards Performing Arts Center</li><li>Nov. 5, Cleveland, OH, KeyBank State Theatre</li><li>Nov. 6, Louisville, KY, The Kentucky Center</li><li>Nov. 7, Detroit, MI, Fisher Theatre</li><li>Nov. 11, Red Bank, NJ, Count Basie Center For the Arts</li><li>Nov. 13-14, Boston, MA, Boch Center Wang Theatre</li><li>Nov. 16, Philadelphia, PA, The Met Philadelphia Presented by Highmark</li></ul><h3>2026</h3><ul><li>Jan. 23, Springfield, MO, Juanita K. Hammons Hall for Performing Art</li><li>Jan. 24, Dallas, TX, Majestic Theatre</li><li>Jan. 27, Little Rock, AR, Robinson Center</li><li>Jan. 28, Sugar Land, TX, Smart Financial Centre</li><li>Jan. 29, Austin, TX, Bass Concert Hall</li><li>Jan. 30, El Paso, TX, Abraham Chavez Theatre</li><li>Jan. 31, Phoenix, AZ, Arizona Financial Theatre</li><li>Feb. 1, Las Vegas, NV, The Smith Center</li><li>Feb. 3, Salt Lake City, UT, Eccles Theater</li><li>Feb. 4, Boise, ID, Morrison Center</li><li>Feb. 7, Seattle, WA, The Paramount Theatre</li><li>Feb. 9, Portland, OR, Arlene Schnitzer Concert Hall</li><li>Feb. 10, Sacramento, CA, Memorial Auditorium</li><li>Feb. 11, Los Angeles, CA, Peacock Theater</li><li>Feb. 12, Costa Mesa, CA, Segerstrom Center for the Arts</li><li>Feb. 13, Riverside, CA, For Theater</li><li>Feb. 15, San Francisco, CA, Golden Gate Theatre</li><li>Feb. 18, Spokane, WA, First Interstate Center for the Arts</li><li>Feb. 20-21, San Jose, CA, San Jose Center for the Performing Arts</li><li>Feb. 22, San Diego, CA, San Diego Civic Theatre</li><li>Feb. 24, Denver, CO, Buell Theatre</li><li>Feb. 25, Omaha, NE, Orpheum Theater</li><li>Feb. 26, Minneapolis, MN, Orpheum Theatre</li><li>Feb. 27, Ft. Wayne, IN, Embassy Theatre</li><li>Feb. 28, Indianapolis, IN, Murat Theatre</li><li>March 1, Milwaukee, WI, Riverside Theater</li><li>March 4, San Antonio, TX, Majestic Theatre</li><li>March 5, Ft. Worth, TX, Will Rogers Auditorium</li><li>March 6, New Orleans, LA, Mahalia Jackson Theater</li><li>March 7, Jacksonville, FL, Jacksonville Center for the Performing Arts</li><li>March 8, Clearwater, FL, Ruth Eckerd Hall</li><li>March 11, Raleigh, NC, Memorial Auditorium</li><li>March 12, Columbia County, GA, Columbia County Performing Arts Center</li><li>March 13, Wilmington, NC, CFCC's Wilson Center</li><li>March 14, Orlando, FL, Dr. Phillips Center for the Performing Arts | Walt Disney Theater</li><li>March 15, West Palm Beach, FL, Dreyfoos Hall</li><li>March 17, New Philadelphia, OH, Performing Arts Center - Kent State University at Tuscarawas</li><li>March 18, Midland, MI, Midland Center for the Arts</li><li>March 19, Dayton, OH, Benjamin & Marian Schuster Performing Arts Center</li><li>March 21, Newark, NJ, New Jersey Performing Arts Center</li><li>March 22, Hershey, PA, Hershey Theatre</li><li>March 24, Toronto, ON, Massey Hall</li><li>March 28, Waterbury, CT, Palace Theater</li><li>March 29, Brooklyn, NY, Kings Theatre</li><li>April 7, St. Johns, NL, Mary Brown's Centre</li><li>April 9, Halifax, NS, Scotiabank Centre</li><li>April 11, Moncton, NB, Avenir Centre</li><li>April 13, Montreal, QC, Place des Arts</li></ul><p><em>Are you going to go to one of these stops? Let us know in the comments below!</em></p>
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/17/dc82e49f/lego_header_2.jpg" width="800" height="450" alt="Fortnite Lego Expeditions" typeof="foaf:Image" class="image-style-body-default" /></p> <p>Epic Games has revealed Fortnite LEGO: Expeditions, a new 4-player co-op PvE experience that launches tomorrow. It brings missions, hero classes, new tools and weapons, and much more to the brick-building adventures within Fortnite. </p><p>Players will enroll in the newly founded Supernova Academy to unlock their super-powered potential, master new powers, and obtain additional skills to defeat evil in the form of Mask Maker Daigo, who is dead set on destroying the world. The Supernova Academy will be your base of operations and hosts other heroes playing at the same time as you. Utilizing founder Vengeance Jones and hero-turned-mentor Hope, you can explore and interact with academy staff to learn more about Expeditions. </p><p>Daigo's Spires have appeared throughout the world. In co-op missions, you and up to three other heroes will explore the map, aid citizens, and take down enemies in wave-based combat. Search for chests to find additional resources, currency, and new gear. Throughout Expeditions, you'll have three distinct hero classes to check out: Shadow Caller, The Hunter, and Rift Ripper. Check them out and more in the Fortnite LEGO: Expeditions trailer below: </p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/hMOPVQSHIic" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>The Shadow Caller utilizes her flying ability and the dark shadows to summon projectiles that deal explosive damage but heal allies. They can also transform into a flock of invulnerable ravens, too. The Hunter can deal massive damage to a single target and utilize their grappler to close the gap between them and an unsuspecting enemy. Finally, the Rift Ripper launches Rift Shards and Rift Crystals to take out enemies all over the arena, and the presence of crystals will enhance their abilities in a big way. </p><p>Tools in Expeditions are divided between weapons and gadgets, and new weapons include Dual Daggers, the War Hammer, and Plasma Pistols. You'll need these weapons and more to take down Spires, Light Demon Guards, Heavy Demon Guards, Kor, one of Daigo's lieutenants, and Titans, rare but formidable foes. </p><p>For another look at Expeditions, check out the screenshots below: </p><p class="inline-rich-content-placeholder"> </p><p>Fortnite LEGO: Expeditions launches tomorrow, June 18. You can find more details about this new experience on the Fortnite blog <a href="https://www.fortnite.com/news/squad-up-and-save-the-day-in-lego-fortnite-expeditions">here</a>. </p><p><em>Are you going to check out Fortnite LEGO: Expeditions? Let us know in the comments below!</em></p> <section class='type:slideshow'><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/17/ffc50b34/lego_fortnite_expeditions_screenshot_9.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/17/2163153c/lego_fortnite_expeditions_screenshot_6.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/17/24827653/lego_fortnite_expeditions_screenshot_1.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/17/8cbb1871/lego_fortnite_expeditions_screenshot_5.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/17/0c68c159/lego_fortnite_expeditions_screenshot_4.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/17/84f7d842/lego_fortnite_expeditions_screenshot_3.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/17/6db61d84/lego_fortnite_expeditions_screenshot_7.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/17/ce43eaf0/lego_fortnite_expeditions_screenshot_8.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/17/a22b52e9/lego_fortnite_expeditions_screenshot_2.jpg'></figure></section>
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2019/05/29/5b7aa28d/screenshot-2019-05-29-12h41m03s448.jpg" width="800" height="450" alt="Death Stranding 2 On The Beach Recap Kojima Productions" typeof="foaf:Image" class="image-style-body-default" /></p> <p>Kojima Productions' first sequel, <a href="https://gameinformer.com/video-interview/2025/06/11/maybe-this-is-a-problem-hideo-kojima-says-about-early-death-stranding-2">Death Stranding 2: On The Beach</a>, launches next week on June 26. If you haven't already completed <a href="https://www.gameinformer.com/review/death-stranding/death-stranding-review-the-wanderer">Death Stranding</a>, you're running out of time to do so before the follow-up's release. Fortunately, if you want a quick way to get caught up on the first game, PlayStation has released a short summary video with everything you need to know. </p><p>Though there are undoubtedly longer and more detailed recap videos about Death Stranding, if you're looking for something that does the job in just over six minutes, the video below has you covered: </p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/-58vDF0sw2U" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>Once you're caught up on Death Stranding, dive into<em> </em><a href="https://gameinformer.com/product/death-stranding-2-on-the-beach"><em>Game Informer's </em>Death Stranding 2: On The Beach hub</a> for more information about the upcoming sequel. </p><p>Check out our <a href="https://gameinformer.com/preview/2025/05/08/building-a-stronger-connection">hands-on preview of Death Stranding 2: On The Beach</a>, and then read about <a href="https://gameinformer.com/preview/2025/05/08/how-death-stranding-2s-interactive-encyclopedia-helps-players-make-sense-of-the">how the game's interactive encyclopedia helps players</a> make sense of the lore and narrative. After that, check out our <a href="https://gameinformer.com/preview/2025/05/08/meet-the-strange-and-powerful-members-of-drawbridge">breakdown of the members in Death Stranding 2: On The Beach's Drawbridge organization</a>, and then read about how <a href="https://gameinformer.com/preview/2025/05/08/death-stranding-2s-improved-combat-channels-metal-gear-solid-v-the-phantom-pain">the sequel's improved combat channels Metal Gear Solid V: The Phantom Pain</a>. </p><p>Death Stranding 2: On The Beach launches exclusively on PlayStation 5 next week, on Thursday, June 26. </p><p><em>Are you picking up Death Stranding 2: On The Beach next week? Let us know in the comments below!</em></p>
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/a722abdb/lou_joelellie_horseback_statue_dhd_dsp_slideshow.jpg" width="800" height="450" alt="Joel and Ellie from Naughty Dog's The Last of Us in the form of a statue by Dark Horse" typeof="foaf:Image" class="image-style-body-default" /></p> <p><em>Game Informer </em>can exclusively reveal Dark Horse Direct's latest statue based on <a href="https://gameinformer.com/product/the-last-of-us">The Last of Us</a>. It features Joel, Ellie, and "one of the silent heroes of The Last of Us," Callus the horse, and <a href="https://www.darkhorsedirect.com/products/the-last-of-us-joel-ellie-on-horseback-premium-statue?_pos=7&_sid=4eab152ea&_ss=r">it's available to preorder right now</a>. This statue is based on the scene from the game when the duo arrives at the University of Eastern Colorado, and has been brought to life by Substance Modelworks for Dark Horse (monkeys not included). </p><p>Naughty Dog's 2013 post-apocalyptic action-adventure game, <a href="https://gameinformer.com/games/the_last_of_us/b/ps3/archive/2013/06/05/the-last-of-us-review-naughty-dogs-grim-masterpiece.aspx">The Last of Us, remains a favorite among fans</a>, even today, more than a decade later. Since its release, Naughty Dog has released a sequel in the form of <a href="https://www.gameinformer.com/review/the-last-of-us-part-ii/the-last-of-us-part-ii-review-a-perfect-circle">The Last of Us Part II</a>, a <a href="https://www.gameinformer.com/2022/06/09/the-last-of-us-remake-is-real-and-its-out-this-september">remake</a> of the first game, and all of the first game and some of Part II have been <a href="https://www.gameinformer.com/exclusive-feature/2025/05/11/equal-parts-boring-and-intense-visiting-the-set-of-the-last-of-us">adapted for television by HBO</a>. Now, Dark Horse has given fans a new way to celebrate the game with this "The Last of Us: Joel and Ellie on Horseback" premium statue. </p><p>The statue can be preordered starting today for $349.99, and if you're interested, you might want to act fast, as Dark Horse says it is limited to just 1000 units. You can check out the statue in the glamour shots below: </p><p class="inline-rich-content-placeholder"> </p><p>"Ellie rides atop Callus the horse, wearing her signature striped hoodie and backpack complete with her iconic pins," Dark Horse says of the statue. "Callus is brought to life with stunning details from the worn saddles to the reins, to even the branded 'J' on their leg from Jackson County. Joel walks alongside them, grounded in his rugged gear, rifle gripped in hand and pistol secure in his holster. </p><p>"Together, they tread slowly across a weathered concrete base, including a spray-painted Fireflies symbol, fallen autumn leaves, moss, and the ever-encroaching presence of cordyceps emerging from below." </p><p>The statue stands 13 inches tall, 12 inches wide, and 12.75 inches deep. </p> <section class='type:slideshow'><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/9dac43ed/lou_joelellie_horseback_statue_dhd_dsp_08.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/5a699052/lou_joelellie_horseback_statue_dhd_dsp_11.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/988301e5/lou_joelellie_horseback_statue_dhd_dsp_slideshowm.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/5112312b/lou_joelellie_horseback_statue_dhd_dsp_03.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/777ca57e/lou_joelellie_horseback_statue_dhd_dsp_14.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/264a9efb/lou_joelellie_horseback_statue_dhd_dsp_06.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/1872ae17/lou_joelellie_horseback_statue_dhd_dsp_09.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/085d0019/lou_joelellie_horseback_statue_dhd_dsp_15.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/4e51c62f/lou_joelellie_horseback_statue_dhd_dsp_13.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/a722abdb/lou_joelellie_horseback_statue_dhd_dsp_slideshow.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/f61a7b2a/lou_joelellie_horseback_statue_dhd_dsp_10.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/5b2f684e/lou_joelellie_horseback_statue_dhd_dsp_16.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/fd4178c6/lou_joelellie_horseback_statue_dhd_dsp_01.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/22b64499/lou_joelellie_horseback_statue_dhd_dsp_12.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/ff881896/lou_joelellie_horseback_statue_dhd_dsp_07.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/5a217101/lou_joelellie_horseback_statue_dhd_dsp_04.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/b88184ec/lou_joelellie_horseback_statue_dhd_dsp_02.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/70dc0d4a/lou_joelellie_horseback_statue_dhd_dsp_05.jpg'></figure></section>
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/8c86a930/game%20informer%20show%20feat%20rogersbase.jpg" width="800" height="450" alt="the game informer show featuring rogersbase" typeof="foaf:Image" class="image-style-body-default" /></p> <p>In this week's episode of <em>The Game Informer Show</em>, we tackle 2025's biggest week yet. Not only did the <a href="https://www.gameinformer.com/tech/2025/06/09/switch-2-review-a-safe-but-effective-bet">Switch 2 launch</a> and Summer Game Fest happen on the same week, but we relaunched our Game Informer magazine subscriptions, and can confirm our first issue will be out later this month! Hosts Alex Van Aken, Charles Harte, and Marcus Stewart also discuss their favorite games they played at <a href="https://www.gameinformer.com/sgf-2025/2025/06/06/every-game-shown-during-the-2025-summer-game-fest-day-of-the-devs-digital">Summer Game Fest</a> (including Resident Evil Requiem, Ninja Gaiden 4, Pragmata, and Mixtape), and their hands-on impressions with Xbox's new handheld device.</p><p>The trio is also thrilled to be joined by <a href="https://rogersbase.com">Rogersbase </a>to discuss the Switch 2 launch, including his thoughts on the console, his favorite parts of Mario Kart World, his theories for Nintendo's 2025 plans, and his passion for Donkey Kong. Thanks for joining us, Roger! You can find him on <a href="https://www.youtube.com/rogersbase">YouTube </a>and <a href="https://www.twitch.tv/rogersbase">Twitch</a>.</p><h2>Watch The Game Informer Show:</h2><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/VHVEeeBkWAA" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>Follow our hosts on social media: Alex Van Aken (<a href="https://bsky.app/profile/itsvanaken.games">@itsvanaken</a>), Marcus Stewart (<a href="https://bsky.app/profile/marcusstewart7.bsky.social">@MarcusStewart7</a>), and Charles Harte (<a href="https://bsky.app/profile/chuckduck365.bsky.social">@chuckduck365</a>).</p><p>Thanks for resubscribing (or never unsubscribing)! We look forward to your feedback and to coming back. Click <a href="https://www.spreaker.com/show/6639255/episodes/feed">here </a>to view our RSS feed. </p><a class="spreaker-player optanon-category-C0004" href="https://www.spreaker.com/episode/summer-game-fest-hands-on-and-mario-kart-world-reactions-feat-rogersbase--66584135" data-resource="episode_id=66584135" data-width="100%" data-height="200px" data-theme="light" data-playlist="false" data-playlist-continuous="false" data-chapters-image="true" data-episode-image-position="right" data-hide-logo="true" data-hide-likes="false" data-hide-comments="true" data-hide-sharing="false" data-hide-download="false" data-title="Summer Game Fest Hands-On And Mario Kart World Reactions (Feat. Rogersbase)" data-color="3c59e0">Listen to "Summer Game Fest Hands-On And Mario Kart World Reactions (Feat. Rogersbase)" on Spreaker.</a> <strong><u>Timestamps: </u></strong>00:00 - Introduction05:41 - Resident Evil Requiem hands-on13:13 - Pragmata hands-on24:33 - Alex played the Xbox Ally X handheld 37:34 - Ninja Gaiden 4 hands-on45:56 - Morsels preview52:52 - Charles loves Mixtape 01:00:00 - Introducing special guest Rogersbase01:00:56 - Nintendo Switch 2 reactions01:09:18 - Mario Kart World deep dive01:31:29 - Outro
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/23b9bdf5/popremakeart2025.jpg" width="800" height="450" alt="Prince of Persia: The Sands of Time remake art" typeof="foaf:Image" class="image-style-body-default" /></p> <p>Ubisoft has provided an update on its long-in-development remake of <a href="https://www.gameinformer.com/2020/09/10/ubisoft-remakes-prince-of-persia-the-sands-of-time">Prince of Persia: The Sands of Time</a>. No, it’s not a release date, but it is confirmation that the game is, in fact, still happening.</p><p>A new <a href="https://x.com/princeofpersia/status/1934642136500060166?s=46&t=NQuiqRa_BGRV8b-BEm-aYw">post</a> from the official Prince of Persia X account frankly states, </p><p>“Yep, we’re still deep in the game — exploring, building, and ensuring the sands move with purpose. This game is being crafted by a team that truly cares, and they're pouring their hearts (and a lot of coffee) into every step. Thank you for sticking with us." </p><p>Additionally, the post shares a new piece of artwork (posted in the header above). </p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/fdhrdKu1SCA" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>It’s a rare update for the troubled title, which was first announced in September 2020. The remake of the 2003 classic was originally in development at Ubisoft’s Indian studios in Mumbai and Pune with a planned launch in early 2021. The game was initially billed as a ground-up remake with improved textures and lighting, modernized combat, new cinematics, and re-recorded dialogue from the original voice actors (including Prince actor Yuri Lowenthal).</p><p>A few months after its reveal, the game was <a href="https://www.gameinformer.com/2020/12/08/prince-of-persia-the-sands-of-time-remake-delayed-by-two-months">delayed a few months</a>, then <a href="https://www.gameinformer.com/2021/02/05/prince-of-persia-the-sands-of-time-remake-delayed-indefinitely">postponed indefinitely</a>. In 2022, development was transferred to Ubisoft Montreal, the studio behind the original Sands of Time, which effectively reset its development. During Ubisoft Forward in 2024, the publisher announced a <a href="https://www.gameinformer.com/ubisoft-forward/2024/06/10/prince-of-persia-the-sands-of-time-remake-is-coming-in-2026">2026 launch window</a> for the remake, and it’s unclear what the new scope of its improvements will be.</p><p>When it was announced, Prince of Persia: The Sands of Time remake was slated to launch on last-gen consoles and PC. It's unclear if the game will still launch on those platforms, as one would imagine development would shift to current hardware. Until we learn more, you can watch us revisit the original game in this episode of <a href="https://www.gameinformer.com/replay/2024/01/27/prince-of-persia-the-sands-of-time-replay">Replay</a>. Be sure to also check out our review of the last Prince of Persia title, 2024's The Lost Crown, <a href="https://www.gameinformer.com/review/prince-of-persia-the-lost-crown/a-royal-resurgence">here.</a> You can also read our <a href="https://www.gameinformer.com/preview/2024/04/10/we-played-the-rogue-lite-prince-of-persia-from-the-co-developer-of-dead-cells">preview</a> for another upcoming spin-off, The Rogue Prince of Persia, which is slated to launch out of Early Access in August. </p>
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/dcdc7799/perkins%20and%20crawford%20darrington.png" width="800" height="450" alt="" typeof="foaf:Image" class="image-style-body-default" /></p> <p>Today, Darrington Press, Critical Role's tabletop role-playing game publisher, announced it has hired Jeremy Crawford and Chris Perkins, two of the lead designers for Dungeons and Dragons who recently departed the company. Perkins and Crawford will now serve as Darrington Press' Creative Director and Game Director, respectively, <a href="https://darringtonpress.com/welcoming-chris-perkins-and-jeremy-crawford-to-our-team/">according to an announcement on the company's website</a>.</p><p>This is a massive shakeup for the TTRPG world. Critical Role, known for its livestreamed games of Dungeons & Dragons played by high-profile voice actors, launched Darrington Press in 2020. While the company's first projects were Critical Role adjacent, this year it released Daggerheart, a standalone role-playing game designed to compete with Dungeons & Dragons and other similar games. The cast is currently in the midst of a mini-arc using the game system, and fans have speculated the company might intend to move away from D&D entirely one day.</p> <a class="linkoriginal" data-featherlight="image" href> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/05/15/e0db8bf2/daggerheart_core_set.jpg" typeof="foaf:Image" alt class="image-style-body-default"> </a> Daggerheart, the tabletop role-playing game from Critical Role, is a system that uses dice and cards to tell stories in a fantasy setting. <p>By bringing on Crawford and Perkins, Darrington Press's pedigree increases significantly. The two have worked at Wizards of the Coast for many years (Crawford for 18, Perkins for 28), and are considered two of the primary architects behind Dungeons and Dragons' extremely popular fifth edition and <a href="https://gameinformer.com/2024/05/14/the-art-of-the-new-dungeons-dragons">its 2024 overhaul of that ruleset</a>. The designers were public spokespeople for the brand as well, appearing in videos to explain new books or playtests and even clarifying rules on social media. Shortly after the new books were released, however, <a href="https://bsky.app/profile/chrisperkinsdnd.bsky.social/post/3llyvdjkphk2p">Chris Perkins</a> and <a href="https://screenrant.com/jeremy-crawford-chris-perkins-leaving-dnd-interview/">Jeremy Crawford</a> each announced they had decided to leave the company.</p><p>Their jump to Darrington is an unexpected move, to say the least, but it seems Wizards of the Coast was aware of the transition, making a point to <a href="https://bsky.app/profile/dndbeyond.com/post/3lrqh6lyth22l">congratulate the move on Bluesky</a>. <a href="https://www.latimes.com/entertainment-arts/story/2025-06-16/critical-role-raids-dungeons-and-dragons-coffers-to-sign-storytelling-duo">The pair also did an interview with <em>The Los Angeles Times</em></a><em> </em>explaining their decision process and generally praising the Critical Role team.</p><p>The two will be "developing novel game concepts as well as expanding the games [Darrington has] released so far," according to the announcement. This likely involves additions to Daggerheart, which launched a few weeks ago. For more Daggerheart and its inspirations, <a href="https://www.gameinformer.com/tabletop/2025/05/15/exclusive-diving-deep-into-critical-roles-daggerheart">you can read our interview with its lead game designer, Spenser Starke</a>. </p>
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed some players not being able to start Friends Only servers
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Re-enabled all players to be able to use voice commands and party chatAdded more detailed options for server visibility and privacy when creating a serverThe "Use Steam Networking" checkbox has been replaced with a dropdown, allowing the creation of Local, Friends Only, Unlisted and Listed servers -- defaulting to UnlistedUsing map command by default will no longer create a join-able gameFixed a crash on exit under Linux
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed HUD scope animation exploit (GitHub fix from mastercoms)Fixed case where the door model for Match Status HUD wasn't initialized before setting the submodel (GitHub fix from rabscootle)Fixed money not automatically being collected in Mann vs. Machine respawn rooms (GitHub fix from mastercoms)Fixed stuck Mann vs. Machine bots sometimes causing spawn softlocks (GitHub fix from Mentrillum)Fixed Mann vs. Machine ammo canteens not affecting energy weapons (GitHub fix from Mentrillum)Fixed 'Shell Extension' achiemevent not working for energy weapons (GitHub fix from Mentrillum)Fixed not being able to deploy parachute after landing and becoming airborne without jump button (GitHub fix from FlaminSarge)Fixed some heap allocated KeyValues leaks (GitHub fix from Dmitry Tsarevich)Relaxed in-game chat restrictions for certain accounts
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Added missing string for the PNG filter when using the Decal ToolAdded missing newline to the 'Unable to initialize sound capture' console messageAdded IsNextBot() method (GitHub fix from Bitl)Added support for custom mission briefings in vsh and zi game modes (GitHub fix from Gamer_X)Added convar to control max Mann vs. Machine robots (GitHub fix from ficool2)Added prediction for Thermal Thruster + self-stun (GitHub fix from wgetJane)Fixed crash with game_round_win in KOTH (GitHub fix from doclic)Fixed Mann vs. Machine status HUD not using the mini boss background for enemies in the Support groupFixed Medi Mode Auto-RP not matching lowercase input unless it begins with an 'a'Fixed backpack page buttons putting the 'New' label behind the buttonFixed character info panel not being positioned correctlyFixed The Front Runner using the wrong team color for the headset on the Stylin' styleFixed Announcer VO with static at the end of the sound (community fix from Lindon)Fixed missing lightwarp setting for the Conniver's Kunai and The Half-Zatoichi (community fix from Lindon)Fixed The Bazaar Bargain's scope being painted when using the Elfin Enamel war paintFixed commentary text not displayingFixed TFBot VScript methods SetBehaviorFlag, ClearBehaviorFlag, IsBehaviorFlagSet, SetMission, SetPrevMission, GetMission, GetPrevMission, and HasMission using 'unsigned int' by mistakeFixed overlapping internal font names causing one font to overwrite the other for Linux clients (GitHub fix from RoseyLemonz)Fixed Casual late-joiners seeing Competitive logo on Match Status HUD doors (GitHub fix from rabscootle)Fixed Spy bots using human voice lines in Mann vs. Machine (GitHub fix from John Kvalevog)Fixed crash on VGUI menu bar button cursor entrance (GitHub fix from RGBACatlord)Fixed Mann vs. Machine bomb carrier voice line playing during normal CTF with bots (GitHub fix from mastercoms)Fixed organ props spawning from non-Vita-Saw damage (GitHub fix from Thomas Kain)Fixed uninitialized field use in CParticleEffectBinding (GitHub fix from Thomas Kain)Fixed type cast warning caused by pointer size mismatch (GitHub fix from SanyaSho)Fixed typo in Mann vs. Machine score calculation (GitHub fix from HalfMatt)Fixed missed break in logging character field save data causing incorrect logging (GitHub fix from Dmitry Tsarevich)Fixed Engineer bots soft locking on CTF maps (GitHub fix from AwfulRanger)Fixed middle mouse kicking you in PASS Time (GitHub fix from ficool2)Fixed radial fog not being enabled in 3D sky on official maps (GitHub fix from ficool2)Fixed PLAYER_FLAG_BITS truncating m_fFlags sent to clients (GitHub fix from copperpixel)Fixed prediction for jumping when The Huntsman is charged/released (GitHub fix from wgetJane)Fixed prediction for Force-A-Nature jumps (GitHub fix from wgetJane)Increased PLAYER_FLAG_BITS to 32Removed temporary player jingle files if tf_delete_temp_files (GitHub fix from AndrewBetson)Removed MFC dependency in the launcher exe (GitHub fix from Slartibarty)Updated the ConTracker 'Back' button to accommodate longer localization stringsUpdated plr_hacksaw_eventFixed erroneous and asymmetric clipping across the mapFixed pumpkin bomb quota being too low
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Added missing files for Taunt: The Travel AgentAdded No Hat styles for the Cozy Cover-UpAdded VScript support for HIDEHUD_MATCH_STATUS flag to hide the Match Status panelAdded a borderless window option to video settingsAdded bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)Added radial fog (from Half-Life 2: 20th Anniversary Update)Added support for Steam NetworkingMade the default server name for listen servers include the player's nameMade the game launch in native resolution by default instead of 640x480Client-side prediction fixes (these fix 'jank'/rollback in certain situations)Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actionsImproved prediction for walking on props and other entitiesMade certain client-side entities only trigger local prediction errorse.g. If the viewmodel experiences a prediction error, the player will not experience a prediction errorFixed prediction of viewmodel swayFixed a prediction error regarding weapon idle animationsFixed certain breakable props not gibbing correctlyFixed an issue where certain variables like position would not be updated correctly to match the server in certain situationsFixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/serverFixed players being able to spam duel cancellation messages for a duel that doesn't existFixed not being able to join community servers via Steam invites or game infoFixed lighting position discrepancies for cosmetic items, weapons, and viewmodels (community fix from ficool2)Fixed Equipped label overlapping attribute icons in the loadout menu (community fix from Lindon)Fixed an issue with props and team colors when taunting with Australium weaponsFixed the Voices from Below effect not working when taunting with the Highland Hound set equippedFixed player voice commands being abruptly ended when the player enters shallow waterFixed incorrect number on the Geneva Contravention achievement iconFixed the Military Style for The Surgeon General to stay properly semi-visible at all anglesFixed some classes missing the BLU team material for That '70s ChapeauFixed the Spanish-Latin America option being displayed as English in the Settings menuFixed the MOTD dialog not working for Spanish-Latin AmericaUpdated attribute descriptions for The Scottish Resistance and the Stickybomb Jumper to use 'stickybomb' instead of 'pipebomb'Updated equip_region settings for The Little Bear, The Heavy-Weight Champ, The Grand Duchess Tutu, and the Combat Slacks to fix unnecessary conflictsUpdated the Spooky Night and Ominous Night Unusual taunt effects to fix a visual bug (Thanks Kiffy!)Updated koth_overcast_final to improve optimizationUpdated ctf_applejackAdded block bullets to some storesUnblocked a window at mid, allowing Snipers to shot across the middle hutRemoved the missing texture in BLU spawnGave a chicken a friend, because friendship is magicUpdated cp_fortezzaNew radio model for spawn roomsChanged sentry shack ammo pack on last to a mediumAdjusted health pickups throughout the mapChanged kill volume on cap A double doors to be more consistent with visualsImproved bot support (Thanks Star Bright)Detail passUpdated pl_patagonia[Stage 1]Fixed some RED bots stuck forever trying to make an impossible jump on the stairs outside spawnFixed the cart not capping the first point on extremely rare occasions[Stage 2]Improved optimizationFixed a nodraw floor near the first BLU spawn train bridge waterfallFixed 3D skybox looking pitch black for players using mat_hdr_level 2[Stage 3]Improved optimizationFixed wrap assassin baubles colliding with a solid func_brush bounding box outside BLU spawnRemoved the platform above the open choke of the last pointAdded an additional path to the window overlooking the open choke of the last pointFixed RED bots getting stuck on a solid fence outside the RED spawnFixed 3D skybox looking pitch black for players using mat_hdr_level 2
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed the Battle Balaclava's "No Gloves" style hiding the Heavy's handsFixed broken materials for The Westcoat's "Ugly" styleAdded smoke effect to The Checkered PastUpdate the Buck's Brim's "Bad" styleFixed broken materialsAdded smoke effectUpdated cp_fortezzaDetail improvementsImproved clippingUpdated koth_cachoeiraFixed players being able to get stuck in certain displacementsVarious clipping improvements throughout the mapVarious miscellaneous fixes (Thanks Midnite!) Improved bot navigation (Thanks Katsu!)
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Updated the Brain Cane to fix problems with the texture and phong valueUpdated The Battle MusicAdded missing Hat styleFixed the models due to clipping on Heavy's ears and misalignment on EngineerImproved and strengthen the Noise CancellationUpdated the materials to fix it not being shinyUpdated the backpack icon to reflect the materials changeUpdated cp_gravelpit_snowyFixed potential incompatibility with external VScript files (thanks Le Codex!)Re-implemented cubemap reflections in ice caveFixed perch spotsUpdated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrockRestored Hale's resistance to knockback back to 75%Reduced bonus flame damage against Hale from 50% to 25%Hale can now do 1 extra Brave Jump before the Jump Fatigue kicks in (thanks Wendy)Weighdown is no longer blocked by the Jump Fatigue (thanks Wendy)Removed area-of-effect of Hale's normal punches (thanks Wendy)Demoman shields now absorb 70% of Saxton Punch! damage (compared to normal 50%) to make the following launch into the stratosphere survivableFixed Hale taking mini-crits from Direct Hit and Reserve Shooter while underwater (thanks Bradasparky)Fixed airborne mini-crits of Direct Hit and Reserve Shooter applying against the wielder (thanks Bradasparky)Fixed Hale being able to stomp while underwater (thanks Bradasparky)Fixed Sweeping Charge not working against underwater opponentsFixed the bug that prevented Quick-Fix from mirroring a patient's wall climbing (thanks Bradasparky)Fixed Hale's faulty ground detection (thanks Bradasparky)Fixed Baby Face's Blaster's loss of boost not applying correctly (thanks Whurr and MilkMaster72)Fixed the voice lines refusing to play sometimesUpdated pl_patagoniaStage 1Fixed the cart going under the elevator in extremely rare occasions (Thanks Shocked) Fixed sometimes hearing outside soundscapes inside blue spawnFixed being able to build in a very high rooftop after point AFixed being able to build in blue spawnCart elevator is no longer the glitchiest thing in the universeFixed cart not rolling back after completing the elevator descent sequenceNow, if the cart is rolling into the elevator in overtime, the round timer will be set to 5 seconds left, to avoid unfair loses for blue. Timer will resume once the cart reaches the bottom (Thanks I. C. Wiener).Stage 2Removed rollback from the train container ramp in last point (Thanks b4nny)Gave blue more high ground for last pointAdded an additional dropdown for blue for last pointFixed being able to be teleported into red spawn as blue after capping point ARemoved long hill rollback before point CFixed bots getting stuck on the closed train doors after cap BFixed being able to leave stickies inside blue last spawnFixed being able to get stuck in the point C shortcut door for red. If you get trapped, it will kill you.Fixed a pop-in issue relating to areaportals below point BFixed being able to enter the last blue spawn as redBirdie (Thanks Explocivo808)Stage 3Added a fenced section for the long wood cover wall in last point (Thanks b4nny)Mirrored the window sniper spot in last point chokeFixed being able to build behind a displacement rock wall in last pointRemoved troll teleport spot in last point ending rampAll StagesSlightly lowered sun brightness and slightly raised skylight brightnessImproved skybox transitionsThe cart no longer tries to defy the law of physicsNinjaneers have more freedom to be ninjasThe bots have learned how to play the mapGave the cart another coronación de gloria
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Updated the Dapper Noel to fix an issue with the meshUpdated vsh_maulFixed broken areaportalsChanged some props in the upper area that could be mistaken for a large ammo pack