Stress Test 8/21 WvWvW
Random footage of the 3 or so hours spent in WvW. There was a major glitch with most of the animations for charges or leaps. The warrior I was playing had the same issues....
THOUGHTBLUDGEON GUILD
Random footage of the 3 or so hours spent in WvW. There was a major glitch with most of the animations for charges or leaps. The warrior I was playing had the same issues....
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed regression with some .mp3 files not playingUpdated description for the Backpack ExpanderUpdated some tournament medalsUpdated the Desk Engineer cosmetic itemFixed clipping with the GunslingerFixed clipping with Engineer's buckleFixed rotation in the paint previewFixed skin parts being tinted green from texture compressionUpdated the Daring Dell cosmetic itemFixed rotation in the paint previewFixed shading artifacts on the helmetUpdated The Big Star cosmetic itemFixed rotation in the paint previewFixed various instances of clipping with the player modelUpdated mismatched backpack iconFixed parts of the texturesUpdated koth_cachoeiraPlayers can no longer shoot through the metal fence
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Increased the maximum number of backpack slots to 4000 (from 3000)Fixed record/stop .dem file exploit that was used to reveal cloaked SpiesFixed Robot Destruction death notice events not properly highlighting when the local player kills a robotFixed regressed self-illum setting for the EarbudsFixed hearing the deflection sound when deflecting arrows that are already stuck in something (community fix from Marxvee)Fixed a problem with .mp3 sounds not playing if they were very shortFixed arrows instantly breaking when being fired by an invulnerable player with the projectile penetration upgrade in Mann vs. Machine (community fix from Marxvee)Updated tf_zombie_spawner entity to support setting team numbers for the zombies (defaults to the original behavior if no team is set)Updated Taunt: Unleashed Rage to fix incorrect outro timingUpdated Taunt: Can It! to fix MvM boneUpdated koth_sawmill_eventRemoved stray spellUpdated koth_megatonFixed rockets being able to quite literally crash the beach party (Thanks again, ficool2!)Updated pl_cashworksUpdated menu photo to match map changesRemoved strange texture glitch at RED spawn 1Added shutter for drop exit at RED spawn 1RED spawn 2 big door can't be stickied anymoreRemoved collision on some lampsAdded minor visual changes in BLU spawn and final cap side routeFixed minor clipping issuesUpdated koth_cachoeiraThe sightline from the helicopter has been blocked offFixed missing door texture (Thanks Hoppkins!)Various miscellaneous fixes (Thanks Midnite!)
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Updated Taunt: Can It! to fix missing flies particle effectUpdated the backpack image for the Impact ImpalerUpdated Violent Viridian Unusual effect to fix a visual bugUpdated/Added some tournament medalsUpdated cp_hadalFixed control point capture messagesFixed door locking in RED spawn after C captureRemoved unintended buildable areasIncreased capture time on final pointImproved directions around the mapUpdated pl_embargoReduced respawn time on Last for RED from 34 to 22 secondsAsked Botlers to speak and explode more quietlyMinor visual fixesUpdated koth_megatonImproved performance by up to 20%, with more significant improvements possible depending on system specs (Thanks ficool2!)Fixed the grates around the capture zone allowing blast damage to pass throughFixed a few cases of alpha painted displacement seamsImproved lighting on several models, especially on the rocks throughout the mapFixed surfaceprop on BLU's metal platesFixed several pixelwalks along thatch roofing and exteriors of the team buildingsImproved clipping throughoutFixed a support beam intersecting with spawn doorsFixed a few instances of visible displacement holes in the perimeter dropoffAdded a unique kill icon for the end of the roundFixed floating spawndoor motorsPlus... all you need for a beach party!Updated pd_atom_smashFixed the Casual Administrator overriding the ScientistFixed some floating lightsUpdated koth_sawmill_eventRemoved the spells in the underworld since players could spawn camp with them too easilyIncreased the time players get crits and health from the underworld after leavingAdded some additional effects to the secret exit from the underworld
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Updated pl_embargo to fix visual glitches
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Updated the Loyalist's Coronet Unusual effect to fix team BLU particles in the team RED effectUpdated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger hats Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeableUpdated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particlesUpdated the Distress Signal and Carioca's Call Unusual effects to fix some issues with overlapping spritesUpdated the Desert Wind and Monsoon Season Unusual effects Fixed the wind flickering on moving taunts Fixed the tumbleweed having incorrect physicsUpdated the wind and dust to trail slightly on moving tauntsUpdated the Control Patrol cosmetic itemReduced the size of the glassesLowered the hat slightly on Soldier's headFixed UV map issue with LODsUpdated the Justice Johns cosmetic itemSlimmed down the legs and raised socks cuffs to reduce overall thickness of the legsFixed rigging issue with boot lacesUpdated the Pathfinder cosmetic itemSlimmed down the arms slightlyAdjusted shoulder and armpit rigging to reduce stretching of the vestAdjusted mesh transition from forearms to handsFixed some clipping issues around where the shirt collar meets the zipperRaised the zipper pull tab for better compatibility with other Soldier cosmeticsUpdated ctf_doublecrossFixed an incorrect team-colored material in the BLU base for real this timeUpdated pl_enclosure_finalFixed a clip wall blocking a dropdown in stage 3Updated pl_embargoMinor visual and clipping improvementsFixed the cart's missing outlineAdded an extra Botler to the playable spaceFixed the paint splat overlay not applying to players within the explosion rangeThe ambient music inside the casino now respects the music volume settingsImproved player visibility against certain walls (Thanks Arthur)Added the kill icon to the helicopter bladesFixed an override of a TF2's base textureFixed being able to block the cart shortly after point A (Thanks Aar)Fixed getting stuck in a door near C while it closesFixed indoors fog sometimes getting applied outside (Thanks Phe)Increased respawn time for RED on the last pointFixed the client crash related to custom modelsImproved performance on the last pointUpdated koth_cachoeiraEngineers can no longer build inside the cliffsFixed teleporter stuck spot under the control pointAdjusted respawn wavesMinor visual improvementsVarious clipping fixesImproved performanceUpdated ctf_applejackImproved clippingBrought some stairsImproved tree collisionAdded more chickens Improved detailFixed Ol'Betsy (Thanks Aar!)
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Moved 64-bit Steam binaries to the correct folderUpdated the equip_region for the Free Mann's FashionUpdated the Distant Drift Unusual effect to fix a visibility issueUpdated the Butterfly Season Unusual effect to fix problems with the scale and effect trailsUpdated the Fiesta Royale and Grand Jubilee Unusual taunt effects with performance improvementsUpdated the Botler 2000 to fix problems with its positioningUpdated koth_megatonFixed the finale being cut off by a round ending too earlyFixed players not being blown to smithereens during the finaleFixed players being able to get stuck in the edges of the thatch rooftopsImproved optimization. Investigation into further improvements for lower-end and config users is ongoing.Updated cp_canaveral_5cpFixed an out-of-bounds exploitFixed some stuck spotsFixed some hovering propsAdded some missing overlaysUpdated cp_overgrownFixed being able to build in RED spawnAdjusted clipping to fix a few perch pointsRemoved extra shadow_control entity (Thanks Lacry!)Fixed a number of small visual and gameplay issues on the map (Thanks Midnite!)Updated pl_odysseyFixed an exploit that allowed BLU players to enter RED spawnFixed lighting issues in BLU first spawn
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed the Distress Signal and Carioca's Call Unusual effects sometimes causing the game to crashMoved ctf_haarp out of the CTF matchmaking category and into Attack/DefendUpdated the Treasure Trove Unusual taunt effectRenamed to Bountiful Riches to fix a naming conflictUpdated the materials to fix a problem with the coinsUpdated pd_atom_smashFixed missing UI elements for the capture zoneIncreased rarity of The Scientist's idle chatter between capture zone availabilityUpdated koth_megatonFixed a missing material on the sandbagsFixed clipping on an open crate
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Summer 2024!Featuring 10 new community maps: Embargo, Odyssey, Megaton, Cachoeira, Overgrown, Hadal, Applejack, Atom Smash, Canaveral, and BurghausenAdded the Summer 2024 Cosmetic CaseContains 23 new community-contributed itemsAdded 4 new community-contributed taunts to the Mann Co. StoreTaunt: Can It!Taunt: Cremator's CondolencesTaunt: Straight Shooter TutorTaunt: Unleashed RageAdded 38 new community-created Unusual effects18 new effects for Unusual hats20 new effects for Unusual tauntsAll cosmetic and taunt cases will grant Summer 2024 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.The Summer event runs through September 15th, 2024GeneralSecurity and stability improvementsFixed Workshop sv_cheats exploitDisallow aliasing any existing convars that are not movement commandsAdded language support for Spanish - Latin AmericaAdded ConVar "tf_hide_custom_decals" to allow clients to disable viewing custom decals on itemsAdded "Hide Custom Decals" checkbox to the Advanced Options dialog in the Miscellaneous Options categoryAdded missing 64-bit Steam binaries for the dedicated serverAdded missing 64-bit versions of HLMV and HLFaceposerAdded a check to prevent the "autoteam" client command for custom game modes like VSH after the player has already joined a teamAdded missing menu_photos images for cp_powerhouseAdded missing default string for Player Destruction modeExpanded VScript supportAdded mp_tournament_redteamname, mp_tournament_blueteamname, and tf_mvm_max_connected_players to the list of whitelisted ConVarsFixed vscript_convar_allowlist.cfg being overriden by being packed into a mapBaseEntity: AcceptInput, IsAliveEconEntity: GetAttribute TFPlayer: GetCustomAttribute, StunPlayerTFBot: GetAllBotTags, SetMission, SetPrevMission, GetMission, GetPrevMission, HasMission, IsOnAnyMission, SetMissionTarget, GetMissionTarget, SetBehaviorFlag, ClearBehaviorFlag, IsBehaviorFlagSet, SetActionPoint, GetActionPoint Moved some of the Christmas maps to the normal rotationMoved ctf_2fort_invasion out of the Misc matchmaking category and into CTFMoved koth_probed out of the Misc matchmaking category and into KOTHFixed Incinerator killstreak effect not scaling properly when viewed from a distance (community fix from SirDapper and CheesyPuff)Fixed Gunslinger punch combo not being lag compensated (community fix from Marxvee)Fixed third-person reload animation speeds not matching first-person speeds when using custom attributes (community fix from Marxvee)Fixed CTF HUD being visible when no flags are present (Community fix from fellen)Fixed broken LOD1 model for The B.A.S.E. Jumper backpack while deployed (community fix from Piogre)Fixed cosmetic items that use per-class bodygroups not using the correct bodygroup in the Loadout panelFixed dropped weapons with custom decals not showing the correct decalsFixed some unusual effects using the wrong orientation for The Head HedgeFixed Halloween transmutations being completed outside of the Halloween eventFixed incorrect BLU material for the CLTF2 bronze medalFixed missing Spy audio when using the Taunt: Kazotsky KickFixed missing sound for the Taunt: The Skating ScorcherFixed the Neon Annihilator not getting crit-attacks when hitting players covered with gasFixed some clipping issues for the Mad Lad when using lod1 and lod2Fixed missing polygons for the Stunt Suit when using the Roadworker styleFixed seeing the wrong image in the Steam inventory for the Operation Firmware Frenzy Star of the Company 2023 medalFixed not being able to equip the Master's Yellow Belt and the Hillbilly Speed Bump at the same timeFixed console warning about unknown command 'eureka_teleport'Fixed Vaccinator heal sound continuing to play after Medic's deathFixed a problem with the Tiny Timber not displaying paint after being paintedUpdated zi_intro.webm media fileUpdated the description of the Buffalo Steak Sandvich to display the increased damage vulnerability while activeUpdated the Eldritch Horror and Deep-sea Devourer Unusual taunt effects to fix incorrect spawn locationsUpdated the materials for Your Eternal Reward to fix incorrect lighting under certain conditions (community fix from Lindon)Updated the material for The Buff Banner to add phong mask and missing material parameters (community fix from Lindon)Updated the material for The Law to fix an issue when the hat has been paintedUpdated the equip_region for the Cleaner's CapUpdated/Added some tournament medalsUpdated ctf_turbine_winter, plr_hacksaw, and pl_phoenix to fix localization issuesUpdated ctf_doublecrossFixed an incorrect team-colored material in the BLU baseUpdated cp_brewFixed truck textures outside of BLU spawnFixed a few bumps in the roadUpdated pd_selbyenFixed an exploit that would allow Engineer to trap players using a teleporter behind a doorMinor detailing changesUpdated pl_hoodoo_finalAdded func_noclip to BLU spawn in the third stageUpdated pl_corruptionFixed handrail collision near the last pointFixed lamp near BLU spawnFixed missing string for last pointUpdated plr_hacksaw_eventFixed broken areaportalsUpdated pl_enclosure_final[Stage 1] - Moved A point within the gate building[Stage 1] - Added stairs for access to the balcony overlooking the final point area[Stage 1] - Added more cover along the initial aviary area[Stage 1] - Removed the catwalk connecting the wooden tower with the oneway door and the balcony area[Stage 1] - Tweaked the layout of the tunnel section[Stage 1] - Wooden tower is now connected to a new catwalk inside of the gate building[Stage 1] - Reworked RED spawn so it now has two exit doors[Stage 2] - RED now has a 2nd spawn exit leading outside along the water to where the airboats are parked[Stage 2] - Airboats and their dock are now accessible[Stage 2] - Removed the elevated platform RED had within the building, replaced with a tall piece of cover instead[Stage 3] - Added a wall and extra stairs on the right side leading up to the catwalk around the raptor pit[Stage 3] - Added a large cliff narrowing the whole area on the left side of the raptor pit[Stage 3] - Added an extra entryway on the left side of the final point building and a dropdown to floor level within[Stage 3] - Added a jumping class vent from next to B point area into the upstairs area of the final point building[All Stages] - Allowed building inside initial BLU spawns[All Stages] - Visual improvements to a lot of places, a few new assetsUpdated pl_cashworksArea 1 / Loading DockBLU Spawn 1: Solved several clipping issues at doors and stairs Mitigated line of sight into spawn room Added alternative exit from spawn room to the rightRED Spawn 1: Reworked to have two exitsArea Changes: Changed terrain around bridge to be easier to maneuver and to prevent getting stuck Changed munition pack at building 01 to large Possible spots beneath bridge for teleporter-traps eliminated Shuffled some big rocks to block off Sniper lanes Cut center building Sniper lane, left alley visually blocked off from dock areaCut center building top Sniper lane, less easy to get a good view Changed out of bounds building left of BLU spawn, added spinning sawblade Opened up a third passage to allow for an additional flanking option for BLU and REDArea 2 / SerpentinesRED Spawn 2:Reworked 2nd RED spawn entirely New spawn has two exits, locks and teleports after B is cappedArea Changes:Balconies blocked off visually and physically Additional visual blocker at the top of the serpentines to allow for a more secure crossing Long tunnel leading through the RED building to a staircase at the foot of the hill Added deadly and moving sawblade for spicy danger, with sparks and fumes Closed off BLU balcony at the end of the hill Changed raised platform to be only accessible from RED sideReroutes:Deleted BLU gates at flanking route after B is capped Flanking route has an additional exit towards C, leading through BLU building BLU building interiors reworked and expanded Balcony-drop doesn't injure the player any moreArea 3 / Construction SiteBLU Spawn 2:New stairway leading to balcony Wider exit from big building after CP3 captureArea Changes:Widened area at the generators and on the 2nd level Changed the direction of the drop-in to C, leading into the hydroelectric building Widened exit from BLU spawn into Area 3Area 4 / VaultArea Changes:Added gates opening at the gatehouse after CP3 is captured Alternative passageway through gatehouse while gates are closed pre CP3 Rebuild bridge to be convex, obscuring a long Sniper lane Wonky bridge rewards with a branching access next to the vault building, allowing for BLU flanksGlobal ChangesSolved a ton of clipping Rebuilt and edited navmesh, with defined sentry and Sniper positions and varying gameplay Adjusted func_doors at spawn to span to every solid Changed clipping on cart, now jumpable Increased fog distance and lowered density Exchanged glass-textures from the green to the clear version Stairs and hanging bridge are now bullet-blocked for more predictable projectile bounces
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed a crash caused by using -dxlevel commandsFixed some ABI compatibility regressions for server plugins/modsFixed a crash under 64-bit caused by some custom HUDs using Half-Life 2 HUD elements which assume the player is Gordon FreemanFixed a crash when opening options/going into game (mostly affecting Windows 7 users)Fixed the snd_cull_duplicates command not workingFixed a hang when importing cosmetics into the Workshop tools to uploadFixed an issue selecting surround sound audio settings (Headphones, 4, 5.1, 7.1, etc.)
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed an issue where the game would be falsely detected as malware by some anti-virusesFixed a crash relating to using some Unicode characters on Linux